forked from menault/TD3_DEV51_Qualite_Algo
		
	chore: remove unused files
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								HangmanGUI.java
									
									
									
									
									
								
							
							
						
						
									
										263
									
								
								HangmanGUI.java
									
									
									
									
									
								
							| @@ -1,263 +0,0 @@ | |||||||
| import javax.swing.*; |  | ||||||
| import java.awt.*; |  | ||||||
| import java.awt.event.*; |  | ||||||
| import java.util.*; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Hangman game GUI. |  | ||||||
|  * Variables/methods and comments in English. |  | ||||||
|  * User-facing texts remain in French. |  | ||||||
|  */ |  | ||||||
| public class HangmanGUI extends JFrame { |  | ||||||
|     private final String[] words = { |  | ||||||
|         "ordinateur","voiture","maison","soleil","lumiere", |  | ||||||
|         "fromage","chocolat","montagne","riviere","plage", |  | ||||||
|         "oiseau","papillon","musique","chateau","livre", |  | ||||||
|         "telephone","aventure","mystere","foret","fleur", |  | ||||||
|         "chapeau","nuage","horloge","chaise","fenetre", |  | ||||||
|         "paysage","bouteille","parapluie","clavier","souris", |  | ||||||
|         "brouillard","village","histoire","cerise","pomme", |  | ||||||
|         "banane","poisson","arbre","cascade","cheval" |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     private String secretWord; |  | ||||||
|     private final Set<Character> found = new HashSet<>(); |  | ||||||
|     private final Set<Character> tried = new HashSet<>(); |  | ||||||
|     private int errors = 0; |  | ||||||
|     private static final int MAX_ERRORS = 8; // 8 steps: base, post, beam, rope, head, body, arms, legs |  | ||||||
|     private boolean gameOver = false;        // indicates if the game is finished |  | ||||||
|  |  | ||||||
|     private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER); |  | ||||||
|     private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER); |  | ||||||
|     private final JLabel infoLbl  = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER); |  | ||||||
|     private final JTextField input = new JTextField(); |  | ||||||
|     private final JButton guessBtn = new JButton("Proposer"); |  | ||||||
|     private final HangPanel hangPanel = new HangPanel(); |  | ||||||
|  |  | ||||||
|     /** Drawing panel for the hangman, progressive according to error count. */ |  | ||||||
|     private static class HangPanel extends JPanel { |  | ||||||
|         private int errors = 0; |  | ||||||
|  |  | ||||||
|         public void setErrors(int e) { |  | ||||||
|             this.errors = Math.max(0, Math.min(e, MAX_ERRORS)); |  | ||||||
|             repaint(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         @Override |  | ||||||
|         protected void paintComponent(Graphics g) { |  | ||||||
|             super.paintComponent(g); |  | ||||||
|             Graphics2D gg = (Graphics2D) g; |  | ||||||
|             gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); |  | ||||||
|  |  | ||||||
|             int w = getWidth(), h = getHeight(); |  | ||||||
|             int baseY = h - 40; // ground level |  | ||||||
|  |  | ||||||
|             if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY); |  | ||||||
|  |  | ||||||
|             if (errors >= 2) gg.drawLine(100, baseY, 100, 60); |  | ||||||
|  |  | ||||||
|             if (errors >= 3) gg.drawLine(100, 60, 220, 60); |  | ||||||
|  |  | ||||||
|             if (errors >= 4) gg.drawLine(220, 60, 220, 90); |  | ||||||
|  |  | ||||||
|             if (errors >= 5) gg.drawOval(200, 90, 40, 40); |  | ||||||
|  |  | ||||||
|             if (errors >= 6) gg.drawLine(220, 130, 220, 200); |  | ||||||
|  |  | ||||||
|             if (errors >= 7) { |  | ||||||
|                 gg.drawLine(220, 145, 190, 165);  |  | ||||||
|                 gg.drawLine(220, 145, 250, 165); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             if (errors >= 8) { |  | ||||||
|                 gg.drawLine(220, 200, 200, 240);  |  | ||||||
|                 gg.drawLine(220, 200, 240, 240);  |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Entry point: create and show the game window. */ |  | ||||||
