control loop in AbstractGame + minor update in API documentation + minor change of name in a getter
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@@ -6,9 +6,13 @@ import java.util.Deque;
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/**
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* An abstract class implementing the interface IBoard.
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*
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* used to implement some things to do with the update of the next player
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* which is the same for all games and provides also a minimal
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* implantation of the history mechanism.
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* It is used to implement some things to do with the update of the next player
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* which is the same for all turn taking games using a round robin and provides
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* also a minimal implantation of the history mechanism.
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*
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* The current implantation works only for two players.
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*
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*
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*/
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public abstract class AbstractBoard implements IBoard{
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@@ -40,7 +44,7 @@ public abstract class AbstractBoard implements IBoard{
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/**
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* @return the current player
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*/
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public Player getcurrentPlayer(){
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public Player getCurrentPlayer(){
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return this.currentPlayer;
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}
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@@ -57,20 +61,18 @@ public abstract class AbstractBoard implements IBoard{
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*/
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public abstract Result getResult();
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/**
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* checker of legal moves from this position
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* checker of the legality of a ply from this position
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*
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* @throws NullPointerException if the game is over
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* @return the iterator
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* @return true iff the ply is legal
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*/
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public abstract boolean isLegal(AbstractPly c);
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/**
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* constructor of Iterator over legal moves from this position
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*
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* @throws NullPointerException if the game is over
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* @return the iterator
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*/
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public abstract Iterator<AbstractPly> iterator();
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@@ -79,7 +81,8 @@ public abstract class AbstractBoard implements IBoard{
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/**
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* Plays a given move on the plateau.
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* Should update history using
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* Should update history using removePlyFromHistory
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*
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* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
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* @throws IllegalStateException if the move is not legal in this position
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*
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@@ -96,4 +99,10 @@ public abstract class AbstractBoard implements IBoard{
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*/
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public abstract void undoPly();
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/**
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* creates a safe copy of the board.
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*
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* @return the copy
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*/
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public abstract IBoard safeCopy();
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}
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58
2024-25/javaAPI/fr/iut_fbleau/GameAPI/AbstractGame.java
Normal file
58
2024-25/javaAPI/fr/iut_fbleau/GameAPI/AbstractGame.java
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@@ -0,0 +1,58 @@
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package fr.iut_fbleau.GameAPI;
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import java.util.EnumMap;
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/**
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* The abstract class for an Abstract Game.
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* All inheriting classes should be turn taking games (see method run).
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*
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* The abstract game knows the model of the current game state (something implementing
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* an IBoard). It handles the players by providing a map from the Player class
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* (an enum for the player order in the game) to the abstractGamePlayer class
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* (a class that can choose a Ply from any given position).
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*
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* The control loop in the run method selects the appropriate player, sends him
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* what should be a copy of the current game state to help him make his decision.
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* If a player returns an illegal move, an exception is thrown and the game stops.
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* Otherwise, when the game finishes the method returns the result.
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*
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* The logic of the game rule is handled in the class IBoard.
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* In particular, it is possible that the turn taking does not take form of a round
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* robin and switches between players in a non uniform ad hoc fashion.
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*
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* Potential evolution of this class could take into account clocks for the players,
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* which would be better handled here than in the Abstractboard class.
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*
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*/
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public abstract class AbstractGame {
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// board this game is played on
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private IBoard currentBoard;
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// a map from the enum Player to the genuine Player AbstractGamePlayer
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private EnumMap<Player, AbstractGamePlayer> mapPlayers;
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//NB. pas de constructeur possible on est abstrait, il faut faire une usine abstraite.
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/**
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* boucle de contrôle du jeu.
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*
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* @throws IllegalStateException if a player proposes an IllegalMove at some point
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* @return the Result of the game from the perspective of the first player.
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*/
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public Result run(){
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while(! currentBoard.isGameOver()) {
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AbstractGamePlayer player = mapPlayers.get(currentBoard.getCurrentPlayer());
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IBoard board = currentBoard.safeCopy();
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AbstractPly ply = player.giveYourMove(board);
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if (currentBoard.isLegal(ply)) {
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currentBoard.doPly(ply);
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}
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else throw new IllegalStateException("Player "+ player + " is a bloody cheat. I give up.");
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}
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return currentBoard.getResult();
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}
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}
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@@ -11,7 +11,7 @@ public interface IBoard {
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/**
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* @return the current player
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*/
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public Player getcurrentPlayer();
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public Player getCurrentPlayer();
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/**
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* Returns the game status
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@@ -27,10 +27,9 @@ public interface IBoard {
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public Result getResult();
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/**
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* checker of legal moves from this position
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* checker of the legality of a ply from this position
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*
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* @throws NullPointerException if the game is over
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* @return the iterator
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* @return true iff the ply is legal
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*/
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public boolean isLegal(AbstractPly c);
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@@ -39,7 +38,6 @@ public interface IBoard {
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/**
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* constructor of Iterator over legal moves from this position
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*
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* @throws NullPointerException if the game is over
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* @return the iterator
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*/
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public Iterator<AbstractPly> iterator();
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@@ -48,7 +46,7 @@ public interface IBoard {
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/**
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* Plays a given move on the plateau.
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* Should update history using
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*
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* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
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* @throws IllegalStateException if the move is not legal in this position
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*
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@@ -60,10 +58,22 @@ public interface IBoard {
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/**
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* Resets the plateau to the position before the last move.
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*
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* @throws IllegalStateException if nothing to undo in history
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* @throws IllegalStateException if nothing to undo
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*
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*/
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public void undoPly();
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/**
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* Creates a safe copy of the board.
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*
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* Intended to prevent cheating from a human via some interface,
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* or from a bot playing via the API, or from a badly coded bot.
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*
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* Beware that the default implantation is unsafe and returns this.
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*
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* @return the copy
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*/
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public default IBoard safeCopy(){
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return this;
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}
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}
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