Ajout quitter quand perdu
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c5b8ea1870
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95
main.c
95
main.c
@ -10,8 +10,17 @@
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#define DELTA 100000L
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#define DELTA2 1000000L
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void FinJeu(PIXELS* serpent,PIXELS* pastilles,PIXELS* obstacle)
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{
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free(serpent);
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free(pastilles);
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free(obstacle);
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FermerGraphique();
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}
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int main()
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{
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/* Déclarations des variables */
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unsigned char pause = 0;
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unsigned long score = 0;
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unsigned long suivant;
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@ -24,9 +33,12 @@ int main()
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int valeur_retourne = 0;
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unsigned char perdu = 0;
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/* Tailles des tableaux dynamiques */
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size_t longueur_serpent = 10;
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size_t longueur_pastilles = PASTILLES;
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size_t longueur_obstacle = OBSTACLE;
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/* Allocation dynamique des tableaux */
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PIXELS *serpent = (PIXELS *)malloc(longueur_serpent * sizeof(PIXELS));
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PIXELS *pastilles = (PIXELS *)malloc(longueur_pastilles * sizeof(PIXELS));
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PIXELS *obstacle = (PIXELS *)malloc(longueur_obstacle * sizeof(PIXELS));
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@ -35,6 +47,8 @@ int main()
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int direction = 0;
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int direction_davant = 0;
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/* Vérification des allocations mémoire */
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if(serpent == NULL) {
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fprintf(stderr, "Erreur d'allocation de mémoire.\n");
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return EXIT_FAILURE;
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@ -48,7 +62,7 @@ int main()
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return EXIT_FAILURE;
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}
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/* Initialisations */
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InitialiserGraphique();
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CreerFenetre(10,10,W_WINDOW,H_WINDOW); /* Peut être changer cette ligne avec la fonction Maxx et Maxy fournie dans graph.h ??*/
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ChoisirTitreFenetre("SNAKE SAE11 IN C");
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@ -57,6 +71,7 @@ int main()
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{
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if(perdu == 1)
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{
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/* Affichage de l'écran de fin de partie */
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PerduGUI();
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if (ToucheEnAttente() == 1)
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{
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@ -65,11 +80,15 @@ int main()
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case XK_Return:
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perdu = 0;
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break;
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case XK_Escape:
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FinJeu(serpent,pastilles,obstacle);
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return EXIT_SUCCESS;
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}
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}
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}
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else
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{
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/* Affichage du menu principal */
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Menu();
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if (ToucheEnAttente() == 1)
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{
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@ -87,10 +106,7 @@ int main()
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DessinerScene(pastilles,serpent,obstacle,longueur_serpent,longueur_pastilles,longueur_obstacle);
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break;
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case XK_Escape:
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free(serpent);
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free(pastilles);
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free(obstacle);
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FermerGraphique();
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FinJeu(serpent,pastilles,obstacle);
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return EXIT_SUCCESS;
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}
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}
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@ -98,69 +114,17 @@ int main()
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while(game_on) /* Lancement du cycle pour les Inputs et le Jeu*/
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{
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if (ToucheEnAttente() == 1)
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if(Touches(&direction,&direction_davant,&pause))
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{
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switch (Touche())
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{
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case XK_Up:
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direction = 1;
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if(direction_davant == 3 && direction == 1)
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{
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direction = direction_davant;
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}
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break;
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case XK_Down:
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direction = 3;
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if(direction_davant == 1 && direction == 3)
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{
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direction = direction_davant; /* Changements de direction du serpent*/
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}
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break;
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case XK_Left:
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direction = 0;
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if(direction_davant == 2 && direction == 0)
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{
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direction = direction_davant;
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}
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break;
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case XK_Right:
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direction = 2;
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if(direction_davant == 0 && direction == 2)
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{
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direction = direction_davant;
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}
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break;
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case XK_space:
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if(pause ==0)
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{
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pause=1;
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break;
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}
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pause=0;
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break;
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FinJeu(serpent,pastilles,obstacle);
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return EXIT_SUCCESS;
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}
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case XK_Escape:
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if(pause == 1)
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{
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free(serpent);
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free(pastilles);
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free(obstacle);
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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break;
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}
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if(pause==1)
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{
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Pause();
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}
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}
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else
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{ if(pause==0)
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else if(pause==0)
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{
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if (Microsecondes()>suivant2)
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@ -195,10 +159,7 @@ int main()
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}
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}
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}
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}
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free(serpent);
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free(pastilles);
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free(obstacle);
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FermerGraphique();
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FinJeu(serpent,pastilles,obstacle);
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return EXIT_SUCCESS;
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}
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