|     public static void main(String[] args) { |  | ||||||
|         SwingUtilities.invokeLater(() -> { |  | ||||||
|             HangmanGUI app = new HangmanGUI(); |  | ||||||
|             app.setVisible(true); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Constructor: window setup, UI setup, and start the game. */ |  | ||||||
|     public HangmanGUI() { |  | ||||||
|         super("Jeu du Pendu"); |  | ||||||
|         setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); |  | ||||||
|         setSize(520, 520); |  | ||||||
|         setLocationRelativeTo(null); |  | ||||||
|         setupUI(); |  | ||||||
|         startGame(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Prepare the layout and interactions. */ |  | ||||||
|     private void setupUI() { |  | ||||||
|         wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28)); |  | ||||||
|         triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14)); |  | ||||||
|         infoLbl.setFont(new Font("SansSerif", Font.PLAIN, 14)); |  | ||||||
|  |  | ||||||
|         JPanel top = new JPanel(new GridLayout(3, 1, 8, 8)); |  | ||||||
|         top.add(wordLbl); |  | ||||||
|         top.add(triedLbl); |  | ||||||
|         top.add(infoLbl); |  | ||||||
|  |  | ||||||
|         JPanel controls = new JPanel(new BorderLayout(8, 8)); |  | ||||||
|         controls.add(input, BorderLayout.CENTER); |  | ||||||
|         controls.add(guessBtn, BorderLayout.EAST); |  | ||||||
|  |  | ||||||
|         hangPanel.setPreferredSize(new Dimension(480, 300)); |  | ||||||
|         JPanel center = new JPanel(new BorderLayout()); |  | ||||||
|         center.add(hangPanel, BorderLayout.CENTER); |  | ||||||
|  |  | ||||||
|         JPanel main = new JPanel(new BorderLayout(10, 10)); |  | ||||||
|         main.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); |  | ||||||
|         main.add(top, BorderLayout.NORTH); |  | ||||||
|         main.add(center, BorderLayout.CENTER); |  | ||||||
|         main.add(controls, BorderLayout.SOUTH); |  | ||||||
|  |  | ||||||
|         setContentPane(main); |  | ||||||
|  |  | ||||||
|         guessBtn.addActionListener(e -> onGuess()); |  | ||||||
|         input.addActionListener(e -> onGuess());  |  | ||||||
|         addWindowListener(new WindowAdapter() { |  | ||||||
|             @Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Start a  game. */ |  | ||||||
|     private void startGame() { |  | ||||||
|         secretWord = pickWord(); |  | ||||||
|         found.clear(); |  | ||||||
|         tried.clear(); |  | ||||||
|         errors = 0; |  | ||||||
|         gameOver = false; |  | ||||||
|  |  | ||||||
|         input.setText(""); |  | ||||||
|         input.setEditable(true); |  | ||||||
|         guessBtn.setEnabled(true); |  | ||||||
|         infoLbl.setText("Entrez une lettre (a-z)"); |  | ||||||
|         updateUIState(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Handle a guess: validate input, update state, check for end of game. */ |  | ||||||
|     private void onGuess() { |  | ||||||
|         if (gameOver) return; // block input after game end |  | ||||||
|  |  | ||||||
|         String s = input.getText().trim().toLowerCase(Locale.ROOT); |  | ||||||
|         if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') { |  | ||||||
|             infoLbl.setText("Veuillez entrer une seule lettre (a-z)."); |  | ||||||
|             input.selectAll(); |  | ||||||
|             input.requestFocusInWindow(); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|         char c = s.charAt(0); |  | ||||||
|         if (tried.contains(c)) { |  | ||||||
|             infoLbl.setText("Lettre déjà essayée : " + c); |  | ||||||
|             input.selectAll(); |  | ||||||
|             input.requestFocusInWindow(); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         tried.add(c); |  | ||||||
|         boolean hit = false; |  | ||||||
|         for (int i = 0; i < secretWord.length(); i++) { |  | ||||||
|             if (Character.toLowerCase(secretWord.charAt(i)) == c) { |  | ||||||
|                 found.add(c); |  | ||||||
|                 hit = true; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         if (!hit) { |  | ||||||
