2023-11-24 17:00:28 +01:00
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#include <stdio.h>
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2023-12-07 09:13:31 +01:00
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#include <stdlib.h>
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2023-11-24 17:00:28 +01:00
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#include <graph.h>
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2023-12-07 09:13:31 +01:00
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#include <time.h>
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2023-12-05 21:26:41 +01:00
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#include "../include/grille.h"
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#include "../include/serpent.h"
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#include "../include/pomme.h"
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2023-11-24 17:00:28 +01:00
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#include "../include/jeu.h"
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2023-12-07 09:13:31 +01:00
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#include "../include/menu.h"
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2023-11-24 17:00:28 +01:00
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2023-12-05 21:26:41 +01:00
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void lancer_jeu1(void) {
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Segment serpent[100];
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2023-12-07 09:13:31 +01:00
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int longueur = 10;
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2023-12-05 21:26:41 +01:00
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int direction_x = 1;
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int direction_y = 0;
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2023-12-07 09:13:31 +01:00
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int score = 0;
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char scoreStr[20];
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Pomme pomme;
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FermerGraphique();
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InitialiserGraphique();
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CreerFenetre(0, 0, 1200, 1000);
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initialiserSerpent(serpent, &longueur);
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dessinerGrille();
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pomme = creerPomme();
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dessinerPomme(pomme);
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while (1) {
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gestionDeplacements(serpent, &direction_x, &direction_y);
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mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
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if (serpent[0].x == pomme.x && serpent[0].y == pomme.y) {
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longueur++;
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score += 5;
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pomme = creerPomme();
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dessinerPomme(pomme);
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}
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if (tuerSerpent(serpent, longueur)) {
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int choixGameOver;
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afficherMenuGameOver();
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/* Attend le choix du joueur après le game over */
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choixGameOver = attendreChoixGameOver();
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}
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dessinerSerpent(serpent, &longueur);
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/* Efface l'ancien score */
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(178, 946, 200, 40);
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/* Convertit le score en chaîne de caractères */
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snprintf(scoreStr, sizeof(scoreStr), "%d", score);
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/* Affiche le nouveau score */
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(178, 976, scoreStr, 2);
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struct timespec delai = {0, 55000000}; /*50 000 000 nanosecondes (0.05 seconde)*/
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nanosleep(&delai, NULL);
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}
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}
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void lancer_jeu2(void) {
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2023-12-05 21:26:41 +01:00
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int i;
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2023-12-07 09:13:31 +01:00
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Segment serpent[100];
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int longueur = 10;
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int direction_x = 1;
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int direction_y = 0;
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int score = 0;
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char scoreStr[20];
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Pomme pommes[5];
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FermerGraphique();
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2023-12-05 21:26:41 +01:00
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InitialiserGraphique();
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CreerFenetre(0, 0, 1200, 1000);
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2023-12-07 09:13:31 +01:00
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initialiserSerpent(serpent, &longueur);
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dessinerGrille();
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for (i = 0; i < 5; i++) {
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pommes[i] = creerPomme();
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dessinerPomme(pommes[i]);
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}
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while (1) {
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gestionDeplacements(serpent, &direction_x, &direction_y);
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mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
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for (i = 0; i < 5; i++) {
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if (serpent[0].x == pommes[i].x && serpent[0].y == pommes[i].y) {
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longueur++;
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score += 5;
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pommes[i] = creerPomme();
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dessinerPomme(pommes[i]);
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}
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}
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if (tuerSerpent(serpent, longueur)) {
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int choixGameOver;
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afficherMenuGameOver();
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/* Attend le choix du joueur après le game over */
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choixGameOver = attendreChoixGameOver();
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}
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dessinerSerpent(serpent, &longueur);
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/* Efface l'ancien score */
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(178, 946, 200, 40);
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/* Convertit le score en chaîne de caractères */
