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14
#Makefile#
14
#Makefile#
@ -1,14 +0,0 @@
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CC = gcc
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CFLAGS = -Wall -Wextra -I.
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LIBS = -lgraph
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all: serpent
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serpent: main.o serpent.o
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$() $() $^ -o $@ $()
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%.o: %.c
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$() $() -c $< -o $@
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clean:
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rm -f *.o serpent
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28
Makefile
28
Makefile
@ -1,14 +1,14 @@
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CC = gcc
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CFLAGS = -Wall -Wextra -I.
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LIBS = -lgraph
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all: serpent
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serpent: main.o serpent.o
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$(CC) $(CFLAGS) $^ -o $@ $(LIBS)
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%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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clean:
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rm -f *.o serpent
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snake : graphique.o pommes.o serpent.o obstacles.o main.o
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gcc -o snake graphique.o serpent.o pommes.o obstacles.o main.o -lgraph
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run : exec
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./exec
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graphique.o : graphique.c
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gcc -c graphique.c -lgraph
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serpent.o : serpent.c
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gcc -c serpent.c -lgraph
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pommes.o : pommes.c
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gcc -c pommes.c -lgraph
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obstacles.o : obstacles.c
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gcc -c obstacles.c -lgraph
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main.o : main.c
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gcc -c main.c -lgraph
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93
graphique.c
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93
graphique.c
Normal file
@ -0,0 +1,93 @@
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#include "graphique.h"
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#include "serpent.h"
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#include "pommes.h"
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#include "obstacles.h"
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#include <time.h>
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void Attendre(unsigned int millisecondes) {
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usleep(millisecondes * 1000);
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}
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void InitialiserJeu(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
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serpent->longueur = 10;
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serpent->corps = malloc(sizeof(Position) * serpent->longueur);
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pommes->nombre = NOMBRE_POMMES;
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obstacles->nombre = NOMBRE_OBSTACLES;
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srand(time(NULL));
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serpent->corps[0].x = LARGEUR / 2 * TAILLE_CASE;
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serpent->corps[0].y = HAUTEUR / 2 * TAILLE_CASE;
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/* Initialisation des obstacles*/
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obstacles->positions = malloc(sizeof(Position) * obstacles->nombre);
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for (int i = 0; i < obstacles->nombre; i++) {
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obstacles->positions[i].x = rand() % LARGEUR;
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obstacles->positions[i].y = rand() % HAUTEUR;
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}
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}
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void AfficherSerpent(Serpent* serpent) {
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couleur couleurSerpent = CouleurParComposante(255, 255, 0);
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ChoisirCouleurDessin(couleurSerpent);
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for (int i = 0; i < serpent->longueur; i++) {
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RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
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}
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}
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void LibererMemoire(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
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free(serpent->corps);
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LibererPommes(pommes);
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free(obstacles->positions);
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}
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void Graphique() {
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InitialiserGraphique();
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CreerFenetre(0, 0, 1240, 940);
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EcrireTexte(500, 400, "Le jeu va commencer !", 2);
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Attendre(1000);
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EffacerEcran(CouleurParComposante(0, 0, 0));
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}
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void AffichageBasique() {
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ChoisirCouleurDessin(CouleurParComposante(111, 255, 94));
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RemplirRectangle(0, 0, 1140, 760);
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}
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void AfficherScore(int score) {
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char scoreText[20];
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snprintf(scoreText, 20, "Score: %d", score);
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(20, 820, 150, 40);
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(20, 850, scoreText, 2);
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}
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void AfficheTemps(int minute, int seconde) {
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char temps[6];
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snprintf(temps, 6, "%02d:%02d", minute, seconde);
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(20, 870, 70, 40);
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(20, 900, temps, 2);
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}
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void AfficherEcranFin(int score) {
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EffacerEcran(CouleurParComposante(0, 0, 0));
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EcrireTexte(500, 300, "Game Over!", 2);
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char scoreText[20];
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snprintf(scoreText, 20, "Score: %d", score);
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EcrireTexte(500, 400, scoreText, 2);
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}
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int PauseJeu() {
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while (1) {
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if (ToucheEnAttente()) {
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int touche = Touche();
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if (touche == XK_space) {
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return 1; // La barre d'espace a été pressée, reprendre le jeu
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}
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}
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Attendre(100);