|             errors++; |  | ||||||
|             infoLbl.setText("Mauvaise lettre : " + c); |  | ||||||
|         } else { |  | ||||||
|             infoLbl.setText("Bonne lettre : " + c); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         updateUIState(); |  | ||||||
|         input.selectAll(); |  | ||||||
|         input.requestFocusInWindow(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Refresh labels/drawing and handle end-of-game. */ |  | ||||||
|     private void updateUIState() { |  | ||||||
|         wordLbl.setText(maskWord(secretWord, found)); |  | ||||||
|         triedLbl.setText("Lettres essayées : " + joinChars(tried)); |  | ||||||
|         hangPanel.setErrors(errors); |  | ||||||
|  |  | ||||||
|         if (isWin(secretWord, found)) { |  | ||||||
|             infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord); |  | ||||||
|             wordLbl.setText(spaced(secretWord)); // pretty display of the word |  | ||||||
|             gameOver = true; |  | ||||||
|             disableInput(); |  | ||||||
|         } else if (errors >= MAX_ERRORS) { |  | ||||||
|             infoLbl.setText("Perdu ! Le mot était : " + secretWord); |  | ||||||
|             wordLbl.setText(spaced(secretWord)); |  | ||||||
|             gameOver = true; |  | ||||||
|             disableInput(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // force UI refresh |  | ||||||
|         revalidate(); |  | ||||||
|         repaint(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Disable controls after the game ends. */ |  | ||||||
|     private void disableInput() { |  | ||||||
|         input.setEditable(false); |  | ||||||
|         guessBtn.setEnabled(false); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Pick a random word. */ |  | ||||||
|     private String pickWord() { |  | ||||||
|         Random rnd = new Random(); |  | ||||||
|         return words[rnd.nextInt(words.length)].toLowerCase(Locale.ROOT); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Build the masked word based on found letters. */ |  | ||||||
|     private String maskWord(String secret, Set<Character> foundSet) { |  | ||||||
|         StringBuilder sb = new StringBuilder(); |  | ||||||
|         for (int i = 0; i < secret.length(); i++) { |  | ||||||
|             char ch = secret.charAt(i); |  | ||||||
|             char lc = Character.toLowerCase(ch); |  | ||||||
|             if (Character.isLetter(lc) && !foundSet.contains(lc)) sb.append('_'); |  | ||||||
|             else sb.append(ch); |  | ||||||
|             if (i < secret.length() - 1) sb.append(' '); |  | ||||||
|         } |  | ||||||
|         return sb.toString(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** True if all letters have been found. */ |  | ||||||
|     private boolean isWin(String secret, Set<Character> foundSet) { |  | ||||||
|         for (int i = 0; i < secret.length(); i++) { |  | ||||||
|             char lc = Character.toLowerCase(secret.charAt(i)); |  | ||||||
|             if (Character.isLetter(lc) && !foundSet.contains(lc)) return false; |  | ||||||
|         } |  | ||||||
|         return true; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Sort and join letters for display. */ |  | ||||||
|     private String joinChars(Set<Character> set) { |  | ||||||
|         java.util.List<Character> list = new ArrayList<>(set); |  | ||||||
|         Collections.sort(list); |  | ||||||
|         StringBuilder sb = new StringBuilder(); |  | ||||||
|         for (int i = 0; i < list.size(); i++) { |  | ||||||
|             sb.append(list.get(i)); |  | ||||||
|             if (i < list.size() - 1) sb.append(' '); |  | ||||||
|         } |  | ||||||
|         return sb.toString(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Add spaces between letters for nicer reading. */ |  | ||||||
|     private String spaced(String s) { |  | ||||||
|         StringBuilder sb = new StringBuilder(); |  | ||||||
|         for (int i = 0; i < s.length(); i++) { |  | ||||||
|             sb.append(s.charAt(i)); |  | ||||||
|             if (i < s.length() - 1) sb.append(' '); |  | ||||||
|         } |  | ||||||
|         return sb.toString(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
										
