avancement sur les déplacement du serpent
This commit is contained in:
parent
d3e69dec40
commit
fd0c4a36a8
@ -11,8 +11,9 @@ OFILES = plateau_init.o \
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deplacement.o \
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ajout_score.o \
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score_init.o \
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supp_queue.o \
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main.o
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CC = gcc
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@ -26,6 +27,8 @@ fenetre.o : fenetre.h plateau_init.h
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deplacement.o : deplacement.h
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supp_queue.o : supp_queue.h
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ajout_score.o : ajout_score.h
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score_init.o : score_init.h
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@ -7,7 +7,7 @@
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#include <stdio.h>
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#include <graph.h>
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#include "plateau_init.h"
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#include "update_queue.h"
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#include "supp_queue.h"
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#include "deplacement.h"
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@ -21,7 +21,11 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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unsigned char* tete = pointeur -> tete;
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unsigned char* queue = pointeur -> queue;
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unsigned int** corps_serpent = pointeur -> corps_serpent;
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unsigned int* indice_queue = pointeur -> indice_queue;
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int touche;
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couleur green, yellow;
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@ -31,59 +35,6 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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printf("%d %d", queue[0], queue[1]);
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if ( *sens == BAS) {
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1] + 1),20*(tete[0] +1 ),20,20);
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ChoisirCouleurDessin(green);
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RemplirRectangle(20*(queue[1] +1 ),20*(queue[0] +1 ),20,20);
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queue[0] = queue[0] + 1;
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}
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if ( *sens == HAUT) {
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] -1;
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}
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if ( *sens == DROITE) {
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] + 1;
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}
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if ( *sens == GAUCHE) {
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] - 1;
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}
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@ -91,71 +42,167 @@ void deplacement (struct adresse* pointeur, unsigned char* sens) {
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if (ToucheEnAttente() == 1) {
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if (Touche() == XK_Left) {
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touche = Touche();
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if (touche == XK_Left) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = GAUCHE;
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supp_queue(pointeur);
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return;
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}
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if (Touche() == XK_Right) {
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if (touche == XK_Right) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = DROITE;
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supp_queue(pointeur);
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return;
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}
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if (Touche() == XK_Up) {
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if (touche == XK_Up) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = HAUT;
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supp_queue(pointeur);
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return;
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}
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if (Touche() == XK_Down) {
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if (touche == XK_Down) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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*sens = DROITE;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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*sens = BAS;
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supp_queue(pointeur);
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return;
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}
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}
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else {
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if ( *sens == BAS) {
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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}
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if ( *sens == HAUT) {
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[0] = tete[0] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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}
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if ( *sens == DROITE) {
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] + 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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}
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if ( *sens == GAUCHE) {
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[corps_serpent[*indice_queue][0]][corps_serpent[*indice_queue][1]] = 0;
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tete[1] = tete[1] - 1;
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(tete[1]+1),20*(tete[0]+1),20,20);
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}
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/* mise à jour de la position de queue dans le plateau et sur le plateau */
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supp_queue( pointeur);
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}
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/* mise à jour de la position de queue dans le plateau */
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}
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@ -97,7 +97,7 @@ int start (struct adresse* pointeur) {
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yellow = CouleurParComposante(255,255,0);
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ChoisirCouleurDessin(yellow);
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RemplirRectangle(20*(j+1),20*(i+1),20,20);
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RemplirRectangle(20*(j+1),20*(i+1),20,40);
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}
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BIN
snake/lancement
Executable file
BIN
snake/lancement
Executable file
Binary file not shown.
29
snake/main.c
29
snake/main.c
@ -6,7 +6,7 @@
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#include "deplacement.h"
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#define CYCLE 1000000L
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#define CYCLE 200000L
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int main(void) {
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@ -16,9 +16,10 @@ int main(void) {
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short int* compteur = NULL;
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int i;
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int i = 0;
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unsigned int* indice_queue = pointeur -> indice_queue;
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unsigned char* sens = NULL;
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@ -27,6 +28,7 @@ int main(void) {
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unsigned long suivant;
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sens = malloc(sizeof(unsigned char));
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*sens = 2;
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@ -59,11 +61,15 @@ int main(void) {
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if (Microsecondes() > suivant) {
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printf("%u %u\n", pointeur -> corps_serpent[*indice_queue][0], pointeur -> corps_serpent[*indice_queue][1]);
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deplacement(pointeur, sens);
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suivant = Microsecondes() + CYCLE;
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}
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@ -79,13 +85,26 @@ int main(void) {
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}
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for ( i =0; i < TAILLE_SERPENT; i++) {
