Changement du nom de la fonction gestionDeplacement en gestionTouches (elle gère les touches et pas uniquement les déplacements)
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@ -7,7 +7,7 @@ typedef struct {
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typedef Segment* Serpent;
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typedef Segment* Serpent;
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void initialiserSerpent(Serpent serpent, int *longueur);
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void initialiserSerpent(Serpent serpent, int *longueur);
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int gestionDeplacements(Serpent serpent, int *direction_x, int *direction_y);
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int gestionTouches(Serpent serpent, int *direction_x, int *direction_y);
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int tuerSerpent(Serpent serpent, int longueur);
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int tuerSerpent(Serpent serpent, int longueur);
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void mettreAJourSerpent(Serpent serpent, int *longueur, int *direction_x, int *direction_y);
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void mettreAJourSerpent(Serpent serpent, int *longueur, int *direction_x, int *direction_y);
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void dessinerSerpent(Serpent serpent, int *longueur,int id_tete);
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void dessinerSerpent(Serpent serpent, int *longueur,int id_tete);
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@ -53,7 +53,7 @@ void jouer(int nbPommes, unsigned long int vitesse,int acceleration) { /*fa
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}
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}
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while (1) {
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while (1) {
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esc = gestionDeplacements(serpent, &direction_x, &direction_y);
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esc = gestionTouches(serpent, &direction_x, &direction_y);
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if (esc == 1) {
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if (esc == 1) {
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return;
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return;
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}
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}
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@ -20,7 +20,7 @@ void initialiserSerpent(Serpent serpent, int *longueur) {
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*longueur = 10;
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*longueur = 10;
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}
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}
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int gestionDeplacements(Serpent serpent, int *direction_x, int *direction_y) {
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int gestionTouches(Serpent serpent, int *direction_x, int *direction_y) {
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int touche;
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int touche;
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if (ToucheEnAttente()) {
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if (ToucheEnAttente()) {
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touche = Touche();
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touche = Touche();
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