SAE11_2021/jeu.c

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2.8 KiB
C
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#include <stdio.h>
#include <stdlib.h>
#include <graph.h>
#include <time.h>
#include "images.h"
#include "jeu.h"
#include <unistd.h>
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int jeu(int position[20][4]){
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int score=0,repet,test=0;
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int pos_x,pos_y;
int i,j,g;
int clic_x,clic_y,im_y,im_x;
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unsigned long temps, temps2,temps3;
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char tempstab[50],affichage[50];;
char* comparer[2];
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int tab[3];
couleur c=CouleurParComposante(0,0,0);
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temps2=Microsecondes();
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while(score<20){
printf("\n\nVoici le score: %d\n", score);
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temps=(Microsecondes()-temps2)/1000000;
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//if(temps!=temps3){
snprintf(tempstab,50,"%ld secondes ecoulees",temps);
c=CouleurParComposante(0,0,0);
ChoisirCouleurDessin(c);
RemplirRectangle(863,83,120,20);
c=CouleurParComposante(255,255,255);
ChoisirCouleurDessin(c);
EcrireTexte(867,100,tempstab,0);
//}
temps3=temps;
repet=0;
comparer[0]="vide";
comparer[1]="vide";
while (repet<2){
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if (SourisCliquee()){
clic_x=_X;
clic_y=_Y;
im_x=0;
im_y=0;
for (pos_y=370;pos_y>=10;pos_y=pos_y-90){
if (clic_y>=pos_y){
if (clic_y<=pos_y+80){
im_y=pos_y;
break;
}
}
}
for (pos_x=640;pos_x>=10;pos_x=pos_x-90){
if (clic_x>=pos_x){
if (clic_x<=pos_x+80){
im_x=pos_x;
break;
}
}
}
if (im_x!=0 && im_y!=0){
for (i=0;i<20;i++){
for (j=0;j<2;j++){
if (position[i][(j*2)]==im_x && position[i][(j*2+1)]==im_y){
g=i+1;
snprintf(affichage,50,"Images/image%d.png",g);
printf("Voici repet: %d\n", repet);
printf("Voici affichage: %s\n", affichage);
comparer[repet]=affichage;
printf("Voici comparer[0]: %s\n", comparer[0]);
printf("Voici comparer[1]: %s\n\n", comparer[1]);
ChargerImage(affichage,im_x,im_y,0,0,80,80);
repet++;
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}
}
}
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}
}
}
printf("Voici comparer[0]: %s\n", comparer[0]);
printf("Voici comparer[1]: %s\n", comparer[1]);
/*printf("%d\n", im_x);
printf("%d\n", im_y);*/
if (comparer[0]==comparer[1]){
score++;
}
if (score!=20){
sleep(1);
for (pos_y=10;pos_y<=370;pos_y=pos_y+90){
for (pos_x=10;pos_x<=640;pos_x=pos_x+90){
ChargerImage("Images/image0.png",pos_x,pos_y,0,0,80,80);
}
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}
}
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/*pour faire ça on va stocker temporairement quelles images (position) on a retournées dans tab[3],
on check si toutes les cases du tableau sont utilisées et si oui alors on sleep(1) et on recharge l'image 0
sur les positions enregistrées dans le tab ensuite on revient au début de la boucle et on reset le tab[3] à 0.*/
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}
FermerGraphique();
return EXIT_SUCCESS;
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}