forked from menault/TD3_DEV51_Qualite_Algo
		
	reparation
This commit is contained in:
		| @@ -1,155 +1,132 @@ | ||||
| package front; | ||||
| package back; | ||||
|  | ||||
| import back.*; | ||||
|  | ||||
| import javax.swing.*; | ||||
| import java.awt.*; | ||||
| import java.awt.event.ActionEvent; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
|  | ||||
| /** | ||||
|  * Interface graphique du jeu du pendu. | ||||
|  * (Toutes les méthodes ≤ 50 lignes) | ||||
|  * Logique principale du jeu du pendu (back). | ||||
|  * Ajoute un score et un chronomètre. | ||||
|  * | ||||
|  * Règles de score (simples) : | ||||
|  *  - Lettre correcte  : +10 points | ||||
|  *  - Lettre incorrecte:  -5 points (le score ne descend pas sous 0) | ||||
|  *  - Bonus victoire   : + (restant * 10) + bonus temps | ||||
|  *      * bonus temps = max(0, 60 - secondes) * 2   (jusqu'à 120 pts si < 60s) | ||||
|  *  - Défaite          : pas de bonus | ||||
|  * | ||||
|  * Chronomètre : | ||||
|  *  - Démarre à la création de la partie | ||||
|  *  - S'arrête définitivement à la fin (victoire/défaite) | ||||
|  */ | ||||
| public class GameUI { | ||||
|     private JFrame frame; | ||||
|     private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel; | ||||
|     private JTextField input; | ||||
|     private JButton tryBtn, newGameBtn; | ||||
|     private Game game; | ||||
|     private String currentWord; | ||||
|     private Timer timer; | ||||
| public class Game { | ||||
|     private final String word; | ||||
|     private final Set<Character> correct = new HashSet<>(); | ||||
|     private final Set<Character> all = new HashSet<>(); | ||||
|     private final int maxErrors; | ||||
|     private int errors; | ||||
|  | ||||
|     /** Lance la fenêtre et démarre une partie */ | ||||
|     public void show() { | ||||
|         setupWindow(); | ||||
|         setupLayout(); | ||||
|         setupActions(); | ||||
|         startNewGame(); | ||||
|         frame.setVisible(true); | ||||
|     // --- Score & chrono --- | ||||
|     private int score = 0; | ||||
|     private long startNano;       // début de partie (System.nanoTime) | ||||
|     private long endNano = -1L;   // fin (sinon -1 = en cours) | ||||
|  | ||||
|     public Game(String word, int maxErrors) { | ||||
|         this.word = word.toLowerCase(); | ||||
|         this.maxErrors = maxErrors; | ||||
|         this.startNano = System.nanoTime(); // démarre le chrono à la création | ||||
|     } | ||||
|  | ||||
|     /** Crée la fenêtre principale */ | ||||
|     private void setupWindow() { | ||||
|         frame = new JFrame("Jeu du Pendu"); | ||||
|         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | ||||
|         frame.setSize(560, 560); | ||||
|         frame.setLocationRelativeTo(null); | ||||
|         frame.setLayout(new BorderLayout(12, 12)); | ||||
|     } | ||||
|     /** Tente une lettre et renvoie le résultat + ajuste le score */ | ||||
|     public Result play(char letter) { | ||||
|         char c = Character.toLowerCase(letter); | ||||
|         if (all.contains(c)) return Result.ALREADY; | ||||
|  | ||||
|     /** Construit les composants et le layout */ | ||||
|     private void setupLayout() { | ||||
|         imgLabel = new JLabel("", SwingConstants.CENTER); | ||||
|         frame.add(imgLabel, BorderLayout.CENTER); | ||||
|  | ||||
|         wordLabel = new JLabel("Mot : "); | ||||
|         triedLabel = new JLabel("Lettres essayées : "); | ||||
|         scoreLabel = new JLabel("Score : 0"); | ||||
|         timeLabel = new JLabel("Temps : 0s"); | ||||
|  | ||||
|         JPanel top = new JPanel(new GridLayout(2, 1)); | ||||
|         top.add(buildTopLine(wordLabel, scoreLabel)); | ||||
|         top.add(buildTopLine(triedLabel, timeLabel)); | ||||
|         frame.add(top, BorderLayout.NORTH); | ||||
|  | ||||
|         JPanel bottom = new JPanel(new BorderLayout(8, 8)); | ||||
|         JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); | ||||
|         input = new JTextField(5); | ||||