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free(pointeur -> corps_serpent[i]);
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}
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free(pointeur -> corps_serpent);
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free(pointeur -> plateau);
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free(pointeur -> tete);
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free(pointeur -> queue);
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free(pointeur -> indice_queue);
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free(sens);
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free(sens);
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free(pointeur -> taille_serpent);
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free(pointeur);
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@ -14,10 +14,12 @@ struct adresse* plateau_init(void) {
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int ligne_pomme, colonne_pomme, i;
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unsigned char* tete = NULL;
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unsigned char* queue = NULL;
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unsigned int* indice_queue = NULL;
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unsigned int* taille_serpent = NULL;
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unsigned int** corps_serpent = NULL;
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int** plateau = NULL;
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@ -27,19 +29,28 @@ struct adresse* plateau_init(void) {
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srand(time(NULL));
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/* allocation du pointeur */
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pointeur = malloc(sizeof( struct adresse));
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/* allocation du tableau tete et queue */
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tete = malloc(2*sizeof(unsigned char));
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queue = malloc(2*sizeof(unsigned char));
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indice_queue = malloc(sizeof(unsigned int));
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/* allocation du tableau dans le tas */
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/* allocation du plateau dans le tas */
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plateau = calloc(LIGNES, sizeof(int*));
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@ -49,9 +60,26 @@ struct adresse* plateau_init(void) {
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}
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/* allocation du corps du serpent */
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corps_serpent = malloc(TAILLE_SERPENT * sizeof(unsigned int*));
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for ( i = 0; i < TAILLE_SERPENT; i++) {
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corps_serpent[i] = malloc( 2 * sizeof(unsigned int));
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}
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/* allocation de la taille du serpent */
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taille_serpent = malloc(sizeof(unsigned int));
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/* positionnement du serpent et marquage de la tete et la queue */
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tete[0] = ((LIGNES/2)+(TAILLE_SERPENT/2)-1);
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@ -59,13 +87,14 @@ struct adresse* plateau_init(void) {
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queue[0] = ((LIGNES/2)-(TAILLE_SERPENT/2));
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queue[1] = COLONNES/2;
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for (i = 0; i < TAILLE_SERPENT ; i++) {
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plateau[((LIGNES/2)-5)+i][COLONNES/2] = 1;
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corps_serpent[i][0] = ((LIGNES/2)-5) + i;
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corps_serpent[i][1] = COLONNES/2;
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}
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@ -96,11 +125,15 @@ struct adresse* plateau_init(void) {
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}
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*taille_serpent = TAILLE_SERPENT;
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*indice_queue = 0;
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pointeur -> plateau = plateau;
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pointeur -> tete = tete;
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pointeur -> queue = queue;
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pointeur -> indice_queue = indice_queue;
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pointeur -> corps_serpent = corps_serpent;
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pointeur -> taille_serpent = taille_serpent;
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@ -15,8 +15,10 @@
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struct adresse {
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int** plateau;
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unsigned int** corps_serpent;
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unsigned int* taille_serpent;
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unsigned char* tete;
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unsigned char* queue;
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unsigned int* indice_queue;
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};
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51
snake/supp_queue.c
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51
snake/supp_queue.c
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@ -0,0 +1,51 @@
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/* Fonction qui mets à jour la position de la queue en fonction des déplacement du serpent
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Written by Yann KERAUDREN and Titouan LERICHE */
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "supp_queue.h"
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void supp_queue( struct adresse* pointeur ) {
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unsigned int** corps_serpent = pointeur -> corps_serpent;
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unsigned int* taille_serpent = pointeur -> taille_serpent;
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unsigned char* tete = pointeur -> tete;
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unsigned int* indice_queue = pointeur -> indice_queue;
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couleur green;
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green = CouleurParComposante(50,205,50);
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ChoisirCouleurDessin(green);
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RemplirRectangle(20*(corps_serpent[*indice_queue][1]+1),20*(corps_serpent[*indice_queue][0]+1),20,20);
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corps_serpent[*indice_queue][0] = tete[0];
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corps_serpent[*indice_queue][1] = tete[1];
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*indice_queue = *indice_queue + 1;
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if ( *indice_queue == *taille_serpent ) {
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*indice_queue = 0;
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}
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}
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14
snake/supp_queue.h
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14
snake/supp_queue.h
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@ -0,0 +1,14 @@
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/* fichier d'en-tête du fichier source supp_queue.c */
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#ifndef SUPP_QUEUE_H
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#define SUPP_QUEUE_H
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#include "plateau_init.h"
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void supp_queue(struct adresse* pointeur) ;
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#endif /* SUPP_QUEUE_H */
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@ -1,35 +0,0 @@
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/* Fonction qui mets à jour la position de la queue en fonction des déplacement du serpent
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Written by Yann KERAUDREN and Titouan LERICHE */
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||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
void maj_queue(int* queue, int** p) {
|
||||
|
||||
if ( p[queue[0] +1 ][queue[1]] == 1 ) {
|
||||
|
||||
queue[0] = queue[0] +1 ;
|
||||
|
||||
}
|
||||
|
||||
if ( p[queue[0] - 1][queue[1]] == 1 ) {
|
||||
|
||||
queue[0] = queue[0] -1;
|
||||
}
|
||||
|
||||
if ( p [queue[0]][queue[1]+1] == 1) {
|
||||
|
||||
queue[1] = queue [1] +1;
|
||||
|
||||
}
|
||||
|
||||
if ( p [queue[0]][queue[1]-1] == 1) {
|
||||
|
||||
queue[1] = queue[1] -1;
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
/* fichier d'en-tête du fichier source test_queue.c */
|
||||
|
||||
|
||||
#ifndef UPDATE_QUEUE_H
|
||||
#define UPDATE_QUEUE_H
|
||||
|
||||
int test_queue(int* queue, int** p) ;
|
||||
|
||||
#endif /* UPDATE_QUEUE_H */
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user