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}
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}
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23
graphique.h
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23
graphique.h
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#ifndef GRAPHIQUE_H
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#define GRAPHIQUE_H
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#include <graph.h>
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#include "serpent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#define NOMBRE_POMMES 5
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#define NOMBRE_OBSTACLES 20
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void Attendre(unsigned int millisecondes);
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void Graphique();
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void AffichageBasique();
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void AfficherScore(int score);
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void AfficheTemps(int minute, int seconde);
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void AfficherEcranFin(int score);
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int PauseJeu();
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void AfficherSerpent(Serpent* serpent);
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void InitialiserJeu(Serpent* serpent, Pommes* pommes, Obstacles* obstacles);
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void LibererMemoire(Serpent* serpent, Pommes* pommes, Obstacles* obstacles);
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#endif
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86
main.c
Normal file
86
main.c
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#include "main.h"
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#include "serpent.h"
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#include "pommes.h"
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#include "obstacles.h"
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#include "graphique.h"
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#include <stdlib.h>
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#include <stdio.h>
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int main() {
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int direction = 1;
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unsigned long suivant = Microsecondes() + CYCLE;
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int temps[2] = {0, 0}, seconde_actuel, old_seconde;
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int jeuEnPause = 0, perdu = 0, score = 0;
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Serpent serpent;
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Pommes pommes;
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Obstacles obstacles;
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InitialiserJeu(&serpent, &pommes, &obstacles);
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Graphique();
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EffacerEcran(CouleurParComposante(0, 0, 0));
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AffichageBasique();
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GenererPommes(&pommes);
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GenererObstacles(&obstacles, &pommes, &serpent);
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AfficherSerpent(&serpent);
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AfficherScore(score);
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while (perdu != -1) {
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if (!jeuEnPause) {
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if (Microsecondes() > suivant) {
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suivant = Microsecondes() + CYCLE;
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seconde_actuel = (suivant / 1000000) % 10;
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if (seconde_actuel != old_seconde) {
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old_seconde = seconde_actuel;
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if ((temps[1] + 1) == 60) {
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temps[0]++;
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temps[1] = 0;
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} else {
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temps[1]++;
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}
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AfficheTemps(temps[0], temps[1]);
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}
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}
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if (ToucheEnAttente()) {
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int touche = Touche();
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int nouvelleDirection;
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// Déterminer la nouvelle direction en fonction de la touche pressée
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if (touche == XK_Right) {
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nouvelleDirection = 1;
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} else if (touche == XK_Left) {
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nouvelleDirection = 2;
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} else if (touche == XK_Up) {
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nouvelleDirection = 3;
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} else if (touche == XK_Down) {
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nouvelleDirection = 4;
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} else if (touche == XK_space) {
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jeuEnPause = 1;
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} else if (touche == XK_Escape) {
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return EXIT_FAILURE;
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}
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// Vérifier si la nouvelle direction n'est pas opposée à la direction actuelle
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if (!EstDirectionOpposee(direction, nouvelleDirection)) {
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// Mettre à jour la direction du serpent
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direction = nouvelleDirection;
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}
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}
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DeplacerSerpent(&serpent, &direction);
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perdu = GestionCollision(&serpent, &pommes, &obstacles, perdu, &score);
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} else {
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if (ToucheEnAttente()) {
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int touche = Touche();
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if (touche == XK_space) {
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if (touche == XK_Escape) {
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return EXIT_FAILURE;
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}
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jeuEnPause = 0;
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}
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}
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}
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}
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LibererMemoire(&serpent, &pommes, &obstacles);
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return EXIT_SUCCESS;
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}
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29
main.h
Normal file
29
main.h
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#ifndef MAIN_H
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#define MAIN_H
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#include "serpent.h"
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#include "pommes.h"
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#include "obstacles.h"
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#include "graphique.h"
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#define HAUTEUR 40
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#define LARGEUR 60
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#define TAILLE_CASE 19
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#define NOMBRE_POMMES 5
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#define NOMBRE_OBSTACLES 20
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#define CYCLE 100000L
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void Attendre(unsigned int millisecondes);
