ajout de la fonction de manger des pommes
This commit is contained in:
parent
ec6bc5987d
commit
cc1e72bee9
@ -19,11 +19,11 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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int** plateau = pointeur -> plateau;
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signed char* tete = pointeur -> tete;
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unsigned char* tete = pointeur -> tete;
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unsigned int** corps_serpent = pointeur -> corps_serpent;
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int** corps_serpent = pointeur -> corps_serpent;
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unsigned int* indice_queue = pointeur -> indice_queue;
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unsigned short* indice_queue = pointeur -> indice_queue;
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int touche;
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@ -47,20 +47,24 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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if (touche == XK_Left) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = GAUCHE;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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@ -70,19 +74,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = DROITE;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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}
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@ -91,19 +97,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = HAUT;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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}
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@ -112,19 +120,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = BAS;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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@ -137,71 +147,76 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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if ( *sens == BAS) {
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == HAUT) {
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == DROITE) {
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == GAUCHE) {
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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/* mise à jour de la position de queue dans le plateau et sur le plateau */
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supp_queue( pointeur);
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}
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}
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@ -6,15 +6,16 @@
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#include <stdlib.h>
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#include <graph.h>
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#include "plateau_init.h"
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#include "fenetre.h"
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int start (struct adresse* pointeur) {
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void start (struct adresse* pointeur) {
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couleur green, grey, yellow, red, black, white;
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int** tableau = pointeur -> plateau;
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int** plateau = pointeur -> plateau;
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int i, j;
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@ -86,14 +87,14 @@ int start (struct adresse* pointeur) {
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for (i = 0; i < LIGNES; i++) {
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for (j = 0; j < COLONNES; j++) {
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if ( tableau[i][j] == 0) {
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if ( plateau[i][j] == 0) {
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green = CouleurParComposante(50,205,50);
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ChoisirCouleurDessin(green);
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RemplirRectangle(20*(j+1),20*(i+1),20,20);
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}
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if ( tableau[i][j] == 1) {
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if ( plateau[i][j] == 1) {
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yellow = CouleurParComposante(255,255,0);
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ChoisirCouleurDessin(yellow);
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@ -101,7 +102,7 @@ int start (struct adresse* pointeur) {
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}
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if ( tableau[i][j] == 2) {
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if ( plateau[i][j] == 2) {
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red = CouleurParComposante(255,0,0);
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ChoisirCouleurDessin(red);
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@ -114,23 +115,6 @@ int start (struct adresse* pointeur) {
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/* déallocation du tableau */
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for ( i = 0; i < LIGNES; i++) {
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free(tableau[i]);
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}
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free(tableau);
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return EXIT_SUCCESS;
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}
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BIN
snake/lancement
BIN
snake/lancement
Binary file not shown.
35
snake/main.c
35
snake/main.c
@ -1,9 +1,11 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "fenetre.h"
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#include "plateau_init.h"
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#include "deplacement.h"
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#include "score_init.h"
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#define CYCLE 200000L
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@ -19,7 +21,7 @@ int main(void) {
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int i = 0;
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unsigned int* indice_queue = pointeur -> indice_queue;
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unsigned short* indice_queue = pointeur -> indice_queue;
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unsigned char* sens = NULL;
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@ -51,22 +53,19 @@ int main(void) {
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start(pointeur);
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compteur = score_init();
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while ( jeu = 1) {
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while ( jeu == 1) {
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if (Microsecondes() > suivant) {
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printf("%u %u\n", pointeur -> corps_serpent[*indice_queue][0], pointeur -> corps_serpent[*indice_queue][1]);
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printf("%d %d\n", pointeur -> corps_serpent[*indice_queue][0], pointeur -> corps_serpent[*indice_queue][1]);
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printf("[%hhu %hhu]\n", tete[0], tete[1]);
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printf("[%hhu %hhu]\n", tete[0], tete[1]);
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deplacement(pointeur, sens);
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@ -74,11 +73,10 @@ int main(void) {
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suivant = Microsecondes() + CYCLE;
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}
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}
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}
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}
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@ -86,12 +84,13 @@ int main(void) {
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for ( i = 0; i < LIGNES; i++) {
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free(pointeur->plateau[i]);
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free(pointeur -> plateau[i]);
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}
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free(pointeur -> plateau);
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for ( i =0; i < TAILLE_SERPENT; i++) {
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for ( i = 0; i < TAILLE_SERPENT; i++) {
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free(pointeur -> corps_serpent[i]);
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@ -100,9 +99,6 @@ int main(void) {
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free(pointeur -> corps_serpent);
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free(pointeur -> plateau);
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free(pointeur -> tete);
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free(pointeur -> indice_queue);
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@ -120,9 +116,8 @@ int main(void) {
