SuppressionPremiers tests
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import javax.swing.*;
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import java.awt.*;
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public class Grille extends JPanel {
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private Pion grille[][];
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private int playerTurn = Utils.PLAYER_ONE;
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public Grille() {
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super();
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/*
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* On peut remplacer GridBagLayout par un GridLayout
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*/
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GridBagLayout gbl = new GridBagLayout();
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this.setLayout(gbl);
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GridBagConstraints gbc = new GridBagConstraints();
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grille = new Pion[Utils.COLUMN_COUNT][Utils.ROW_COUNT];
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for (int x = 0; x < Utils.COLUMN_COUNT; x++) {
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for (int y = 0; y < Utils.ROW_COUNT; y++) {
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Pion pion = new Pion();
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gbc.gridx = x;
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gbc.gridy = y;
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gbc.fill = GridBagConstraints.BOTH;
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gbc.anchor = GridBagConstraints.CENTER;
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gbc.gridwidth = 1;
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gbc.gridheight = 1;
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gbc.weightx = 0;
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gbc.weighty = 0;
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gbc.insets = new Insets(0, 0, 0, 0);
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this.add(pion, gbc);
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grille[x][y] = pion;
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}
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}
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int minimumWidth = Utils.COLUMN_COUNT * grille[0][0].getMinimumSize().width;
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int minimumHeight = Utils.ROW_COUNT * grille[0][0].getMinimumSize().height;
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int preferredWidth = Utils.COLUMN_COUNT * grille[0][0].getPreferredSize().width;
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int preferredHeight = Utils.ROW_COUNT * grille[0][0].getPreferredSize().height;
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this.setMinimumSize(new Dimension(minimumWidth, minimumHeight));
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this.setPreferredSize(new Dimension(preferredWidth, preferredHeight));
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}
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public void drawPlayerPlay(int column, int player) {
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for (int row = Utils.ROW_COUNT - 1; row >= 0; row--) {
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Pion p = grille[column][row];
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if (p.getBackground() != Utils.PLAYER_ONE_COLOR && p.getBackground() != Utils.PLAYER_TWO_COLOR) {
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p.setBackground(player == Utils.PLAYER_ONE ? Utils.PLAYER_ONE_COLOR : Utils.PLAYER_TWO_COLOR);
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this.switchPlayer();
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break;
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}
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}
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}
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private void switchPlayer() {
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this.playerTurn = (playerTurn + 1) % 2;
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}
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public int getPlayerTurn() {
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return playerTurn;
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}
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@Override
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protected void paintComponent(Graphics g) {
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Graphics g2 = g.create();
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g2.setColor(Color.BLUE);
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g2.fillRoundRect(0, 0, this.getWidth(), this.getHeight(), 3 * Utils.PAWN_MARGIN, 3 * Utils.PAWN_MARGIN);
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}
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}
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import java.awt.event.MouseEvent;
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import javax.swing.event.MouseInputAdapter;
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public class GrilleMouseListener extends MouseInputAdapter{
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private Grille grille;
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public GrilleMouseListener(Grille g) {
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this.grille = g;
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}
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@Override
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public void mouseClicked(MouseEvent e) {
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int column = (e.getX() * Utils.COLUMN_COUNT / grille.getWidth());
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grille.drawPlayerPlay(column, grille.getPlayerTurn());
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}
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}
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import java.awt.*;
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import javax.swing.*;
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public class Pion extends JComponent{
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public Pion() {
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this.setMinimumSize(new Dimension(80,80));
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this.setMaximumSize(new Dimension(150,150));
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this.setPreferredSize(new Dimension(120,120));
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this.setBackground(Color.WHITE);
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}
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@Override
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protected void paintComponent(Graphics g) {
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Graphics g2 = g.create();
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//g2.setColor(Color.BLUE);
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//g2.fillRect(0, 0, this.getWidth(), this.getHeight());
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g2.setColor(Color.GRAY);
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g2.fillOval((int) (Utils.PAWN_MARGIN * 1.2),(int) (Utils.PAWN_MARGIN * 1.1) , this.getWidth() - 2 * Utils.PAWN_MARGIN, this.getHeight() - 2 * Utils.PAWN_MARGIN + 2);
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g2.setColor(this.getBackground());
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g2.fillOval(Utils.PAWN_MARGIN, Utils.PAWN_MARGIN, this.getWidth() - 2 * Utils.PAWN_MARGIN, this.getHeight() - 2 * Utils.PAWN_MARGIN);
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}
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}
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@ -1,33 +0,0 @@
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import javax.swing.*;
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import java.awt.*;
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public class Puissance4_View extends JFrame {
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public Puissance4_View() {
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super("Puissance 4");
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this.setLayout(new GridBagLayout());
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Grille g = new Grille();
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g.addMouseListener(new GrilleMouseListener(g));
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this.setLocation(200, 200);
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this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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GridBagConstraints gbc = new GridBagConstraints();
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gbc.gridx = 1;
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gbc.gridy = 1;
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gbc.fill = GridBagConstraints.NONE;
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gbc.anchor = GridBagConstraints.CENTER;
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gbc.gridwidth = 1;
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gbc.gridheight = 1;
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gbc.weightx = 0;
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gbc.weighty = 0;
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gbc.insets = new Insets(0, 0, 0, 0);
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this.add(g, gbc);
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this.setMinimumSize(g.getMinimumSize());
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this.pack();
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this.setVisible(true);
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g.requestFocusInWindow();
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}
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public static void main(String[] args) {
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Puissance4_View v = new Puissance4_View();
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}
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}
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import java.awt.Color;
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public class Utils {
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public final static Color PLAYER_ONE_COLOR = Color.RED;
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public final static Color PLAYER_TWO_COLOR = Color.YELLOW;
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public final static int PLAYER_ONE = 0;
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public final static int PLAYER_TWO = 1;
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public static int PAWN_MARGIN = 10;
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public static int COLUMN_COUNT = 7;
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public static int ROW_COUNT = 6;
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}
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