											
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							| @@ -1,51 +0,0 @@ | |||||||
| import java.io.*; |  | ||||||
| import java.util.*; |  | ||||||
|  |  | ||||||
| public class GestionMotsPendu { |  | ||||||
|  |  | ||||||
|     private static final String CHEMIN_FICHIER = "../res/mots_pendu.txt"; |  | ||||||
|  |  | ||||||
|     private final Map<String, List<String>> motsParDifficulte = new HashMap<>(); |  | ||||||
|  |  | ||||||
|     public GestionMotsPendu() throws IOException { |  | ||||||
|         motsParDifficulte.put("FACILE", new ArrayList<>()); |  | ||||||
|         motsParDifficulte.put("MOYEN", new ArrayList<>()); |  | ||||||
|         motsParDifficulte.put("DIFFICILE", new ArrayList<>()); |  | ||||||
|         chargerMots(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void chargerMots() throws IOException { |  | ||||||
|         try (BufferedReader reader = new BufferedReader(new FileReader(CHEMIN_FICHIER))) { |  | ||||||
|             String ligne; |  | ||||||
|             String section = ""; |  | ||||||
|             while ((ligne = reader.readLine()) != null) { |  | ||||||
|                 ligne = ligne.trim(); |  | ||||||
|                 if (ligne.startsWith("#")) { |  | ||||||
|                     section = ligne.substring(1).toUpperCase(); |  | ||||||
|                 } else if (!ligne.isEmpty() && motsParDifficulte.containsKey(section)) { |  | ||||||
|                     motsParDifficulte.get(section).add(ligne); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         } catch (FileNotFoundException e) { |  | ||||||
|             throw new IOException("Fichier introuvable : " + CHEMIN_FICHIER); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public String getMotAleatoire(int difficulte) { |  | ||||||
|         String cle = convertirDifficulte(difficulte); |  | ||||||
|         List<String> liste = motsParDifficulte.get(cle); |  | ||||||
|         if (liste == null || liste.isEmpty()) return null; |  | ||||||
|  |  | ||||||
|         Random rand = new Random(); |  | ||||||
|         return liste.get(rand.nextInt(liste.size())); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private String convertirDifficulte(int difficulte) { |  | ||||||
|         return switch (difficulte) { |  | ||||||
|             case 1 -> "FACILE"; |  | ||||||
|             case 2 -> "MOYEN"; |  | ||||||
|             case 3 -> "DIFFICILE"; |  | ||||||
|             default -> "FACILE"; // Valeur par défaut |  | ||||||
|         }; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
										