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Touche();
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FermerGraphique();
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Touche();
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FermerGraphique();
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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@ -15,10 +15,10 @@ struct adresse* plateau_init(void) {
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int ligne_pomme, colonne_pomme, i;
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unsigned char* tete = NULL;
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unsigned int* indice_queue = NULL;
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unsigned int* taille_serpent = NULL;
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unsigned short* indice_queue = NULL;
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unsigned short* taille_serpent = NULL;
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unsigned int** corps_serpent = NULL;
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int** corps_serpent = NULL;
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int** plateau = NULL;
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@ -42,9 +42,9 @@ struct adresse* plateau_init(void) {
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/* allocation du tableau tete et queue */
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tete = malloc(2*sizeof(unsigned char));
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tete = malloc(2 * sizeof(unsigned char));
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indice_queue = malloc(sizeof(unsigned int));
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indice_queue = malloc(sizeof(unsigned short));
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@ -65,11 +65,11 @@ struct adresse* plateau_init(void) {
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/* allocation du corps du serpent */
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corps_serpent = malloc(TAILLE_SERPENT * sizeof(unsigned int*));
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corps_serpent = malloc(TAILLE_SERPENT * sizeof(int*));
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for ( i = 0; i < TAILLE_SERPENT; i++) {
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corps_serpent[i] = malloc( 2 * sizeof(unsigned int));
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corps_serpent[i] = malloc( 2 * sizeof(int));
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}
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@ -77,7 +77,7 @@ struct adresse* plateau_init(void) {
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/* allocation de la taille du serpent */
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taille_serpent = malloc(sizeof(unsigned int));
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taille_serpent = malloc(sizeof(unsigned short));
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/* positionnement du serpent et marquage de la tete et la queue */
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@ -15,10 +15,10 @@
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struct adresse {
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int** plateau;
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unsigned int** corps_serpent;
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unsigned int* taille_serpent;
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int** corps_serpent;
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unsigned short* taille_serpent;
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unsigned char* tete;
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unsigned int* indice_queue;
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unsigned short* indice_queue;
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};
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@ -9,15 +9,18 @@
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short int* score_init(void) {
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short int* compteur = NULL;
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compteur = malloc(sizeof(short int));
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*compteur = 0;
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char a[20];
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char a[20];
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sprintf(a, "%d", *compteur);
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compteur = malloc(sizeof(short int));
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*compteur = 0;
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EcrireTexte(1250, 600, a, 2);
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return compteur;
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sprintf(a, "%d", *compteur);
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EcrireTexte(1250, 600, a, 2);
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return compteur;
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}
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@ -6,6 +6,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include "supp_queue.h"
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@ -14,29 +15,99 @@
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void supp_queue( struct adresse* pointeur ) {
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unsigned int** corps_serpent = pointeur -> corps_serpent;
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int** corps_serpent = pointeur -> corps_serpent;
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unsigned int* taille_serpent = pointeur -> taille_serpent;
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int** plateau = pointeur -> plateau;
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unsigned short* taille_serpent = pointeur -> taille_serpent;
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unsigned char* tete = pointeur -> tete;
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unsigned int* indice_queue = pointeur -> indice_queue;
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unsigned short* indice_queue = pointeur -> indice_queue;
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int ligne_pomme, colonne_pomme;
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couleur green;
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couleur green, red;
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srand(time(NULL));
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green = CouleurParComposante(50,205,50);
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ChoisirCouleurDessin(green);
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RemplirRectangle(20*(corps_serpent[*indice_queue][1]+1),20*(corps_serpent[*indice_queue][0]+1),20,20);
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corps_serpent[*indice_queue][0] = tete[0];
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corps_serpent[*indice_queue][1] = tete[1];
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/* teste si le serpent mange une pomme */
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if (plateau[tete[0]][tete[1]] == 2 ) {
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/* augmentation de la taille du serpent */
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*taille_serpent = *taille_serpent + 1;
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corps_serpent = realloc( corps_serpent, *taille_serpent * sizeof(int*));
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pointeur -> corps_serpent = corps_serpent;
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corps_serpent[*taille_serpent - 1] = malloc( 2 * sizeof(int));
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corps_serpent[*taille_serpent - 1][0] = tete[0];
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corps_serpent[*taille_serpent - 1][1] = tete[1];
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/* apparition de la nouvelle pomme */
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ligne_pomme = rand() % 40;
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colonne_pomme = rand() % 60;
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/* teste pour ne pas faire apparaître la pomme sur une case déjà occupée */
|
||||
|
||||
while (plateau[ligne_pomme][colonne_pomme] == 2 || plateau[ligne_pomme][colonne_pomme] == 1) {
|
||||
|
||||
ligne_pomme = rand() % 40;
|
||||
colonne_pomme = rand() % 60;
|
||||
}
|
||||
|
||||
plateau[ligne_pomme][colonne_pomme] = 2;
|
||||
|
||||
red = CouleurParComposante(255,0,0);
|
||||
ChoisirCouleurDessin(red);
|
||||
RemplirRectangle(20*(colonne_pomme + 1),20*(ligne_pomme + 1),20,20);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
else {
|
||||
|
||||
*indice_queue = *indice_queue + 1;
|
||||
green = CouleurParComposante(50,205,50);
|
||||
ChoisirCouleurDessin(green);
|
||||
RemplirRectangle(20*(corps_serpent[*indice_queue][1]+1),20*(corps_serpent[*indice_queue][0]+1),20,20);
|
||||
|
||||
corps_serpent[*indice_queue][0] = tete[0];
|
||||
corps_serpent[*indice_queue][1] = tete[1];
|
||||
|
||||
|
||||
*indice_queue = *indice_queue + 1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if ( *indice_queue == *taille_serpent ) {
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user