|         tryBtn = new JButton("Essayer"); | ||||
|         newGameBtn = new JButton("Nouvelle partie"); | ||||
|         inputPanel.add(new JLabel("Lettre :")); | ||||
|         inputPanel.add(input); | ||||
|         inputPanel.add(tryBtn); | ||||
|         bottom.add(inputPanel, BorderLayout.WEST); | ||||
|         bottom.add(newGameBtn, BorderLayout.EAST); | ||||
|         frame.add(bottom, BorderLayout.SOUTH); | ||||
|     } | ||||
|  | ||||
|     /** Crée une ligne du haut avec 2 labels */ | ||||
|     private JPanel buildTopLine(JLabel left, JLabel right) { | ||||
|         JPanel panel = new JPanel(new FlowLayout(FlowLayout.LEFT)); | ||||
|         panel.add(left); | ||||
|         panel.add(Box.createHorizontalStrut(24)); | ||||
|         panel.add(right); | ||||
|         return panel; | ||||
|     } | ||||
|  | ||||
|     /** Ajoute les actions et le timer */ | ||||
|     private void setupActions() { | ||||
|         tryBtn.addActionListener(this::onTry); | ||||
|         input.addActionListener(this::onTry); | ||||
|         newGameBtn.addActionListener(e -> startNewGame()); | ||||
|         timer = new Timer(1000, e -> refreshStatsOnly()); | ||||
|     } | ||||
|  | ||||
|     /** Démarre une nouvelle partie */ | ||||
|     private void startNewGame() { | ||||
|         currentWord = Words.random(); | ||||
|         game = new Game(currentWord, 7); | ||||
|         input.setText(""); | ||||
|         input.requestFocusInWindow(); | ||||
|         if (!timer.isRunning()) timer.start(); | ||||
|         refreshUI(); | ||||
|     } | ||||
|  | ||||
|     /** Gère le clic ou l'appui sur Entrée */ | ||||
|     private void onTry(ActionEvent e) { | ||||
|         String text = input.getText(); | ||||
|         if (!Check.isLetter(text)) { | ||||
|             showMsg("Tape une seule lettre (A-Z)."); | ||||
|             input.requestFocusInWindow(); | ||||
|             input.selectAll(); | ||||
|             return; | ||||
|         } | ||||
|         Result res = game.play(Character.toLowerCase(text.charAt(0))); | ||||
|         handleResult(res); | ||||
|         input.setText(""); | ||||
|         refreshUI(); | ||||
|         checkEnd(); | ||||
|     } | ||||
|  | ||||
|     /** Réagit selon le résultat d'une tentative */ | ||||
|     private void handleResult(Result res) { | ||||
|         switch (res) { | ||||
|             case ALREADY: | ||||
|                 showMsg("Lettre déjà utilisée."); | ||||
|                 break; | ||||
|             case HIT: | ||||
|             case MISS: | ||||
|                 break; // rien, juste refresh | ||||
|         all.add(c); | ||||
|         if (word.indexOf(c) >= 0) { | ||||
|             correct.add(c); | ||||
|             addScore(10); | ||||
|             // Si la lettre trouvée fait gagner immédiatement, on finalise ici | ||||
|             if (isWin()) end(true); | ||||
|             return Result.HIT; | ||||
|         } else { | ||||
|             addScore(-5); | ||||
|             if (isLose()) end(false); | ||||
|             return Result.MISS; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** Vérifie si la partie est finie */ | ||||
|     private void checkEnd() { | ||||
|         if (game.isWin() || game.isLose()) { | ||||
|             timer.stop(); | ||||
|             game.end(game.isWin()); | ||||
|             String msg = (game.isWin() ? "Bravo !" : "Perdu !") | ||||
|                     + " Le mot était : " + currentWord | ||||
|                     + "\nScore final : " + game.getScore() | ||||
|                     + "\nTemps : " + game.getElapsedSeconds() + "s"; | ||||
|             showMsg(msg); | ||||
|     /** Retourne le mot masqué avec les lettres trouvées */ | ||||
|     public String maskedWord() { | ||||
|         StringBuilder sb = new StringBuilder(); | ||||
|         for (int i = 0; i < word.length(); i++) { | ||||
|             char c = word.charAt(i); | ||||
|             if (!Character.isLetter(c)) sb.append(c); | ||||
|             else if (correct.contains(c)) sb.append(c); | ||||
|             else sb.append('_'); | ||||
