forked from menault/TD3_DEV51_Qualite_Algo
ajout du back et bibliotheque
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76
Jeu_pendu/Back/Game.java
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76
Jeu_pendu/Back/Game.java
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package back;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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/**
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* Logique principale du jeu du pendu (back).
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* Gère le mot, les lettres trouvées, et les conditions de victoire/défaite.
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*/
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public class Game {
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private final String word;
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private final Set<Character> correct = new HashSet<>();
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private final Set<Character> all = new HashSet<>();
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private final int maxErrors;
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private int errors;
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public Game(String word, int maxErrors) {
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this.word = word.toLowerCase();
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this.maxErrors = maxErrors;
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}
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/** Tente une lettre et renvoie le résultat */
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public Result play(char letter) {
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char c = Character.toLowerCase(letter);
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if (all.contains(c)) return Result.ALREADY;
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all.add(c);
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if (word.indexOf(c) >= 0) {
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correct.add(c);
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return Result.HIT;
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} else {
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errors++;
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return Result.MISS;
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}
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}
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/** Retourne le mot masqué avec les lettres trouvées */
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public String maskedWord() {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < word.length(); i++) {
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char c = word.charAt(i);
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if (!Character.isLetter(c)) sb.append(c);
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else if (correct.contains(c)) sb.append(c);
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else sb.append('_');
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if (i < word.length() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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/** Vérifie si le joueur a gagné */
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public boolean isWin() {
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for (int i = 0; i < word.length(); i++) {
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char c = word.charAt(i);
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if (Character.isLetter(c) && !correct.contains(c)) return false;
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}
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return true;
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}
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/** Vérifie si le joueur a perdu */
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public boolean isLose() {
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return errors >= maxErrors;
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}
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/** Renvoie le nombre d'erreurs actuelles */
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public int getErrors() { return errors; }
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/** Liste les lettres déjà essayées */
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public List<String> triedLetters() {
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List<Character> sorted = new ArrayList<>(all);
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sorted.sort(Character::compareTo);
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List<String> out = new ArrayList<>();
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for (Character ch : sorted) out.add(String.valueOf(ch));
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return out;
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}
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}
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