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void InitialiserJeu(Serpent* serpent, Pommes* pommes, Obstacles* obstacles);
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void AffichageBasique();
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void AfficherScore(int score);
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void LibererMemoire(Serpent* serpent, Pommes* pommes, Obstacles* obstacles);
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void AfficheTemps(int minute, int seconde);
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void AfficherEcranFin(int score);
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int PauseJeu();
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void AfficherSerpent(Serpent* serpent);
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void GenererObstacles(Obstacles* obstacles, Pommes* pommes, Serpent* serpent);
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void DeplacerSerpent(Serpent* serpent, int* direction);
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int GestionCollision(Serpent* serpent, Pommes* pommes, Obstacles* obstacles, int perdu, int* score);
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#endif
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31
obstacles.c
Normal file
31
obstacles.c
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#include "obstacles.h"
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void GenererObstacles(Obstacles* obstacles, Pommes* pommes, Serpent* serpent) {
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couleur couleurObstacle = CouleurParComposante(128, 128, 128);
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obstacles->positions = (Position*)malloc(obstacles->nombre * sizeof(Position));
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if (obstacles->positions == NULL) {
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perror("Allocation error");
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exit(EXIT_FAILURE);
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}
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for (int i = 0; i < obstacles->nombre; i++) {
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do {
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obstacles->positions[i].x = rand() % LARGEUR;
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obstacles->positions[i].y = rand() % HAUTEUR;
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} while (CollisionAvecPommeSerpent(obstacles->positions[i], pommes->head) || CollisionAvecSerpent(serpent));
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ChoisirCouleurDessin(couleurObstacle);
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RemplirRectangle(obstacles->positions[i].x * TAILLE_CASE, obstacles->positions[i].y * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE);
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}
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}
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int CollisionAvecObstacle(Serpent* serpent, Obstacles* obstacles) {
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for (int i = 0; i < obstacles->nombre; i++) {
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if (serpent->corps[0].x == obstacles->positions[i].x * TAILLE_CASE &&
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serpent->corps[0].y == obstacles->positions[i].y * TAILLE_CASE) {
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return 1;
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}
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}
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return 0;
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}
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19
obstacles.h
Normal file
19
obstacles.h
Normal file
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#ifndef OBSTACLES_H
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#define OBSTACLES_H
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#include "pommes.h"
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#include "serpent.h"
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#define LARGEUR 60
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#define HAUTEUR 40
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#define TAILLE_CASE 19
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typedef struct Obstacles {
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Position* positions;
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int nombre;
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} Obstacles;
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void GenererObstacles(Obstacles* obstacles, Pommes* pommes, Serpent* serpent);
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int CollisionAvecObstacle(Serpent* serpent, Obstacles* obstacles);
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#endif
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72
pommes.c
Normal file
72
pommes.c
Normal file
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#include <stdlib.h>
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#include <graph.h>
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#include "pommes.h"
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void LibererPommes(Pommes* pommes) {
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PommeNode* current = pommes->head;
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while (current != NULL) {
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PommeNode* next = current->next;
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free(current);
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current = next;
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}
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pommes->head = NULL;
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}
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void GenererPommes(Pommes* pommes) {
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couleur couleurPommes = CouleurParComposante(255, 0, 0);
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pommes->head = NULL;
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for (int i = 0; i < pommes->nombre; i++) {
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PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
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if (nouvellePomme == NULL) {
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perror("Allocation error");
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exit(EXIT_FAILURE);
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}
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nouvellePomme->position.x = rand() % LARGEUR;
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nouvellePomme->position.y = rand() % HAUTEUR;
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nouvellePomme->next = pommes->head;
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pommes->head = nouvellePomme;
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ChoisirCouleurDessin(couleurPommes);
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RemplirArc(nouvellePomme->position.x * TAILLE_CASE, nouvellePomme->position.y * TAILLE_CASE,
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TAILLE_CASE, TAILLE_CASE, 360, 360);
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}
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}
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void AjouterPomme(Pommes* pommes, int x, int y) {
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PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
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if (nouvellePomme == NULL) {
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perror("Allocation error");
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exit(EXIT_FAILURE);
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}
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nouvellePomme->position.x = x;
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nouvellePomme->position.y = y;
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nouvellePomme->next = pommes->head;
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pommes->head = nouvellePomme;
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pommes->nombre++;
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}
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void GenererNouvellePomme(Pommes* pommes) {
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couleur couleurPommes = CouleurParComposante(255, 0, 0);
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int newX = rand() % LARGEUR;
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int newY = rand() % HAUTEUR;
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// Assuming you have a function named AjouterPomme to add a new apple to the linked list.
