ajout menu de début
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JEUX_SERPENT/IMG/menu1.png
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BIN
JEUX_SERPENT/IMG/menu1.png
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After Width: | Height: | Size: 112 KiB |
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@ -20,6 +20,7 @@ extern int fond, Nbr;
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extern char score[4];
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extern int go_on;
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extern int imageMenu;
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void Pomme();
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void Controle();
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@ -32,5 +33,6 @@ void DessinerScene();
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void Score();
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void Collision();
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void MenuDeFin();
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void MenuDebut();
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#endif
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@ -12,7 +12,7 @@ char timer[6];
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unsigned long int suivant;
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int serpent;
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int x=500, y=500, direction=1, t, segment=10, i;
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int x=500, y=360, direction=4, t, segment=10, i=0;
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int pos_x[2400], pos_y[2400], old_x[2400], old_y[2400];
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int p, pp, pomme, pommex[5], pommey[5];
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@ -21,14 +21,34 @@ char score[4];
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int go_on=1;
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int go_menu=1;
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int imageMenu;
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int go_menu2=1;
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int t2;
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int initialiser=0;
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int t3;
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/*Fonction Principale*/
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int main(){
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/* paramétrage de la fenêtre + chargement première scène */
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InitialiserGraphique();
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CreerFenetre(350,100,1200,800);
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MenuDebut();
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while(go_menu2){
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while(ToucheEnAttente()){
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t3 = Touche();
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switch(t3){
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case XK_q :
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FermerGraphique();
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return EXIT_SUCCESS;
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break;
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case XK_Right:
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go_menu2=0;
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break;
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}
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}
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}
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant=Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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@ -40,7 +60,7 @@ int main(){
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Score();
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Collision();
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Controle();
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Serpent();
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Serpent();
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Pomme();
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}
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@ -38,10 +38,20 @@ void DessinerScene(){
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}
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}
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/*création du menu d'accueil*/
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void MenuDebut(){
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imageMenu=ChargerSprite("IMG/menu1.png");
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AfficherSprite(imageMenu,0,0);
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EcrireTexte(450,100,"JEU DU SERPENT",2);
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EcrireTexte(410,500,"Appuyer sur Q pour quitter",2);
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EcrireTexte(290,400,"Appuyer sur Fleche de Droite pour lancer le jeu",2);
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}
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/*création du Menu de Fin*/
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void MenuDeFin(){
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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RemplirRectangle(0,0,1200,800);
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EffacerEcran(CouleurParComposante(0,0,0));
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imageMenu=ChargerSprite("IMG/menu1.png");
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AfficherSprite(imageMenu,0,0);
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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EcrireTexte(500,100,"Game Over", 2);
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snprintf(score,15,"Score : %04d", Nbr);
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@ -25,9 +25,6 @@ void Controle(){
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case XK_Escape:
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go_on=0;
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break;
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case XK_space:
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direction=0;
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break;
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}
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}
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}
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