tp1 4.1
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -2,6 +2,8 @@
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"java.project.referencedLibraries": [
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"lib/**/*.jar",
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"DEV3.1/BDD_java/mariadb-java-client-3.2.0.jar",
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"c:\\Users\\simon\\Downloads\\mysql-connector-j-8.2.0.jar"
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"c:\\Users\\simon\\Downloads\\mysql-connector-j-8.2.0.jar",
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"c:\\Users\\simon\\OneDrive\\Bureau\\school\\info\\hamcrest-core.jar",
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"c:\\Users\\simon\\OneDrive\\Bureau\\school\\info\\junit-4.jar"
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]
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}
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65
DEV4.1/tp1/app.js
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65
DEV4.1/tp1/app.js
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import render from "./modules/langton-renderer-canvas2d";
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import Ant from "./modules/Ant.js";
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const options = {
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antStateColors : ['red','yellow'],
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tileStateColors : ['white','black'],
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tileSize : 10
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};
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// For the view
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const STEP_INTERVAL = 5;
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const BTN_AUTOPLAY_ID = 'autoplay';
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const BTN_NEXT_MOVE_ID = 'next-move';
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const MOVE_VAL_ID = 'move-value';
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const BTN_PLUS_100_ID = 'plus-100';
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let autoplayInterval;
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let canvas = document.querySelector("canvas");
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canvas.width = window.innerWidth ;
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canvas.height = window.innerHeight;
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let ant = new Ant(Math.floor(canvas.width / options.tileSize),Math.floor(canvas.height/options.tileSize));
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document.getElementById(BTN_AUTOPLAY_ID).addEventListener('click', () => {
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if (autoplayInterval) {
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return
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}
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// TODO
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});
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document.getElementById(BTN_PLUS_100_ID).addEventListener('click', () => {
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if (autoplayInterval) {
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clearInterval(autoplayInterval);
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autoplayInterval = null;
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}
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// TODO
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});
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document.getElementById(BTN_NEXT_MOVE_ID).addEventListener('click', () => {
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if (autoplayInterval) {
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clearInterval(autoplayInterval);
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autoplayInterval = null;
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}
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ant.moveForward();
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updateView(ant,canvas,options)
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})
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function updateView(ant,canvas,options)
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{
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document.getElementById(MOVE_VAL_ID).textContent = `${ant.move}`;
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render(ant,canvas,options);
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}
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updateView(ant,canvas,options,nbMove)
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46
DEV4.1/tp1/index.html
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DEV4.1/tp1/index.html
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="initial-scale=1,witdh=device-width">
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<title>Fourmi de Langton</title>
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bulma@0.9.4/css/bulma.min.css">
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<style>
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canvas {
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position : absolute ;
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top : 0;
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left : 0;
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z-index : -1;
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}
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.control {
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position : absolute ;
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top : 0;
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left : 0;
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width : auto;
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}
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</style>
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</head>
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<body>
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<div class="control m-6 has-text-centered">
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<h4 class="has-text-primary-dark title is-4">
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Fourmi de Langton
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</h4>
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<nav class="m-3">
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<button class="button" id="next-move">Next</button>
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<button class="button" id="autoplay">Auto</button>
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<button class="button" id="plus-100">+100</button>
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</nav>
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<p class="mb-6 is-size-7">
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Nombre de mouvements : <span id="move-value"></span>
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</p>
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</div>
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<canvas></canvas>
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<script type="module" src="app.js"></script>
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</body>
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</html>
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68
DEV4.1/tp1/modules/Ant.js
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DEV4.1/tp1/modules/Ant.js
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class Ant {
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x = 0; // position
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y = 0;
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move = 0;
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w = 0; // universe dimensions
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h = 0;
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direction = 0; // 0 90 180 270
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state = 0;
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tiles = null;
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constructor (w,h)
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{
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this.tiles = new Array(w).fill(null);
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this.tiles.forEach((el,i) => this.tiles[i] = new Array(h).fill(0));
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this.w = w;
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this.h = h;
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this.x = Math.floor(w/2);
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this.y = Math.floor(h/2);
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}
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moveForward()
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{
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switch (this.direction) {
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case 0:
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this.x = ((this.x + 1) + this.w) % this.w;
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break
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case 90:
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this.y = ((this.y + 1) + this.h) % this.h;
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break
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case 180:
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this.x = ((this.x - 1) + this.w) % this.w;
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break
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case 270:
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this.y = ((this.y - 1) + this.h) % this.h;
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break
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}
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this.move ++;
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this.computeNextState();
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}
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rotateRight() {
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if(this.direction!=270)
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{
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this.direction += 90;
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}
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else{
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this.direction = 0;
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}
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}
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rotateLeft() {
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if(this.direction!=0)
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{
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this.direction -= 90;
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}
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else{
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this.direction = 270;
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}
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}
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computeNextState()
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{
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// TODO
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}
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}
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export default Ant;
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99
DEV4.1/tp1/modules/langton-renderer-canvas2d.js
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99
DEV4.1/tp1/modules/langton-renderer-canvas2d.js
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/**
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* render - renders the universe to a 2D canvas.