|             if (i < word.length() - 1) sb.append(' '); | ||||
|         } | ||||
|         return sb.toString(); | ||||
|     } | ||||
|  | ||||
|     /** Vérifie si le joueur a gagné */ | ||||
|     public boolean isWin() { | ||||
|         for (int i = 0; i < word.length(); i++) { | ||||
|             char c = word.charAt(i); | ||||
|             if (Character.isLetter(c) && !correct.contains(c)) return false; | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** Vérifie si le joueur a perdu */ | ||||
|     public boolean isLose() { | ||||
|         return errors >= maxErrors; | ||||
|     } | ||||
|  | ||||
|     /** Nombre d'erreurs actuelles */ | ||||
|     public int getErrors() { return errors; } | ||||
|  | ||||
|     /** Liste les lettres déjà essayées */ | ||||
|     public List<String> triedLetters() { | ||||
|         List<Character> sorted = new ArrayList<>(all); | ||||
|         sorted.sort(Character::compareTo); | ||||
|         List<String> out = new ArrayList<>(); | ||||
|         for (Character ch : sorted) out.add(String.valueOf(ch)); | ||||
|         return out; | ||||
|     } | ||||
|  | ||||
|     // ---------- Score & Chrono ---------- | ||||
|  | ||||
|     /** Retourne le score courant */ | ||||
|     public int getScore() { return score; } | ||||
|  | ||||
|     /** Secondes écoulées depuis le début (si finie, temps figé) */ | ||||
|     public long getElapsedSeconds() { | ||||
|         long end = (endNano > 0L) ? endNano : System.nanoTime(); | ||||
|         long deltaNs = end - startNano; | ||||
|         if (deltaNs < 0) deltaNs = 0; | ||||
|         return deltaNs / 1_000_000_000L; | ||||
|     } | ||||
|  | ||||
|     /** Termine la partie (victoire/défaite) et applique le bonus si gagné */ | ||||
|     public void end(boolean win) { | ||||
|         if (endNano > 0L) return; // déjà terminé | ||||
|         endNano = System.nanoTime(); | ||||
|         if (win) { | ||||
|             int remaining = Math.max(0, maxErrors - errors); | ||||
|             int timeBonus = (int) Math.max(0, 60 - getElapsedSeconds()) * 2; | ||||
|             addScore(remaining * 10 + timeBonus); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** Met à jour tout l'affichage */ | ||||
|     private void refreshUI() { | ||||
|         imgLabel.setIcon(Gallows.icon(game.getErrors())); | ||||
|         wordLabel.setText("Mot : " + game.maskedWord()); | ||||
|         triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters())); | ||||
|         refreshStatsOnly(); | ||||
|         frame.repaint(); | ||||
|     // --- utilitaires privés --- | ||||
|     private void addScore(int delta) { | ||||
|         if (delta < 0) { | ||||
|             // lettre ratée => +1 erreur | ||||
|             errors++; | ||||
|         } | ||||
|  | ||||
|     /** Met à jour uniquement score + chrono */ | ||||
|     private void refreshStatsOnly() { | ||||
|         scoreLabel.setText("Score : " + game.getScore()); | ||||
|         timeLabel.setText("Temps : " + game.getElapsedSeconds() + "s"); | ||||
|     } | ||||
|  | ||||
|     /** Affiche une boîte de message */ | ||||
|     private void showMsg(String msg) { | ||||
|         JOptionPane.showMessageDialog(frame, msg); | ||||
|         score += delta; | ||||
|         if (score < 0) score = 0; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,76 +1,85 @@ | ||||
| package front; | ||||
|  | ||||
| import back.*; | ||||
|  | ||||
| import javax.swing.*; | ||||
| import java.awt.*; | ||||
| import java.awt.event.ActionEvent; | ||||
|  | ||||
| /** | ||||
|  * Interface graphique (Swing) du jeu du pendu. | ||||
|  * - Affiche une image différente à chaque erreur. | ||||
|  * - Champ de saisie pour entrer une lettre. | ||||
|  * - Texte pour le mot masqué et les lettres essayées. | ||||
|  * Interface graphique du jeu du pendu. | ||||
|  * (Toutes les méthodes ≤ 50 lignes) | ||||
|  */ | ||||
| public class GameUI { | ||||
|     private JFrame frame; | ||||
|     private JLabel imgLabel; | ||||
|     private JLabel wordLabel; | ||||