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AjouterPomme(pommes, newX, newY);
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ChoisirCouleurDessin(couleurPommes);
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RemplirArc(newX * TAILLE_CASE, newY * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE, 360, 360);
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}
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int CollisionAvecPommeSerpent(Position position, PommeNode* pommes) {
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PommeNode* current = pommes;
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while (current != NULL) {
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if (position.x == current->position.x && position.y == current->position.y) {
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return 1;
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}
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current = current->next;
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}
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return 0;
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}
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29
pommes.h
Normal file
29
pommes.h
Normal file
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#ifndef POMMES_H
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#define POMMES_H
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#include "serpent.h"
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#include "graphique.h"
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#include <graph.h>
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#define LARGEUR 60
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#define HAUTEUR 40
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#define TAILLE_CASE 19
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typedef struct PommeNode {
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Position position;
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struct PommeNode* next;
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} PommeNode;
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typedef struct Pommes {
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PommeNode* head;
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int nombre;
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} Pommes;
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void LibererPommes(Pommes* pommes);
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void GenererPommes(Pommes* pommes);
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void AjouterPomme(Pommes* pommes, int x, int y);
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void GenererNouvellePomme(Pommes* pommes);
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int CollisionAvecPommeSerpent(Position position, PommeNode* pommes);
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int CollisionAvecPomme(Serpent* serpent, Pommes* pommes, int* score);
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#endif
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405
serpent.c
405
serpent.c
@ -1,276 +1,5 @@
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#include <stdlib.h>
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#include <graph.h>
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#include <time.h>
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#include <stdio.h>
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#include <unistd.h>
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|
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#define HAUTEUR 40
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#define LARGEUR 60
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#define TAILLE_CASE 19
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#define NOMBRE_POMMES 5
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#define NOMBRE_OBSTACLES 20
|
||||
#define CYCLE 100000L
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
} Position;
|
||||
|
||||
typedef struct {
|
||||
Position* corps;
|
||||
int longueur;
|
||||
} Serpent;
|
||||
|
||||
typedef struct PommeNode {
|
||||
Position position;
|
||||
struct PommeNode* next;
|
||||
} PommeNode;
|
||||
|
||||
typedef struct {
|
||||
PommeNode* head;
|
||||
int nombre;
|
||||
} Pommes;
|
||||
|
||||
typedef struct {
|
||||
Position* positions;
|
||||
int nombre;
|
||||
} Obstacles;
|
||||
|
||||
void Attendre(unsigned int millisecondes) {
|
||||
usleep(millisecondes * 1000);
|
||||
}
|
