2 Commits

Author SHA1 Message Date
vaisse
4b2b37a04a j'ai écrit des trucs, mais il faut encore tester 2026-02-03 11:54:49 +01:00
2dfc6014e0 Merge pull request 'AUTOPLAY' (#13) from AUTOPLAY into master
Reviewed-on: #13
Reviewed-by: Clement JANNAIRE <clement.jannaire@etu.u-pec.fr>
Reviewed-by: Riad KARA-MOSTEFA <riad.kara-mostefa@etu.u-pec.fr>
2026-01-30 09:37:05 +01:00

View File

@@ -10,7 +10,8 @@ public class Simulation extends AbstractGame {
//ATTRIBUTS
private HexPly bestmove;
private float bestoutcome;
private int MAXDEPTH = 6;
private int MAXDEPTH = 9;
private int EVALDEPTH = 10;
private LinkedList<Integer[]> taken = new LinkedList<Integer[]>();
//ATTRIBUTS QUE JE NE VOUDRAIS PAS CRÉER IDÉALEMENT
@@ -25,13 +26,47 @@ public class Simulation extends AbstractGame {
}
//METHODES
/*Le jeu de Hex ne peut jamais finir avec le résultat null. En utilisant cette propriété, on peut avoir cet algorithme simplifié du monte-carlo*/
private float MonteCarlo(HexBoard position){
RandomBot simplay = new RandomBot();
HexBoard simpos = position.safeCopy();
LinkedList<Integer[]> ctaken = taken;
HexPly testmove;
float wins = 0;
float losses = 0;
for(int i=0; i<EVALDEPTH; i++){
while(!simpos.isGameOver()){
testmove = (HexPly) simplay.giveYourMove(simpos);
if(!ctaken.contains(t) && simpos.isLegal(testmove)){
ctaken.add(new Integer[]{testmove.getRow(), testmove.getCol()});
simpos.doPly(testmove);
if(simpos.getResult()==Result.LOSS){
losses++;
} else if(simpos.getResult()==Result.WIN){
wins++;
}
}
}
simpos = position.safeCopy();
ctaken = taken;
}
if(wins>=losses){
return losses/wins;
} else {
return -(wins/losses);
}
}
private float explMAX(HexBoard position, int depth){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return 0f;
return MonteCarlo(position);
} else {
float bestcase = -1.0f;
HexPly bestcasemove;
@@ -73,7 +108,7 @@ public class Simulation extends AbstractGame {
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return 0f;
return MonteCarlo(position);
} else {
float bestcase = 1.0f;
HexPly bestcasemove;
@@ -109,6 +144,97 @@ public class Simulation extends AbstractGame {
}
}
private float explMAXAB(HexBoard position, int depth, float A, float B){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return MonteCarlo(position);
} else {
float bestcase = A;
HexPly bestcasemove;
HexPly testmove;
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MAX New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER1, i, j);
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MAX test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMINAB(position, depth+1, bestcase, B);
if (val >= bestcase) {
//System.out.println(" MAX new best case");
bestcase = val;
bestcasemove = testmove;
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
if(bestcase>=B){
return bestcase;
}
}
position.undoPly();
taken.remove(t);
}
}
}
return bestcase;
}
}
private float explMINAB(HexBoard position, int depth, A, B){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return MonteCarlo(position);
} else {
float bestcase = B;
HexPly bestcasemove;
HexPly testmove;
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MIN New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER2, i, j);
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MIN test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMAXAB(position, depth+1, A, bestcase);
if (val <= bestcase) {
//System.out.println(" MIN new best case");
bestcase = val;
bestcasemove = testmove;
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
if(bestcase<=A){
return bestcase;
}
}
position.undoPly();
taken.remove(t);
}
}
}
return bestcase;
}
}
private AbstractPly GiveBestMove(IBoard board) {
if (!(board instanceof HexBoard)) {
throw new IllegalArgumentException("Ce joueur attend un HexBoard.");
@@ -116,9 +242,9 @@ public class Simulation extends AbstractGame {
HexBoard hb = (HexBoard) board;
float bestcase;
if(hb.getCurrentPlayer()==Player.PLAYER1){
bestcase = explMAX(hb, 0);
bestcase = explMAXAB(hb, 0, -1.0f, 1.0f);
} else {
bestcase = explMIN(hb, 0);
bestcase = explMINAB(hb, 0, -1.0f, 1.0f);
}
return this.bestmove;
}