|     private JLabel triedLabel; | ||||
|     private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel; | ||||
|     private JTextField input; | ||||
|     private JButton tryBtn; | ||||
|     private JButton newGameBtn; | ||||
|  | ||||
|     private JButton tryBtn, newGameBtn; | ||||
|     private Game game; | ||||
|     private String currentWord; | ||||
|     private Timer timer; | ||||
|  | ||||
|     /** Affiche la fenêtre principale */ | ||||
|     /** Lance la fenêtre et démarre une partie */ | ||||
|     public void show() { | ||||
|         setupUI(); | ||||
|         setupWindow(); | ||||
|         setupLayout(); | ||||
|         setupActions(); | ||||
|         startNewGame(); | ||||
|         frame.setVisible(true); | ||||
|     } | ||||
|  | ||||
|     /** Initialise les composants Swing */ | ||||
|     private void setupUI() { | ||||
|     /** Crée la fenêtre principale */ | ||||
|     private void setupWindow() { | ||||
|         frame = new JFrame("Jeu du Pendu"); | ||||
|         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | ||||
|         frame.setSize(520, 520); | ||||
|         frame.setSize(560, 560); | ||||
|         frame.setLocationRelativeTo(null); | ||||
|         frame.setLayout(new BorderLayout(12, 12)); | ||||
|     } | ||||
|  | ||||
|         // Image du pendu | ||||
|     /** Construit les composants et le layout */ | ||||
|     private void setupLayout() { | ||||
|         imgLabel = new JLabel("", SwingConstants.CENTER); | ||||
|         frame.add(imgLabel, BorderLayout.CENTER); | ||||
|  | ||||
|         // Panneau bas: saisie + actions | ||||
|         wordLabel = new JLabel("Mot : "); | ||||
|         triedLabel = new JLabel("Lettres essayées : "); | ||||
|         scoreLabel = new JLabel("Score : 0"); | ||||
|         timeLabel = new JLabel("Temps : 0s"); | ||||
|  | ||||
|         JPanel top = new JPanel(new GridLayout(2, 1)); | ||||
|         top.add(buildTopLine(wordLabel, scoreLabel)); | ||||
|         top.add(buildTopLine(triedLabel, timeLabel)); | ||||
|         frame.add(top, BorderLayout.NORTH); | ||||
|  | ||||
|         JPanel bottom = new JPanel(new BorderLayout(8, 8)); | ||||
|         JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); | ||||
|         input = new JTextField(5); | ||||
|         tryBtn = new JButton("Essayer"); | ||||
|         newGameBtn = new JButton("Nouvelle partie"); | ||||
|         inputPanel.add(new JLabel("Lettre :")); | ||||
|         inputPanel.add(input); | ||||
|         inputPanel.add(tryBtn); | ||||
|  | ||||
|         newGameBtn = new JButton("Nouvelle partie"); | ||||
|         bottom.add(inputPanel, BorderLayout.WEST); | ||||
|         bottom.add(newGameBtn, BorderLayout.EAST); | ||||
|         frame.add(bottom, BorderLayout.SOUTH); | ||||
|     } | ||||
|  | ||||
|         // Panneau haut: mot + lettres essayées | ||||
|         JPanel top = new JPanel(); | ||||
|         top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); | ||||
|         wordLabel = new JLabel("Mot : "); | ||||
|         triedLabel = new JLabel("Lettres essayées : "); | ||||
|         wordLabel.setBorder(BorderFactory.createEmptyBorder(8, 8, 8, 8)); | ||||
|         triedLabel.setBorder(BorderFactory.createEmptyBorder(0, 8, 8, 8)); | ||||
|         top.add(wordLabel); | ||||
|         top.add(triedLabel); | ||||
|         frame.add(top, BorderLayout.NORTH); | ||||
|     /** Crée une ligne du haut avec 2 labels */ | ||||
|     private JPanel buildTopLine(JLabel left, JLabel right) { | ||||
|         JPanel panel = new JPanel(new FlowLayout(FlowLayout.LEFT)); | ||||
|         panel.add(left); | ||||
|         panel.add(Box.createHorizontalStrut(24)); | ||||
|         panel.add(right); | ||||
|         return panel; | ||||
|     } | ||||
|  | ||||
|         // Actions | ||||
|     /** Ajoute les actions et le timer */ | ||||
|     private void setupActions() { | ||||
|         tryBtn.addActionListener(this::onTry); | ||||
|         input.addActionListener(this::onTry); | ||||
|         newGameBtn.addActionListener(e -> startNewGame()); | ||||
