importation de l'API #2

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2025-10-16 10:19:29 +02:00
commit 8f38a511a3
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package fr.iut_fbleau.GameAPI;
import java.util.NoSuchElementException;
import java.util.Iterator;
import java.util.Deque;
/**
* An abstract class implementing the interface IBoard.
*
* It is used to implement some things to do with the update of the next player
* which is the same for all turn taking games using a round robin and provides
* also a minimal implantation of the history mechanism.
*
* The current implantation works only for two players.
*
*
*/
public abstract class AbstractBoard implements IBoard{
// the player, the turn of which it is to play.
private Player currentPlayer ;
// used as a stack.
private Deque<AbstractPly> history;
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractBoard(Player p, Deque<AbstractPly> h){
this.currentPlayer = p;
this.history = h;
}
/**
* set current player to the other player.
*
*/
protected void setNextPlayer(){
if (this.currentPlayer==Player.PLAYER1){
this.currentPlayer= Player.PLAYER2;
}
else
this.currentPlayer= Player.PLAYER1;
}
/**
* add the given ply to history so that it becomes the last one.
*
*/
protected void addPlyToHistory(AbstractPly c){
this.history.addFirst(c);
}
/**
* removes the last ply from history.
*
*@throws NoSuchElementException if empty history.
* @return the last ply from history.
*/
protected AbstractPly removePlyFromHistory(){
return this.history.removeFirst();
}
/**
* @return the last ply from history or null if none.
*/
protected AbstractPly getLastPlyFromHistory(){
return this.history.peekFirst();
}
/**
* @return the current player
*/
public Player getCurrentPlayer(){
return this.currentPlayer;
}
/**
* Returns the game status
*
* @return true iff the game is over
*/
public abstract boolean isGameOver();
/**
*
* @return the result (null if not over)
*/
public abstract Result getResult();
/**
* checker of the legality of a ply from this position
*
* @return true iff the ply is legal
*/
public abstract boolean isLegal(AbstractPly c);
/**
* constructor of Iterator over legal moves from this position
*
* @return the iterator
*/
public abstract Iterator<AbstractPly> iterator();
/**
* Plays a given move on the plateau.
*
* A daughter class should call super of this last if the move has been done.
*
* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
* @throws IllegalStateException if the move is not legal in this position
*
* @param AbstractPly to be played
*
*/
public void doPly(AbstractPly c){
// Should update history
this.addPlyToHistory(c);
// swap players
this.setNextPlayer();
}
/**
* Resets the plateau to the position before the last move.
*
* A daughter class should probably overwrite this class, but use this code as a base, as it will need to know the ply that needs to be undone.
*
* @throws IllegalStateException if nothing to undo in history
*
*/
public void undoPly(){
AbstractPly p;
try{
p=this.removePlyFromHistory();
}
catch(NoSuchElementException e) {
throw new IllegalStateException("No ply in history, nothing can be undone");
}
// swap players (works for two players, fairly dangerous if more players, great for a test exam).
this.setNextPlayer();
}
/**
* creates a safe copy of the board.
*
* @return the copy
*/
public abstract IBoard safeCopy();
}

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package fr.iut_fbleau.GameAPI;
import java.util.EnumMap;
/**
* The abstract class for an Abstract Game.
* All inheriting classes should be turn taking games (see method run).
*
* The abstract game knows the model of the current game state (something implementing
* an IBoard). It handles the players by providing a map from the Player class
* (an enum for the player order in the game) to the abstractGamePlayer class
* (a class that can choose a Ply from any given position).
*
* The control loop in the run method selects the appropriate player, sends him
* what should be a copy of the current game state to help him make his decision.
* If a player returns an illegal move, an exception is thrown and the game stops.
* Otherwise, when the game finishes the method returns the result.
*
* The logic of the game rule is handled in the class IBoard.
* In particular, it is possible that the turn taking does not take form of a round
* robin and switches between players in a non uniform ad hoc fashion.
*
* Potential evolution of this class could take into account clocks for the players,
* which would be better handled here than in the Abstractboard class.
*
*/
public abstract class AbstractGame {
// board this game is played on
private IBoard currentBoard;
// a map from the enum Player to the genuine Player AbstractGamePlayer
private EnumMap<Player, AbstractGamePlayer> mapPlayers;
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m){
this.currentBoard=b;
this.mapPlayers=m;
}
/**
* boucle de contrôle du jeu.
*
* @throws IllegalStateException if a player proposes an IllegalMove at some point
* @return the Result of the game from the perspective of the first player.
*/
public Result run(){
while(! currentBoard.isGameOver()) {
AbstractGamePlayer player = mapPlayers.get(currentBoard.getCurrentPlayer());
IBoard board = currentBoard.safeCopy();
AbstractPly ply = player.giveYourMove(board);
if (currentBoard.isLegal(ply)) {
currentBoard.doPly(ply);
}
else throw new IllegalStateException("Player "+ player + " is a bloody cheat. I give up.");
}
return currentBoard.getResult();
}
}

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package fr.iut_fbleau.GameAPI;
import java.util.Iterator;
/**
* The abstract class for a game Player.
*/
public abstract class AbstractGamePlayer {
// not a band, but which type of player I am in the game (PLAYER1 or PLAYER2).
private Player iAm;
// Le joueur réel pourrait avoir besoin de connaître un constructeur de coup?
// pas pour l'instant.
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractGamePlayer(Player p){
this.iAm=p;
}
/**
*
*
* @throws UnsupportedOperationException if the method is not yet implemented
*
* @throws IllegalStateException if the Situation is already in the bookmarks
*/
public abstract AbstractPly giveYourMove(IBoard p);
}

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package fr.iut_fbleau.GameAPI;
public abstract class AbstractPly {
private Player joueur;
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractPly(Player j){
this.joueur=j;
}
public Player getPlayer(){
return this.joueur;
}
}

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package fr.iut_fbleau.GameAPI;
import java.util.Iterator;
/**
* The interface Board.
*/
public interface IBoard {
/**
* @return the current player
*/
public Player getCurrentPlayer();
/**
* Returns the game status
*
* @return true iff the game is over
*/
public boolean isGameOver();
/**
*
* @return the result (null if not over)
*/
public Result getResult();
/**
* checker of the legality of a ply from this position
*
* @return true iff the ply is legal
*/
public boolean isLegal(AbstractPly c);
/**
* constructor of Iterator over legal moves from this position
*
* @return the iterator
*/
public Iterator<AbstractPly> iterator();
/**
* Plays a given move on the plateau.
*
* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
* @throws IllegalStateException if the move is not legal in this position
*
* @param AbstractPly to be played
*
*/
public void doPly(AbstractPly c);
/**
* Resets the plateau to the position before the last move.
*
* @throws IllegalStateException if nothing to undo
*
*/
public void undoPly();
/**
* Creates a safe copy of the board.
*
* Intended to prevent cheating from a human via some interface,
* or from a bot playing via the API, or from a badly coded bot.
*
* Beware that the default implantation is unsafe and returns this.
*
* @return the copy
*/
public default IBoard safeCopy(){
return this;
}
}

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package fr.iut_fbleau.GameAPI;
public enum Player {
PLAYER1,
PLAYER2
}

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package fr.iut_fbleau.GameAPI;
/**
* To output the result of a 2 player game that is symmetric.
* from the perspective of the player PLAYER1.
*/
public enum Result {
WIN,
DRAW,
LOSS;
}