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snprintf(scoreStr, sizeof(scoreStr), "%d", score);
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/* Affiche le nouveau score */
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(178, 976, scoreStr, 2);
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struct timespec delai = {0, 55000000}; /*50 000 000 nanosecondes (0.05 seconde)*/
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nanosleep(&delai, NULL);
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}
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}
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void lancer_jeu3(void) {
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struct timespec delai = {0, 40000000}; /*40 000 000 nanosecondes (0.04 seconde)*/
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Segment serpent[100];
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int longueur = 10;
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int direction_x = 1;
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int direction_y = 0;
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int score = 0;
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char scoreStr[20];
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Pomme pomme;
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FermerGraphique();
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InitialiserGraphique();
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CreerFenetre(0, 0, 1200, 1000);
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2023-12-05 21:26:41 +01:00
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initialiserSerpent(serpent, &longueur);
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2023-12-07 09:13:31 +01:00
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dessinerGrille();
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2023-12-05 21:26:41 +01:00
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2023-12-07 09:13:31 +01:00
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pomme = creerPomme();
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dessinerPomme(pomme);
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2023-12-05 21:26:41 +01:00
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while (1) {
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gestionDeplacements(serpent, &direction_x, &direction_y);
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mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
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if (serpent[0].x == pomme.x && serpent[0].y == pomme.y) {
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longueur++;
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2023-12-07 09:13:31 +01:00
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score += 5;
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pomme = creerPomme();
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2023-12-05 21:26:41 +01:00
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dessinerPomme(pomme);
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}
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2023-12-07 09:13:31 +01:00
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if (tuerSerpent(serpent, longueur)) {
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int choixGameOver;
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afficherMenuGameOver();
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/* Attend le choix du joueur après le game over */
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choixGameOver = attendreChoixGameOver();
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2023-12-05 21:26:41 +01:00
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}
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2023-12-07 09:13:31 +01:00
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dessinerSerpent(serpent, &longueur);
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/* Efface l'ancien score */
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(178, 946, 200, 40);
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/* Convertit le score en chaîne de caractères */
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snprintf(scoreStr, sizeof(scoreStr), "%d", score);
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/* Affiche le nouveau score */
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(178, 976, scoreStr, 2);
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/*Permet de gérer la vitesse du serpent*/
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nanosleep(&delai, NULL);
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}
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}
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void lancer_jeu4(void) {
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struct timespec delai = {0, 30000000}; /*40 000 000 nanosecondes (0.04 seconde)*/
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Segment serpent[100];
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int longueur = 10;
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int direction_x = 1;
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int direction_y = 0;
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int score = 0;
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char scoreStr[20];
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Pomme pomme;
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FermerGraphique();
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InitialiserGraphique();
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CreerFenetre(0, 0, 1200, 1000);
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initialiserSerpent(serpent, &longueur);
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dessinerGrille();
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pomme = creerPomme();
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dessinerPomme(pomme);
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while (1) {
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gestionDeplacements(serpent, &direction_x, &direction_y);
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mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
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if (serpent[0].x == pomme.x && serpent[0].y == pomme.y) {
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longueur++;
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score += 5;
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pomme = creerPomme();
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dessinerPomme(pomme);
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}
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if (tuerSerpent(serpent, longueur)) {
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int choixGameOver;
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afficherMenuGameOver();
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/* Attend le choix du joueur après le game over */
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choixGameOver = attendreChoixGameOver();
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}
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dessinerSerpent(serpent, &longueur);
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/* Efface l'ancien score */
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(178, 946, 200, 40);
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/* Convertit le score en chaîne de caractères */
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snprintf(scoreStr, sizeof(scoreStr), "%d", score);
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/* Affiche le nouveau score */
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(178, 976, scoreStr, 2);
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/*Permet de gérer la vitesse du serpent*/
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nanosleep(&delai, NULL);
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2023-12-05 21:26:41 +01:00
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}
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}
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