ajout de la fonction de manger des pommes
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@@ -19,11 +19,11 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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int** plateau = pointeur -> plateau;
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signed char* tete = pointeur -> tete;
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unsigned char* tete = pointeur -> tete;
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unsigned int** corps_serpent = pointeur -> corps_serpent;
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int** corps_serpent = pointeur -> corps_serpent;
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unsigned int* indice_queue = pointeur -> indice_queue;
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unsigned short* indice_queue = pointeur -> indice_queue;
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int touche;
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@@ -47,20 +47,24 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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if (touche == XK_Left) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = GAUCHE;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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@@ -70,19 +74,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = DROITE;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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}
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@@ -91,19 +97,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = HAUT;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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}
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@@ -112,19 +120,21 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = BAS;
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supp_queue(pointeur);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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return;
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@@ -137,71 +147,76 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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if ( *sens == BAS) {
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == HAUT) {
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == DROITE) {
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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if ( *sens == GAUCHE) {
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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supp_queue(pointeur);
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plateau[tete[0]][tete[1]] = 1;
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}
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/* mise à jour de la position de queue dans le plateau et sur le plateau */
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supp_queue( pointeur);
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}
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}
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