||||
|
||||
void LibererPommes(Pommes* pommes) {
|
||||
PommeNode* current = pommes->head;
|
||||
while (current != NULL) {
|
||||
PommeNode* next = current->next;
|
||||
free(current);
|
||||
current = next;
|
||||
}
|
||||
pommes->head = NULL;
|
||||
}
|
||||
|
||||
void InitialiserJeu(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
|
||||
serpent->longueur = 10;
|
||||
serpent->corps = malloc(sizeof(Position) * serpent->longueur);
|
||||
pommes->nombre = NOMBRE_POMMES;
|
||||
obstacles->nombre = NOMBRE_OBSTACLES;
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
serpent->corps[0].x = LARGEUR / 2 * TAILLE_CASE;
|
||||
serpent->corps[0].y = HAUTEUR / 2 * TAILLE_CASE;
|
||||
|
||||
/* Initialisation des obstacles*/
|
||||
obstacles->positions = malloc(sizeof(Position) * obstacles->nombre);
|
||||
for (int i = 0; i < obstacles->nombre; i++) {
|
||||
obstacles->positions[i].x = rand() % LARGEUR;
|
||||
obstacles->positions[i].y = rand() % HAUTEUR;
|
||||
}
|
||||
}
|
||||
void Graphique() {
|
||||
InitialiserGraphique();
|
||||
CreerFenetre(1, 1, 1240, 940);
|
||||
EcrireTexte(500, 400, "Le jeu va commencer !", 2);
|
||||
Attendre(1000);
|
||||
EffacerEcran(CouleurParComposante(0, 0, 0));
|
||||
}
|
||||
|
||||
void AffichageBasique() {
|
||||
ChoisirCouleurDessin(CouleurParComposante(111, 255, 94));
|
||||
RemplirRectangle(0, 0, 1140, 760);
|
||||
}
|
||||
|
||||
void AfficherScore(int score) {
|
||||
char scoreText[20];
|
||||
snprintf(scoreText, 20, "Score: %d", score);
|
||||
ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
|
||||
RemplirRectangle(20, 820, 150, 40);
|
||||
ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
|
||||
EcrireTexte(20, 850, scoreText, 2);
|
||||
}
|
||||
|
||||
void LibererMemoire(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
|
||||
free(serpent->corps);
|
||||
LibererPommes(pommes);
|
||||
free(obstacles->positions);
|
||||
}
|
||||
|
||||
void AfficheTemps(int minute, int seconde) {
|
||||
char temps[6];
|
||||
snprintf(temps, 6, "%02d:%02d", minute, seconde);
|
||||
ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
|
||||
RemplirRectangle(20, 870, 70, 40);
|
||||
ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
|
||||
EcrireTexte(20, 900, temps, 2);
|
||||
}
|
||||
void AfficherEcranFin(int score) {
|
||||
EffacerEcran(CouleurParComposante(0, 0, 0));
|
||||
EcrireTexte(500, 300, "Game Over!", 2);
|
||||
char scoreText[20];
|
||||
snprintf(scoreText, 20, "Score: %d", score);
|
||||
EcrireTexte(500, 400, scoreText, 2);
|
||||
}
|
||||
int PauseJeu() {
|
||||
while (1) {
|
||||
if (ToucheEnAttente()) {
|
||||
int touche = Touche();
|
||||
if (touche == XK_space) {
|
||||
return 1; // La barre d'espace a été pressée, reprendre le jeu
|
||||
}
|
||||
}
|
||||
Attendre(100);
|
||||
}
|
||||
}
|
||||
void AfficherSerpent(Serpent* serpent) {
|
||||
couleur couleurSerpent = CouleurParComposante(255, 255, 0);
|
||||
ChoisirCouleurDessin(couleurSerpent);
|
||||
|
||||
for (int i = 0; i < serpent->longueur; i++) {
|
||||
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
|
||||
}
|
||||
}
|
||||
|
||||
void GenererPommes(Pommes* pommes) {
|
||||
couleur couleurPommes = CouleurParComposante(255, 0, 0);
|
||||
pommes->head = NULL;
|
||||
|
||||
for (int i = 0; i < pommes->nombre; i++) {
|
||||
PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
|
||||
if (nouvellePomme == NULL) {
|
||||
perror("Allocation error");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
nouvellePomme->position.x = rand() % LARGEUR;
|
||||
nouvellePomme->position.y = rand() % HAUTEUR;
|
||||
nouvellePomme->next = pommes->head;
|
||||
pommes->head = nouvellePomme;
|
||||
|
||||
ChoisirCouleurDessin(couleurPommes);
|
||||
RemplirArc(nouvellePomme->position.x * TAILLE_CASE, nouvellePomme->position.y * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE,360,360);
|
||||
}
|
||||
}
|
||||
void AjouterPomme(Pommes* pommes, int x, int y) {
|
||||
PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
|
||||
if (nouvellePomme == NULL) {
|
||||
perror("Allocation error");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
nouvellePomme->position.x = x;
|
||||
nouvellePomme->position.y = y;
|
||||
nouvellePomme->next = pommes->head;
|
||||
pommes->head = nouvellePomme;
|
||||
pommes->nombre++;
|
||||
}
|
||||
void GenererNouvellePomme(Pommes* pommes) {
|
||||
couleur couleurPommes = CouleurParComposante(255, 0, 0);
|
||||
int newX = rand() % LARGEUR;
|
||||
int newY = rand() % HAUTEUR;
|
||||
|
||||
// Assuming you have a function named AjouterPomme to add a new apple to the linked list.