|         timer = new Timer(1000, e -> refreshStatsOnly()); | ||||
|     } | ||||
|  | ||||
|     /** Démarre une nouvelle partie */ | ||||
| @@ -79,47 +88,68 @@ public class GameUI { | ||||
|         game = new Game(currentWord, 7); | ||||
|         input.setText(""); | ||||
|         input.requestFocusInWindow(); | ||||
|         if (!timer.isRunning()) timer.start(); | ||||
|         refreshUI(); | ||||
|     } | ||||
|  | ||||
|     /** Gère le clic sur "Essayer" ou Entrée dans le champ */ | ||||
|     /** Gère le clic ou l'appui sur Entrée */ | ||||
|     private void onTry(ActionEvent e) { | ||||
|         String text = input.getText(); | ||||
|         if (!Check.isLetter(text)) { | ||||
|             JOptionPane.showMessageDialog(frame, "Tape une seule lettre (A-Z)."); | ||||
|             showMsg("Tape une seule lettre (A-Z)."); | ||||
|             input.requestFocusInWindow(); | ||||
|             input.selectAll(); | ||||
|             return; | ||||
|         } | ||||
|         char c = Character.toLowerCase(text.charAt(0)); | ||||
|         Result res = game.play(c); | ||||
|  | ||||
|         switch (res) { | ||||
|             case ALREADY: JOptionPane.showMessageDialog(frame, "Lettre déjà utilisée."); | ||||
|             break; | ||||
|             case HIT: | ||||
|             break; | ||||
|             case MISS: | ||||
|             break; | ||||
|         } | ||||
|  | ||||
|         Result res = game.play(Character.toLowerCase(text.charAt(0))); | ||||
|         handleResult(res); | ||||
|         input.setText(""); | ||||
|         refreshUI(); | ||||
|         checkEnd(); | ||||
|     } | ||||
|  | ||||
|         if (game.isWin()) { | ||||
|             refreshUI(); | ||||
|             JOptionPane.showMessageDialog(frame, "Bravo ! Le mot était : " + currentWord); | ||||
|         } else if (game.isLose()) { | ||||
|             refreshUI(); | ||||
|             JOptionPane.showMessageDialog(frame, "Perdu ! Le mot était : " + currentWord); | ||||
|     /** Réagit selon le résultat d'une tentative */ | ||||
|     private void handleResult(Result res) { | ||||
|         switch (res) { | ||||
|             case ALREADY: | ||||
|                 showMsg("Lettre déjà utilisée."); | ||||
|                 break; | ||||
|             case HIT: | ||||
|             case MISS: | ||||
|                 break; // rien, juste refresh | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** Met à jour l'image et les textes selon l'état courant */ | ||||
|     /** Vérifie si la partie est finie */ | ||||
|     private void checkEnd() { | ||||
|         if (game.isWin() || game.isLose()) { | ||||
|             timer.stop(); | ||||
|             game.end(game.isWin()); | ||||
|             String msg = (game.isWin() ? "Bravo !" : "Perdu !") | ||||
|                     + " Le mot était : " + currentWord | ||||
|                     + "\nScore final : " + game.getScore() | ||||
|                     + "\nTemps : " + game.getElapsedSeconds() + "s"; | ||||
|             showMsg(msg); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** Met à jour tout l'affichage */ | ||||
|     private void refreshUI() { | ||||
|         imgLabel.setIcon(Gallows.icon(game.getErrors())); | ||||
|         wordLabel.setText("Mot : " + game.maskedWord()); | ||||
|         triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters())); | ||||
|         refreshStatsOnly(); | ||||
|         frame.repaint(); | ||||
|     } | ||||
|  | ||||
|     /** Met à jour uniquement score + chrono */ | ||||
|     private void refreshStatsOnly() { | ||||
|         scoreLabel.setText("Score : " + game.getScore()); | ||||
|         timeLabel.setText("Temps : " + game.getElapsedSeconds() + "s"); | ||||
|     } | ||||
|  | ||||
|     /** Affiche une boîte de message */ | ||||
|     private void showMsg(String msg) { | ||||
|         JOptionPane.showMessageDialog(frame, msg); | ||||
|     } | ||||
| } | ||||
							
								
								
									
										
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