SAE11_2023/include/serpent.h

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#ifndef SERPENT_H
#define SERPENT_H
typedef struct {
int x, y;
} Segment;
typedef Segment* Serpent;
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void initialiserSerpent(Serpent serpent, int *longueur);
int gestionTouches(Serpent serpent, int *direction_x, int *direction_y);
int tuerSerpent(Serpent serpent, int longueur);
void mettreAJourSerpent(Serpent serpent, int *longueur, int *direction_x, int *direction_y);
void dessinerSerpent(Serpent serpent, int *longueur);
void attendreSerpent(unsigned long int microseconds);
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#endif /*SERPENT_H*/