|
||||
AjouterPomme(pommes, newX, newY);
|
||||
|
||||
ChoisirCouleurDessin(couleurPommes);
|
||||
RemplirArc(newX * TAILLE_CASE, newY * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE,360,360);
|
||||
}
|
||||
int CollisionAvecPommeSerpent(Position position, PommeNode* pommes) {
|
||||
PommeNode* current = pommes;
|
||||
|
||||
while (current != NULL) {
|
||||
if (position.x == current->position.x && position.y == current->position.y) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
current = current->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CollisionAvecPomme(Serpent* serpent, Pommes* pommes, int* score) {
|
||||
PommeNode* current = pommes->head;
|
||||
PommeNode* prev = NULL;
|
||||
|
||||
while (current != NULL) {
|
||||
if (serpent->corps[0].x >= current->position.x * TAILLE_CASE &&
|
||||
serpent->corps[0].x < (current->position.x + 1) * TAILLE_CASE &&
|
||||
serpent->corps[0].y >= current->position.y * TAILLE_CASE &&
|
||||
serpent->corps[0].y < (current->position.y + 1) * TAILLE_CASE) {
|
||||
// La pomme a été mangée, mettre à jour les liens
|
||||
if (prev == NULL) {
|
||||
// La pomme était en tête de liste
|
||||
pommes->head = current->next;
|
||||
} else {
|
||||
prev->next = current->next;
|
||||
}
|
||||
|
||||
free(current);
|
||||
*score = *score + 5;
|
||||
AfficherScore(*score);
|
||||
|
||||
// Générer une nouvelle pomme
|
||||
GenererNouvellePomme(pommes);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
prev = current;
|
||||
current = current->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CollisionAvecObstacle(Serpent* serpent, Obstacles* obstacles) {
|
||||
for (int i = 0; i < obstacles->nombre; i++) {
|
||||
if (serpent->corps[0].x == obstacles->positions[i].x * TAILLE_CASE &&
|
||||
serpent->corps[0].y == obstacles->positions[i].y * TAILLE_CASE) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CollisionAvecSerpent(Serpent* serpent) {
|
||||
for (int i = 1; i < serpent->longueur; i++) {
|
||||
if (serpent->corps[0].x == serpent->corps[i].x && serpent->corps[0].y == serpent->corps[i].y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int EstDirectionOpposee(int directionActuelle, int nouvelleDirection) {
|
||||
if ((directionActuelle == 1 && nouvelleDirection == 2) ||
|
||||
(directionActuelle == 2 && nouvelleDirection == 1) ||
|
||||
(directionActuelle == 3 && nouvelleDirection == 4) ||
|
||||
(directionActuelle == 4 && nouvelleDirection == 3)) {
|
||||
return 1; // Les directions sont opposées
|
||||
}
|
||||
return 0; // Les directions ne sont pas opposées
|
||||
}
|
||||
|
||||
int CollisionAvecBordures(Serpent* serpent) {
|
||||
if (serpent->corps[0].x < 0 || serpent->corps[0].x >= LARGEUR * TAILLE_CASE ||
|
||||
serpent->corps[0].y < 0 || serpent->corps[0].y >= HAUTEUR * TAILLE_CASE) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void GenererObstacles(Obstacles* obstacles, Pommes* pommes, Serpent* serpent) {
|
||||
couleur couleurObstacle = CouleurParComposante(128, 128, 128);
|
||||
|
||||
for (int i = 0; i < obstacles->nombre; i++) {
|
||||
do {
|
||||
obstacles->positions[i].x = rand() % LARGEUR;
|
||||
obstacles->positions[i].y = rand() % HAUTEUR;
|
||||
} while (CollisionAvecPommeSerpent(obstacles->positions[i], pommes->head) || CollisionAvecSerpent(serpent));
|
||||
|
||||
