décomposition en MVC

This commit is contained in:
Vincent TEISSIER 2024-10-24 20:18:06 +02:00
parent dfa6ce6558
commit 1ab7935963
6 changed files with 121 additions and 87 deletions

10
src/main/Main.java Normal file

@ -0,0 +1,10 @@
package main;
import javax.swing.SwingUtilities;
import view.GameView;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new GameView());
}
}

@ -0,0 +1,98 @@
package controller;
import model.Tile;
import view.HexagonTile;
import view.GameView;
import java.awt.*;
import java.util.Map;
import java.util.Set;
import javax.swing.JPanel;
public class GameController {
private Map<Point, HexagonTile> hexagonMap;
private Set<Point> availablePositions;
private Tile nextTile;
private HexagonTile nextTilePreview;
private JPanel gridPanel;
public GameController(Map<Point, HexagonTile> hexagonMap, Set<Point> availablePositions, JPanel gridPanel, Tile nextTile, HexagonTile nextTilePreview) {
this.hexagonMap = hexagonMap;
this.availablePositions = availablePositions;
this.gridPanel = gridPanel;
this.nextTile = nextTile;
this.nextTilePreview = nextTilePreview;
}
public void placeInitialTile(Point position) {
addHexagonTile(position, gridPanel, 50);
availablePositions.remove(position);
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
public void placeTile(Point position) {
if (availablePositions.contains(position)) {
HexagonTile hexTile = hexagonMap.get(position);
if (hexTile != null && !hexTile.isFilled()) {
// Placer la tuile actuelle
hexTile.setTile(nextTile);
// Générer une nouvelle tuile et mettre à jour la prévisualisation
nextTile = generateRandomTile();
nextTilePreview.setTile(nextTile);
updateAdjacentPositions(position);
}
}
}
private void addHexagonTile(Point position, JPanel panel, int hexSize) {
int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
if (position.x % 2 != 0) {
yOffset += (int) (Math.sqrt(3) * hexSize / 2);
}
HexagonTile hexTile = new HexagonTile(position);
hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions));
hexagonMap.put(position, hexTile);
panel.add(hexTile);
panel.revalidate();
panel.repaint();
}
private void updateAdjacentPositions(Point position) {
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
private Point[] getAdjacentPositions(Point position) {
return new Point[]{
new Point(position.x + 1, position.y),
new Point(position.x - 1, position.y),
new Point(position.x, position.y + 1),
new Point(position.x, position.y - 1),
new Point(position.x + 1, position.y - 1),
new Point(position.x - 1, position.y + 1)
};
}
private Tile generateRandomTile() {
return new Tile();
}
}

@ -1,7 +1,6 @@
package controller;
import view.HexagonTile;
import view.GameView;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.Point;
@ -10,12 +9,12 @@ import java.util.Set;
public class HexagonMouseListener extends MouseAdapter {
private final HexagonTile hexTile;
private final GameView gameView;
private final GameController gameController; // Utilise maintenant GameController
private final Set<Point> availablePositions;
public HexagonMouseListener(HexagonTile hexTile, GameView gameView, Set<Point> availablePositions) {
public HexagonMouseListener(HexagonTile hexTile, GameController gameController, Set<Point> availablePositions) {
this.hexTile = hexTile;
this.gameView = gameView;
this.gameController = gameController;
this.availablePositions = availablePositions;
}
@ -23,7 +22,7 @@ public class HexagonMouseListener extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
Point position = hexTile.getPosition();
if (availablePositions.contains(position)) {
gameView.placeTile(position);
gameController.placeTile(position); // Appelle la méthode placeTile du contrôleur
}
}
}

@ -1,7 +1,7 @@
package view;
import controller.GameController;
import model.Tile;
import controller.HexagonMouseListener;
import javax.swing.*;
import java.awt.*;
@ -18,6 +18,7 @@ public class GameView extends JFrame {
private Tile nextTile;
private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
private int tileCount;
private GameController gameController;
public GameView() {
this.hexagonMap = new HashMap<>();
@ -41,9 +42,12 @@ public class GameView extends JFrame {
JPanel controlPanel = createControlPanel();
add(controlPanel, BorderLayout.EAST);
// Initialiser le contrôleur
gameController = new GameController(hexagonMap, availablePositions, gridPanel, nextTile, nextTilePreview);
// Placer la première tuile au centre
Point initialPosition = new Point(0, 0);
placeInitialTile(initialPosition);
gameController.placeInitialTile(initialPosition);
centerScrollOnPosition(initialPosition, scrollPane);
pack();
@ -51,83 +55,10 @@ public class GameView extends JFrame {
setVisible(true);
}
private void placeInitialTile(Point position) {
addHexagonTile(position, gridPanel, 50);
availablePositions.remove(position);
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
private JPanel createHexagonGrid() {
return new HexagonGridPanel();
}
// Ajouter un hexagone à une position donnée
private void addHexagonTile(Point position, JPanel panel, int hexSize) {
int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
// Décaler les colonnes impaires verticalement
if (position.x % 2 != 0) {
yOffset += (int) (Math.sqrt(3) * hexSize / 2);
}
HexagonTile hexTile = new HexagonTile(position);
hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
// Utiliser la classe HexagonMouseListener à la place de la classe anonyme
hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions));
hexagonMap.put(position, hexTile);
panel.add(hexTile);
panel.revalidate();
panel.repaint();
}
// Placer une tuile à la position spécifiée
public void placeTile(Point position) {
if (availablePositions.contains(position)) {
HexagonTile hexTile = hexagonMap.get(position);
if (hexTile != null && !hexTile.isFilled()) {
// Placer la tuile actuelle
hexTile.setTile(nextTile);
tileCount++;
// Générer une nouvelle tuile et mettre à jour la prévisualisation
nextTile = generateRandomTile();
nextTilePreview.setTile(nextTile);
updateAdjacentPositions(position);
}
}
}
private void updateAdjacentPositions(Point position) {
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
private Point[] getAdjacentPositions(Point position) {
return new Point[]{
new Point(position.x + 1, position.y),
new Point(position.x - 1, position.y),
new Point(position.x, position.y + 1),
new Point(position.x, position.y - 1),
new Point(position.x + 1, position.y - 1),
new Point(position.x - 1, position.y + 1)
};
}
private Tile generateRandomTile() {
return new Tile();
}
@ -153,8 +84,4 @@ public class GameView extends JFrame {
return panel;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new GameView());
}
}

@ -1,7 +1,7 @@
package view;
import model.Tile;
import model.TerrainType; // Ajout de l'import pour TerrainType
import model.TerrainType;
import javax.swing.*;
import java.awt.*;

@ -1,7 +1,7 @@
package view;
import model.Tile;
import model.TerrainType; // Ajout de l'import pour TerrainType
import model.TerrainType;
import javax.swing.*;
import java.awt.*;
@ -13,7 +13,7 @@ public class TileView extends JPanel {
public TileView(Tile tile) {
this.tile = tile;
setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
setPreferredSize(new Dimension(100, 100));
}
@Override