décomposition en MVC
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src/main
10
src/main/Main.java
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10
src/main/Main.java
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package main;
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import javax.swing.SwingUtilities;
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import view.GameView;
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public class Main {
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> new GameView());
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}
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}
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98
src/main/java/controller/GameController.java
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98
src/main/java/controller/GameController.java
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package controller;
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import model.Tile;
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import view.HexagonTile;
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import view.GameView;
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import java.awt.*;
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import java.util.Map;
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import java.util.Set;
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import javax.swing.JPanel;
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public class GameController {
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private Map<Point, HexagonTile> hexagonMap;
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private Set<Point> availablePositions;
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private Tile nextTile;
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private HexagonTile nextTilePreview;
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private JPanel gridPanel;
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public GameController(Map<Point, HexagonTile> hexagonMap, Set<Point> availablePositions, JPanel gridPanel, Tile nextTile, HexagonTile nextTilePreview) {
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this.hexagonMap = hexagonMap;
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this.availablePositions = availablePositions;
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this.gridPanel = gridPanel;
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this.nextTile = nextTile;
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this.nextTilePreview = nextTilePreview;
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}
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public void placeInitialTile(Point position) {
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addHexagonTile(position, gridPanel, 50);
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availablePositions.remove(position);
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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public void placeTile(Point position) {
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if (availablePositions.contains(position)) {
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HexagonTile hexTile = hexagonMap.get(position);
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if (hexTile != null && !hexTile.isFilled()) {
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// Placer la tuile actuelle
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hexTile.setTile(nextTile);
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// Générer une nouvelle tuile et mettre à jour la prévisualisation
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nextTile = generateRandomTile();
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nextTilePreview.setTile(nextTile);
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updateAdjacentPositions(position);
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}
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}
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}
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private void addHexagonTile(Point position, JPanel panel, int hexSize) {
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int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
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int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
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if (position.x % 2 != 0) {
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yOffset += (int) (Math.sqrt(3) * hexSize / 2);
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}
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HexagonTile hexTile = new HexagonTile(position);
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hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
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hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions));
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hexagonMap.put(position, hexTile);
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panel.add(hexTile);
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panel.revalidate();
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panel.repaint();
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}
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private void updateAdjacentPositions(Point position) {
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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private Point[] getAdjacentPositions(Point position) {
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return new Point[]{
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new Point(position.x + 1, position.y),
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new Point(position.x - 1, position.y),
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new Point(position.x, position.y + 1),
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new Point(position.x, position.y - 1),
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new Point(position.x + 1, position.y - 1),
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new Point(position.x - 1, position.y + 1)
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};
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}
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private Tile generateRandomTile() {
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return new Tile();
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}
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}
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@ -1,7 +1,6 @@
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package controller;
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import view.HexagonTile;
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import view.GameView;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.Point;
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@ -10,12 +9,12 @@ import java.util.Set;
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public class HexagonMouseListener extends MouseAdapter {
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private final HexagonTile hexTile;
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private final GameView gameView;
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private final GameController gameController; // Utilise maintenant GameController
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private final Set<Point> availablePositions;
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public HexagonMouseListener(HexagonTile hexTile, GameView gameView, Set<Point> availablePositions) {
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public HexagonMouseListener(HexagonTile hexTile, GameController gameController, Set<Point> availablePositions) {
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this.hexTile = hexTile;
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this.gameView = gameView;
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this.gameController = gameController;
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this.availablePositions = availablePositions;
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}
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@ -23,7 +22,7 @@ public class HexagonMouseListener extends MouseAdapter {
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public void mouseClicked(MouseEvent e) {
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Point position = hexTile.getPosition();
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if (availablePositions.contains(position)) {
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gameView.placeTile(position);
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gameController.placeTile(position); // Appelle la méthode placeTile du contrôleur
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}
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}
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}
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@ -1,7 +1,7 @@
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package view;
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import controller.GameController;
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import model.Tile;
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import controller.HexagonMouseListener;
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import javax.swing.*;
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import java.awt.*;
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@ -18,6 +18,7 @@ public class GameView extends JFrame {
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private Tile nextTile;
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private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
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private int tileCount;
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private GameController gameController;
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public GameView() {
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this.hexagonMap = new HashMap<>();
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@ -41,9 +42,12 @@ public class GameView extends JFrame {
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JPanel controlPanel = createControlPanel();
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add(controlPanel, BorderLayout.EAST);
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// Initialiser le contrôleur
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gameController = new GameController(hexagonMap, availablePositions, gridPanel, nextTile, nextTilePreview);
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// Placer la première tuile au centre
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Point initialPosition = new Point(0, 0);
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placeInitialTile(initialPosition);
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gameController.placeInitialTile(initialPosition);
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centerScrollOnPosition(initialPosition, scrollPane);
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pack();
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@ -51,83 +55,10 @@ public class GameView extends JFrame {
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setVisible(true);
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}
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private void placeInitialTile(Point position) {
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addHexagonTile(position, gridPanel, 50);
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availablePositions.remove(position);
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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private JPanel createHexagonGrid() {
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return new HexagonGridPanel();
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}
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// Ajouter un hexagone à une position donnée
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private void addHexagonTile(Point position, JPanel panel, int hexSize) {
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int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
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int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
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// Décaler les colonnes impaires verticalement
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if (position.x % 2 != 0) {
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yOffset += (int) (Math.sqrt(3) * hexSize / 2);
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}
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HexagonTile hexTile = new HexagonTile(position);
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hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
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// Utiliser la classe HexagonMouseListener à la place de la classe anonyme
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hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions));
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hexagonMap.put(position, hexTile);
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panel.add(hexTile);
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panel.revalidate();
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panel.repaint();
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}
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// Placer une tuile à la position spécifiée
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public void placeTile(Point position) {
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if (availablePositions.contains(position)) {
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HexagonTile hexTile = hexagonMap.get(position);
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if (hexTile != null && !hexTile.isFilled()) {
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// Placer la tuile actuelle
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hexTile.setTile(nextTile);
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tileCount++;
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// Générer une nouvelle tuile et mettre à jour la prévisualisation
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nextTile = generateRandomTile();
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nextTilePreview.setTile(nextTile);
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updateAdjacentPositions(position);
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}
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}
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}
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private void updateAdjacentPositions(Point position) {
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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private Point[] getAdjacentPositions(Point position) {
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return new Point[]{
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new Point(position.x + 1, position.y),
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new Point(position.x - 1, position.y),
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new Point(position.x, position.y + 1),
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new Point(position.x, position.y - 1),
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new Point(position.x + 1, position.y - 1),
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new Point(position.x - 1, position.y + 1)
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};
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}
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private Tile generateRandomTile() {
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return new Tile();
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}
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@ -153,8 +84,4 @@ public class GameView extends JFrame {
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return panel;
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}
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> new GameView());
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}
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}
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package view;
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import model.Tile;
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import model.TerrainType; // Ajout de l'import pour TerrainType
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import model.TerrainType;
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import javax.swing.*;
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import java.awt.*;
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package view;
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import model.Tile;
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import model.TerrainType; // Ajout de l'import pour TerrainType
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import model.TerrainType;
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import javax.swing.*;
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import java.awt.*;
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@ -13,7 +13,7 @@ public class TileView extends JPanel {
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public TileView(Tile tile) {
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this.tile = tile;
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setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
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setPreferredSize(new Dimension(100, 100));
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}
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@Override
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