ChoisirCouleurDessin(couleurObstacle);
|
||||
RemplirRectangle(obstacles->positions[i].x * TAILLE_CASE, obstacles->positions[i].y * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE);
|
||||
}
|
||||
}
|
||||
#include "serpent.h"
|
||||
#include "pommes.h"
|
||||
|
||||
void DeplacerSerpent(Serpent* serpent, int* direction) {
|
||||
couleur couleurFond = CouleurParComposante(0, 0, 0);
|
||||
@ -310,93 +39,75 @@ void DeplacerSerpent(Serpent* serpent, int* direction) {
|
||||
|
||||
int GestionCollision(Serpent* serpent, Pommes* pommes, Obstacles* obstacles, int perdu, int* score) {
|
||||
int loose = perdu;
|
||||
|
||||
if (CollisionAvecPomme(serpent, pommes, score)) {
|
||||
serpent->longueur = serpent->longueur + 2;
|
||||
serpent->corps = realloc(serpent->corps, sizeof(Position) * serpent->longueur);
|
||||
loose = 1;
|
||||
}
|
||||
|
||||
if (CollisionAvecObstacle(serpent, obstacles) || CollisionAvecSerpent(serpent) || CollisionAvecBordures(serpent)) {
|
||||
AfficherEcranFin(*score);
|
||||
Attendre(1000);
|
||||
AfficherEcranFin(*score);
|
||||
Attendre(1000);
|
||||
loose = -1;
|
||||
}
|
||||
|
||||
return loose;
|
||||
}
|
||||
|
||||
int main() {
|
||||
int direction = 1;
|
||||
unsigned long suivant = Microsecondes() + CYCLE;
|
||||
int temps[2] = {0, 0}, seconde_actuel, old_seconde;
|
||||
int jeuEnPause = 0, perdu = 0, score = 0;
|
||||
|
||||
Serpent serpent;
|
||||
Pommes pommes;
|
||||
Obstacles obstacles;
|
||||
|
||||
InitialiserJeu(&serpent, &pommes, &obstacles);
|
||||
Graphique();
|
||||
EffacerEcran(CouleurParComposante(0, 0, 0));
|
||||
AffichageBasique();
|
||||
GenererPommes(&pommes);
|
||||
GenererObstacles(&obstacles, &pommes, &serpent);
|
||||
AfficherSerpent(&serpent);
|
||||
AfficherScore(score);
|
||||
|
||||
while (perdu != -1) {
|
||||
if (!jeuEnPause) {
|
||||
if (Microsecondes() > suivant) {
|
||||
suivant = Microsecondes() + CYCLE;
|
||||
seconde_actuel = (suivant / 1000000) % 10;
|
||||
if (seconde_actuel != old_seconde) {
|
||||
old_seconde = seconde_actuel;
|
||||
if ((temps[1] + 1) == 60) {
|
||||
temps[0]++;
|
||||
temps[1] = 0;
|
||||
} else {
|
||||
temps[1]++;
|
||||
}
|
||||
AfficheTemps(temps[0], temps[1]);
|
||||
}
|
||||
}
|
||||
if (ToucheEnAttente()) {
|
||||
int touche = Touche();
|
||||
int nouvelleDirection;
|
||||
|
||||
// Déterminer la nouvelle direction en fonction de la touche pressée
|
||||
if (touche == XK_Right) {
|
||||
nouvelleDirection = 1;
|
||||
} else if (touche == XK_Left) {
|
||||
nouvelleDirection = 2;
|
||||
} else if (touche == XK_Up) {
|
||||
nouvelleDirection = 3;
|
||||
} else if (touche == XK_Down) {
|
||||
nouvelleDirection = 4;
|
||||
} else if (touche == XK_space) {
|
||||
jeuEnPause = 1;
|
||||
} else if (touche == XK_Escape) {
|
||||
return EXIT_FAILURE;
|
||||
int CollisionAvecSerpent(Serpent* serpent) {
|
||||
for (int i = 1; i < serpent->longueur; i++) {
|
||||
if (serpent->corps[0].x == serpent->corps[i].x && serpent->corps[0].y == serpent->corps[i].y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Vérifier si la nouvelle direction n'est pas opposée à la direction actuelle
|
||||
if (!EstDirectionOpposee(direction, nouvelleDirection)) {
|
||||
// Mettre à jour la direction du serpent
|
||||
direction = nouvelleDirection;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