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							| @@ -1,65 +0,0 @@ | |||||||
| import java.io.IOException; |  | ||||||
| import java.util.*; |  | ||||||
|  |  | ||||||
| public class TestPendu { |  | ||||||
|     public static void main(String[] args) { |  | ||||||
|         try { |  | ||||||
|             Scanner scanner = new Scanner(System.in); |  | ||||||
|             GestionMotsPendu gestion = new GestionMotsPendu(); |  | ||||||
|  |  | ||||||
|             System.out.println("Bienvenue dans le jeu du pendu !"); |  | ||||||
|             System.out.println("Choisissez la difficulté : 1 = Facile, 2 = Moyen, 3 = Difficile"); |  | ||||||
|             int difficulte = scanner.nextInt(); |  | ||||||
|             scanner.nextLine(); // consommer la fin de ligne |  | ||||||
|  |  | ||||||
|             String mot = gestion.getMotAleatoire(difficulte); |  | ||||||
|             if (mot == null) { |  | ||||||
|                 System.out.println("Erreur : aucun mot disponible pour cette difficulté."); |  | ||||||
|                 return; |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             char[] motCache = new char[mot.length()]; |  | ||||||
|             Arrays.fill(motCache, '_'); |  | ||||||
|  |  | ||||||
|             Set<Character> lettresDevinees = new HashSet<>(); |  | ||||||
|             int erreurs = 0; |  | ||||||
|             int maxErreurs = 6; |  | ||||||
|  |  | ||||||
|             while (erreurs < maxErreurs && new String(motCache).contains("_")) { |  | ||||||
|                 System.out.println("\nMot : " + new String(motCache)); |  | ||||||
|                 System.out.println("Erreurs : " + erreurs + "/" + maxErreurs); |  | ||||||
|                 System.out.print("Devinez une lettre : "); |  | ||||||
|                 String input = scanner.nextLine().toLowerCase(); |  | ||||||
|                 if (input.isEmpty()) continue; |  | ||||||
|  |  | ||||||
|                 char lettre = input.charAt(0); |  | ||||||
|                 if (lettresDevinees.contains(lettre)) { |  | ||||||
|                     System.out.println("Vous avez déjà essayé cette lettre !"); |  | ||||||
|                     continue; |  | ||||||
|                 } |  | ||||||
|  |  | ||||||
|                 lettresDevinees.add(lettre); |  | ||||||
|                 if (mot.indexOf(lettre) >= 0) { |  | ||||||
|                     for (int i = 0; i < mot.length(); i++) { |  | ||||||
|                         if (mot.charAt(i) == lettre) motCache[i] = lettre; |  | ||||||
|                     } |  | ||||||
|                     System.out.println("Bien joué !"); |  | ||||||
|                 } else { |  | ||||||
|                     erreurs++; |  | ||||||
|                     System.out.println("Raté !"); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             if (new String(motCache).equals(mot)) { |  | ||||||
|                 System.out.println("\nFélicitations ! Vous avez trouvé le mot : " + mot); |  | ||||||
|             } else { |  | ||||||
|                 System.out.println("\nVous avez perdu ! Le mot était : " + mot); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             scanner.close(); |  | ||||||
|  |  | ||||||
|         } catch (IOException e) { |  | ||||||
|             System.err.println("Erreur lors du chargement des mots : " + e.getMessage()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -3,36 +3,41 @@ import java.util.*; | |||||||
|  |  | ||||||
| public class WordManager { | public class WordManager { | ||||||
|  |  | ||||||
|     private static final String FILE_PATH = "../res/hangman_words.txt"; |     // --- Constant: path to word file --- | ||||||
|  |     private static final String WORD_FILE = "../res/hangman_words.txt"; | ||||||
|  |  | ||||||
|  |     // --- Map to store words by difficulty --- | ||||||
|     private final Map<String, List<String>> wordsByDifficulty = new HashMap<>(); |     private final Map<String, List<String>> wordsByDifficulty = new HashMap<>(); | ||||||
|  |  | ||||||
|  |     // --- Constructor --- | ||||||
|     public WordManager() throws IOException { |     public WordManager() throws IOException { | ||||||
|         wordsByDifficulty.put("EASY", new ArrayList<>()); |         wordsByDifficulty.put("EASY", new ArrayList<>()); | ||||||
|         wordsByDifficulty.put("MEDIUM", new ArrayList<>()); |         wordsByDifficulty.put("MEDIUM", new ArrayList<>()); | ||||||
|         wordsByDifficulty.put("HARD", new ArrayList<>()); |         wordsByDifficulty.put("HARD", new ArrayList<>()); | ||||||
|         loadWords(); |         loadWords(); // automatically load words when created | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // --- Load words from the file --- | ||||||
|     private void loadWords() throws IOException { |     private void loadWords() throws IOException { | ||||||
|         try (BufferedReader reader = new BufferedReader(new FileReader(FILE_PATH))) { |         try (BufferedReader reader = new BufferedReader(new FileReader(WORD_FILE))) { | ||||||
|             String line; |             String line; | ||||||
|             String section = ""; |             String section = ""; | ||||||
|             while ((line = reader.readLine()) != null) { |             while ((line = reader.readLine()) != null) { | ||||||
|                 line = line.trim(); |                 line = line.trim(); | ||||||
|                 if (line.startsWith("#")) { |                 if (line.startsWith("#")) { | ||||||
|                     section = line.substring(1).toUpperCase(); |                     section = line.substring(1).toUpperCase(); // read difficulty section | ||||||
|                 } else if (!line.isEmpty() && wordsByDifficulty.containsKey(section)) { |                 } else if (!line.isEmpty() && wordsByDifficulty.containsKey(section)) { | ||||||
|                     wordsByDifficulty.get(section).add(line.toLowerCase()); // make all words lowercase |                     wordsByDifficulty.get(section).add(line); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } catch (FileNotFoundException e) { |         } catch (FileNotFoundException e) { | ||||||
|             throw new IOException("File not found: " + FILE_PATH); |             throw new IOException("File not found: " + WORD_FILE); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // --- Get a random word based on difficulty (1 = Easy, 2 = Medium, 3 = Hard) --- | ||||||
|     public String getRandomWord(int difficulty) { |     public String getRandomWord(int difficulty) { | ||||||
|         String key = mapDifficulty(difficulty); |         String key = difficultyToKey(difficulty); | ||||||
|         List<String> list = wordsByDifficulty.get(key); |         List<String> list = wordsByDifficulty.get(key); | ||||||
|         if (list == null || list.isEmpty()) return null; |         if (list == null || list.isEmpty()) return null; | ||||||
|  |  | ||||||
| @@ -40,12 +45,13 @@ public class WordManager { | |||||||
|         return list.get(rand.nextInt(list.size())); |         return list.get(rand.nextInt(list.size())); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private String mapDifficulty(int difficulty) { |     // --- Convert int to difficulty key --- | ||||||
|  |     private String difficultyToKey(int difficulty) { | ||||||
|         return switch (difficulty) { |         return switch (difficulty) { | ||||||
|             case 1 -> "EASY"; |             case 1 -> "EASY"; | ||||||
|             case 2 -> "MEDIUM"; |             case 2 -> "MEDIUM"; | ||||||
|             case 3 -> "HARD"; |             case 3 -> "HARD"; | ||||||
|             default -> "EASY"; // Default value |             default -> "EASY"; // default difficulty | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
| } | } | ||||||
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