Ajout Grille + Swing UI Grille Sudoku

This commit is contained in:
Vincent 2024-04-28 01:40:14 +02:00
commit a13d298097
6 changed files with 240 additions and 0 deletions

21
Cell.java Normal file

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public class Cell {
private int value;
public Cell() {
this.value = 0;
}
// Constructeur prenant une valeur comme argument
public Cell(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
}
}

30
Grid.java Normal file

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public class Grid {
private Cell[][] cells;
public Grid() {
cells = new Cell[9][9];
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
cells[i][j] = new Cell();
}
}
}
public Grid(Grid grid) {
cells = new Cell[9][9];
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
cells[i][j] = new Cell(grid.cells[i][j].getValue());
}
}
}
public Cell getCell(int ligne, int col) {
return cells[ligne][col];
}
}

35
Makefile Normal file

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# List of Java source files
SRCS := Cell.java Grid.java Sudoku.java SudokuButtonListener.java SudokuUI.java
# Directory to store compiled class files
BUILD_DIR := build
# Java compiler
JAVAC := javac
# Java interpreter
JAVA := java
# Main class to run
MAIN_CLASS := Sudoku
# Default target
.PHONY: all
all: compile
# Create the build directory
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
# Compile Java source files
.PHONY: compile
compile: $(addprefix $(BUILD_DIR)/, $(SRCS:.java=.class))
# Rule to compile Java source files
$(BUILD_DIR)/%.class: %.java | $(BUILD_DIR)
$(JAVAC) -d $(BUILD_DIR) $
# Clean up compiled class files
.PHONY: clean
clean:
rm -rf $(BUILD_DIR)

28
Sudoku.java Normal file

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public class Sudoku {
private Grid grid;
public Sudoku() {
this.grid = new Grid(); //grille de base
}
public Grid getGrid() {
return grid;
}
public static void main(String[] args) {
Sudoku sudoku = new Sudoku();
sudoku.printGrid(); // Afficher la grille
new SudokuUI(sudoku);
}
public void printGrid() {
for (int row = 0; row < 9; row++) {
for (int col = 0; col < 9; col++) {
int value = grid.getCell(row, col).getValue();
System.out.print(value + " ");
}
System.out.println();
}
}
}

77
SudokuButtonListener.java Normal file

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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class SudokuButtonListener implements ActionListener {
private int row;
private int col;
private Sudoku sudoku;
private JButton[][] buttons;
public SudokuButtonListener(int row, int col, Sudoku sudoku, JButton[][] buttons) {
this.row = row;
this.col = col;
this.sudoku = sudoku;
this.buttons = buttons;
}
@Override
public void actionPerformed(ActionEvent e) {
String input = JOptionPane.showInputDialog("Enter a number:");
if (input != null && input.length() > 0) {
try {
int num = Integer.parseInt(input);
sudoku.getGrid().getCell(row, col).setValue(num);
if (num == 0) {
buttons[row][col].setText(""); // Empty cell if the number is 0
} else {
buttons[row][col].setText(String.valueOf(num));
}
if (!isValidMove(num, row, col)) {
buttons[row][col].setForeground(Color.RED); // Set text color to red for invalid move
} else {
buttons[row][col].setForeground(Color.BLACK); // Reset text color
}
} catch (NumberFormatException ex) {
JOptionPane.showMessageDialog(null, "Please enter a valid number.");
}
}
}
private boolean isValidMove(int num, int row, int col) {
return isValidRow(num, row) && isValidCol(num, col) && isValidBox(num, row - row % 3, col - col % 3);
}
private boolean isValidRow(int num, int row) {
for (int i = 0; i < 9; i++) {
if (sudoku.getGrid().getCell(row, i).getValue() == num && i != col) {
return false;
}
}
return true;
}
private boolean isValidCol(int num, int col) {
for (int i = 0; i < 9; i++) {
if (sudoku.getGrid().getCell(i, col).getValue() == num && i != row) {
return false;
}
}
return true;
}
private boolean isValidBox(int num, int boxStartRow, int boxStartCol) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
int row = i + boxStartRow;
int col = j + boxStartCol;
if (sudoku.getGrid().getCell(row, col).getValue() == num && (row != this.row || col != this.col)) {
return false;
}
}
}
return true;
}
}

49
SudokuUI.java Normal file

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import javax.swing.*;
import java.awt.*;
public class SudokuUI extends JFrame {
private Sudoku sudoku;
private JButton[][] buttons;
public SudokuUI(Sudoku sudoku) {
this.sudoku = sudoku;
this.buttons = new JButton[9][9];
setTitle("Sudoku");
setDefaultCloseOperation(EXIT_ON_CLOSE);
JPanel gridPanel = new JPanel(new GridLayout(9, 9));
gridPanel.setBackground(Color.WHITE);
gridPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
// Boutons de la grille
createGridButtons(gridPanel);
int preferredSize = 50 * 9; // 50 est la taille approximative d'un bouton
gridPanel.setPreferredSize(new Dimension(preferredSize, preferredSize));
add(gridPanel);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void createGridButtons(JPanel gridPanel) { // Création sudoku
Grid grid = sudoku.getGrid();
for (int row = 0; row < 9; row++) {
for (int col = 0; col < 9; col++) {
JButton button = new JButton();
button.setFont(new Font("Arial", Font.BOLD, 24));
button.setContentAreaFilled(false);
button.setBorder(BorderFactory.createLineBorder(Color.BLACK));
button.addActionListener(new SudokuButtonListener(row, col, sudoku, buttons));
gridPanel.add(button);
buttons[row][col] = button;
// Mettez à jour le texte des boutons avec les valeurs de la grille Sudoku
int value = grid.getCell(row, col).getValue();
buttons[row][col].setText(value == 0 ? "" : String.valueOf(value));
}
}
}
}