2025-01-17 13:10:20 +01:00

30 lines
566 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Meteor1 : MonoBehaviour
{
public Rigidbody rigidbodyComponent;
public Vector3 RotationVector;
private void FixedUpdate()
{
this.transform.Rotate(RotationVector * Time.deltaTime);
if (this.transform.position.y < -20)
{
Destroy(this.gameObject);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Player")
{
Destroy(other.gameObject);
}
}
}