DeplacerSerpent(&serpent, &direction);
|
||||
perdu = GestionCollision(&serpent, &pommes, &obstacles, perdu, &score);
|
||||
} else {
|
||||
if (ToucheEnAttente()) {
|
||||
int touche = Touche();
|
||||
if (touche == XK_space) {
|
||||
if (touche == XK_Escape) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
jeuEnPause = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EstDirectionOpposee(int directionActuelle, int nouvelleDirection) {
|
||||
if ((directionActuelle == 1 && nouvelleDirection == 2) ||
|
||||
(directionActuelle == 2 && nouvelleDirection == 1) ||
|
||||
(directionActuelle == 3 && nouvelleDirection == 4) ||
|
||||
(directionActuelle == 4 && nouvelleDirection == 3)) {
|
||||
return 1; // Les directions sont opposées
|
||||
}
|
||||
LibererMemoire(&serpent, &pommes, &obstacles);
|
||||
return EXIT_SUCCESS;
|
||||
|
||||
return 0; // Les directions ne sont pas opposées
|
||||
}
|
||||
|
||||
int CollisionAvecBordures(Serpent* serpent) {
|
||||
if (serpent->corps[0].x < 0 || serpent->corps[0].x >= LARGEUR * TAILLE_CASE ||
|
||||
serpent->corps[0].y < 0 || serpent->corps[0].y >= HAUTEUR * TAILLE_CASE) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
int CollisionAvecPomme(Serpent* serpent, Pommes* pommes, int* score) {
|
||||
PommeNode* current = pommes->head;
|
||||
PommeNode* prev = NULL;
|
||||
while (current != NULL) {
|
||||
if (serpent->corps[0].x >= current->position.x * TAILLE_CASE &&
|
||||
serpent->corps[0].x < (current->position.x + 1) * TAILLE_CASE &&
|
||||
serpent->corps[0].y >= current->position.y * TAILLE_CASE &&
|
||||
serpent->corps[0].y < (current->position.y + 1) * TAILLE_CASE) {
|
||||
// La pomme a été mangée, mettre à jour les liens
|
||||
if (prev == NULL) {
|
||||
// La pomme était en tête de liste
|
||||
pommes->head = current->next;
|
||||
} else {
|
||||
prev->next = current->next;
|
||||
}
|
||||
free(current);
|
||||
*score = *score + 5;
|
||||
AfficherScore(*score);
|
||||
// Générer une nouvelle pomme
|
||||
GenererNouvellePomme(pommes);
|
||||
return 1;
|
||||
}
|
||||
prev = current;
|
||||
current = current->next;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
35
serpent.h
Normal file
35
serpent.h
Normal file
@ -0,0 +1,35 @@
|
||||
#ifndef SERPENT_H
|
||||
#define SERPENT_H
|
||||
|
||||
#include <graph.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define TAILLE_CASE 19
|
||||
#define LARGEUR 60
|
||||
#define HAUTEUR 40
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
} Position;
|
||||
|
||||
typedef struct {
|
||||
Position* corps;
|
||||
int longueur;
|
||||
} Serpent;
|
||||
|
||||
typedef struct Pommes Pommes;
|
||||
typedef struct Obstacles Obstacles;
|
||||
|
||||
extern void DeplacerSerpent(Serpent* serpent, int* direction);
|
||||
|
||||
extern int GestionCollision(Serpent* serpent, Pommes* pommes, Obstacles* obstacles, int perdu, int* score);
|
||||
|
||||
extern int CollisionAvecSerpent(Serpent* serpent);
|
||||
|
||||
extern int EstDirectionOpposee(int directionActuelle, int nouvelleDirection);
|
||||
|
||||
extern int CollisionAvecBordures(Serpent* serpent);
|
||||
int CollisionAvecPomme(Serpent* serpent, Pommes* pommes, int* score);
|
||||
|
||||
#endif // SERPENT_H
|
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Reference in New Issue
Block a user