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*
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* @param langtonsAnt - the universe.
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* @param canvas - The 2D canvas.
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* @param options - The rendering options (all optional).
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* @returns {undefined} - Nothing is returned.
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*/
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function render(langtonsAnt, canvas, options) {
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// Grab our options.
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const {
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tileStateColors,
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antStateColors,
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tileSize
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} = options;
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// Drawing style.
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const backgroundColor = '#FFFFFF';
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// Size constants.
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const w = canvas.width;
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const h = canvas.height;
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// Bounds constants.
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const gridSizeW = langtonsAnt.tiles.length;
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const gridSizeH = langtonsAnt.tiles[0].length;
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// We're going to draw each square with a given edge size
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const tileSizeW = tileSize//w / gridSizeW ;
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const tileSizeH = tileSize //h / gridSizeH ;
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// Get the drawing context.
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var ctx = canvas.getContext('2d');
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// Clear the background.
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ctx.fillStyle = backgroundColor;
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ctx.fillRect(0, 0, w, h);
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// Draw the grid.
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ctx.strokeStyle='#00000011';
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for (let x = 0; x <= gridSizeW; x++) {
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ctx.beginPath();
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ctx.moveTo(x * tileSizeW , 0);
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ctx.lineTo(x * tileSizeW , h);
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ctx.closePath();
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ctx.stroke();
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}
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for (let y = 0 ; y <= gridSizeH; y++) {
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ctx.beginPath();
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ctx.moveTo(0, y * tileSizeH);
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ctx.lineTo(w, y * tileSizeH);
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ctx.closePath();
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ctx.stroke();
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}
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// Start drawing those tiles.
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langtonsAnt.tiles.forEach((tileRow,i) => {
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tileRow.forEach((tile,j)=>{
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// Get the tile state index.
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// Skip state zero tiles (i.e. white tiles)
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if (tile !== 0) {
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// Set the tile colour, defaulting to grey if it is not set.
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ctx.fillStyle = tileStateColors[tile] || '#CCCCCC';
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ctx.fillRect(i * tileSizeW + 1, j * tileSizeH +1, tileSizeW - 1, tileSizeH - 1);
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}
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})
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})
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// Draw the ant.
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var antX = langtonsAnt.x * tileSizeW,
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antY = langtonsAnt.y * tileSizeH;
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const antState = langtonsAnt.state;
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ctx.fillStyle = antStateColors[antState];
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// Tranform before we draw the ant, it makes it easier.
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//
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ctx.save();
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ctx.translate(antX + tileSizeW/2, antY+tileSizeH/2);
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ctx.rotate((langtonsAnt.direction / 180) * Math.PI);
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ctx.beginPath();
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ctx.moveTo(-tileSizeW/2, -tileSizeH/2);
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ctx.lineTo(tileSizeW/2, 0);
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ctx.lineTo(-tileSizeW/2, tileSizeH/2);
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ctx.fill();
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ctx.closePath();
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ctx.restore();
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}
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export default render;
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