ajoute image plus menu simple
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+34
-9
@@ -10,23 +10,48 @@ void init_affichage(void){
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/*La fenetre vass faire la taille de la grille*/
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CreerFenetre(100, 100, NB_COLS * TAILLE_CASE, NB_LIGNES * TAILLE_CASE);
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}
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void charger_image_source(char *nom_fichier) {
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ChoisirEcran(1);
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EffacerEcran(CouleurParNom("black"));
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/* On charge l'image. On force sa taille pour qu'elle remplisse bien le jeu */
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ChargerImageFond(nom_fichier);
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ChoisirEcran(0);
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}
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void afficher_plateau(int grille[NB_LIGNES][NB_COLS]){
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int i,j,x,y;
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char texte[10];
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EffacerEcran(CouleurParNom("white"));
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int i,j;
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int x_ecran, y_ecran;
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int num_tuile;
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int src_x, src_y;
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EffacerEcran(CouleurParNom("black"));
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for (i = 0; i < NB_LIGNES; i++){
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for(j = 0; j < NB_COLS; j++){
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/*Calcul en pixel de la taille d'une case*/
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x = j * TAILLE_CASE;
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y = i * TAILLE_CASE;
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num_tuile = grille[i][j];
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x_ecran = j * TAILLE_CASE;
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y_ecran = i * TAILLE_CASE;
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/*Ici on saute la case vide du taquin*/
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if (grille[i][j] == 0) continue;
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if (num_tuile == 0) {
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(x_ecran, y_ecran, TAILLE_CASE, TAILLE_CASE);
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continue;
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}
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src_x = ((num_tuile - 1) % NB_COLS) * TAILLE_CASE;
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src_y = ((num_tuile - 1) / NB_COLS) * TAILLE_CASE;
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CopierZone(1, 0, src_x, src_y, TAILLE_CASE, TAILLE_CASE, x_ecran, y_ecran);
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/*ET on ecrit le numéro dans un rectagle*/
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ChoisirCouleurDessin(CouleurParNom("black"));
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DessinerRectangle(x, y, TAILLE_CASE, TAILLE_CASE);
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sprintf(texte, "%d", grille[i][j]);
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EcrireTexte(x + 40, y + 60, texte, 2);
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DessinerRectangle(x_ecran, y_ecran, TAILLE_CASE, TAILLE_CASE);
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}
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}
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}
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+1
-1
@@ -4,7 +4,7 @@
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void init_affichage(void);
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void fermer_affichage(void);
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void charger_image_source(char *nom_fichier);
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void afficher_plateau(int grille[NB_LIGNES][NB_COLS]);
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#endif
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@@ -7,9 +7,48 @@
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int main(void){
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int grille[NB_LIGNES][NB_COLS], touche;
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init_affichage();
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char *nom_image = NULL;
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int choix_fait = 0;
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init_affichage();
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EffacerEcran(CouleurParNom("white"));
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ChoisirCouleurDessin(CouleurParNom("black"));
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EcrireTexte(50, 50, "MENU TAQUIN", 2);
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EcrireTexte(50, 100, "Choisissez votre image :", 1);
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EcrireTexte(50, 150, "Touche 1 : Image 1", 1);
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EcrireTexte(50, 180, "Touche 2 : Image 2", 1);
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EcrireTexte(50, 210, "Touche 3 : Image 3", 1);
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EcrireTexte(50, 300, "(Appuyez sur q pour quitter)", 1);
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while(choix_fait == 0) {
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if(ToucheEnAttente()) {
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touche = Touche();
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printf("Touche reçue : %d (Caractère : %c)\n", touche, (char)touche);
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if(touche == '1' || touche == 38) {
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nom_image = "image1.png";
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choix_fait = 1;
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}
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else if(touche == '2' || touche == 233) {
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nom_image = "image2.png";
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choix_fait = 2;
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}
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else if(touche == '3' || touche == 34) {
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nom_image = "image3.png";
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choix_fait = 3;
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}
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else if(touche == 'q' || touche == 27) {
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fermer_affichage();
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return EXIT_SUCCESS;
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}
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}
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}
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charger_image_source(nom_image);
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initialiser_plateau(grille);
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melanger_plateau(grille);
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