décomposition en MVC
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src/main/java/controller/CameraController.java
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52
src/main/java/controller/CameraController.java
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package controller;
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import javax.swing.*;
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import java.awt.*;
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public class CameraController {
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private Point mouseDragStart = null; // Stocke la position de départ du clic droit
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private Point viewOffset = new Point(0, 0); // Stocke le décalage actuel de la vue
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private JPanel gridPanel;
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private GameContext context; // Ajout de GameContext
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public CameraController(JPanel gridPanel, GameContext context) {
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this.gridPanel = gridPanel;
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this.context = context; // Initialisation du contexte
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setupMouseDragToMove();
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}
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public Point getViewOffset() {
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return viewOffset;
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}
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public void updateViewOffset(int deltaX, int deltaY) {
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viewOffset.translate(deltaX, deltaY); // Mettre à jour le décalage de la vue
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gridPanel.setLocation(viewOffset); // Déplacer le panneau en fonction du décalage
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}
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private void setupMouseDragToMove() {
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// Utilisation de GameContext dans les gestionnaires de la souris
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MousePressHandler mousePressHandler = new MousePressHandler(this, context);
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MouseDragHandler mouseDragHandler = new MouseDragHandler(this, context);
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gridPanel.addMouseListener(mousePressHandler);
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gridPanel.addMouseMotionListener(mouseDragHandler);
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}
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public void setMouseDragStart(Point point) {
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this.mouseDragStart = point;
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}
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public Point getMouseDragStart() {
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return mouseDragStart;
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}
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public void resetMouseDragStart() {
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this.mouseDragStart = null;
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}
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public JPanel getGridPanel() {
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return gridPanel;
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}
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}
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21
src/main/java/controller/GameContext.java
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21
src/main/java/controller/GameContext.java
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package controller;
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import view.HexagonTile;
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import java.awt.*;
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import java.util.Map;
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import java.util.Set;
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public class GameContext {
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public Map<Point, HexagonTile> hexagonMap;
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public GameController gameController;
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public Set<Point> availablePositions;
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public CameraController cameraController;
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public GameContext(Map<Point, HexagonTile> hexagonMap, GameController gameController,
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Set<Point> availablePositions, CameraController cameraController) {
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this.hexagonMap = hexagonMap;
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this.gameController = gameController;
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this.availablePositions = availablePositions;
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this.cameraController = cameraController;
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}
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}
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@ -2,7 +2,6 @@ package controller;
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import model.Tile;
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import view.HexagonTile;
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import view.GameView;
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import java.awt.*;
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import java.util.Map;
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@ -24,62 +23,78 @@ public class GameController {
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this.nextTilePreview = nextTilePreview;
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}
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public void placeInitialTile(Point position) {
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addHexagonTile(position, gridPanel, 50);
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public void placeInitialTile(Point position, CameraController cameraController) {
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addHexagonTile(position, gridPanel, 50, cameraController); // Utilise CameraController
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availablePositions.remove(position);
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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addHexagonTile(adj, gridPanel, 50, cameraController); // Utilise CameraController
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}
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}
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}
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public void placeTile(Point position) {
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public void placeTile(Point position, CameraController cameraController) {
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if (availablePositions.contains(position)) {
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HexagonTile hexTile = hexagonMap.get(position);
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if (hexTile != null && !hexTile.isFilled()) {
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// Placer la tuile actuelle
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hexTile.setTile(nextTile);
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hexTile.setTile(nextTile); // Placer la tuile
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gridPanel.revalidate(); // Forcer le rafraîchissement de l'interface graphique
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gridPanel.repaint();
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// Générer une nouvelle tuile et mettre à jour la prévisualisation
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nextTile = generateRandomTile();
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nextTilePreview.setTile(nextTile);
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updateAdjacentPositions(position);
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// Mettre à jour les positions adjacentes
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updateAdjacentPositions(position, cameraController);
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// Supprimer la position de la liste des positions disponibles
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availablePositions.remove(position);
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}
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}
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}
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private void addHexagonTile(Point position, JPanel panel, int hexSize) {
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int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
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int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
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public void addHexagonTile(Point position, JPanel panel, int hexSize, CameraController cameraController) {
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int xOffset = position.x * (int) (hexSize * 3 / 2);
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int yOffset = position.y * (int) (Math.sqrt(3) * hexSize);
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Point viewOffset = cameraController.getViewOffset();
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xOffset += viewOffset.x;
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yOffset += viewOffset.y;
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if (position.x % 2 != 0) {
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yOffset += (int) (Math.sqrt(3) * hexSize / 2);
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}
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HexagonTile hexTile = new HexagonTile(position);
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hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
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hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions));
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// Ajout de l'écouteur pour gérer le clic sur l'hexagone
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hexTile.addMouseListener(new HexagonMouseListener(hexTile, this, availablePositions, cameraController));
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hexagonMap.put(position, hexTile);
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panel.add(hexTile);
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panel.revalidate();
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panel.repaint();
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}
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private void updateAdjacentPositions(Point position) {
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private void updateAdjacentPositions(Point position, CameraController cameraController) {
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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addHexagonTile(adj, gridPanel, 50, cameraController); // Utilise les nouvelles positions logiques
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}
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}
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}
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private Point[] getAdjacentPositions(Point position) {
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return new Point[]{
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@ -9,20 +9,28 @@ import java.util.Set;
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public class HexagonMouseListener extends MouseAdapter {
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private final HexagonTile hexTile;
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private final GameController gameController; // Utilise maintenant GameController
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private final GameController gameController;
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private final Set<Point> availablePositions;
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private final CameraController cameraController; // Ajouter CameraController
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public HexagonMouseListener(HexagonTile hexTile, GameController gameController, Set<Point> availablePositions) {
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public HexagonMouseListener(HexagonTile hexTile, GameController gameController, Set<Point> availablePositions, CameraController cameraController) {
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this.hexTile = hexTile;
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this.gameController = gameController;
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this.availablePositions = availablePositions;
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this.cameraController = cameraController; // Initialiser CameraController
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}
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@Override
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public void mouseClicked(MouseEvent e) {
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Point position = hexTile.getPosition();
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if (availablePositions.contains(position)) {
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gameController.placeTile(position); // Appelle la méthode placeTile du contrôleur
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System.out.println("Hexagone cliqué à la position : " + position);
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gameController.placeTile(position, cameraController); // Appelle la méthode pour placer une tuile
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} else {
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System.out.println("Position non disponible pour le placement");
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}
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}
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}
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80
src/main/java/controller/MouseDragHandler.java
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80
src/main/java/controller/MouseDragHandler.java
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package controller;
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import view.HexagonTile;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class MouseDragHandler extends MouseAdapter {
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private CameraController controller;
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private GameContext context; // Utiliser GameContext pour regrouper les données
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public MouseDragHandler(CameraController controller, GameContext context) {
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this.controller = controller;
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this.context = context;
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}
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@Override
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public void mouseDragged(MouseEvent e) {
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if (controller.getMouseDragStart() != null && SwingUtilities.isRightMouseButton(e)) {
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Point current = e.getPoint();
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int deltaX = current.x - controller.getMouseDragStart().x;
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int deltaY = current.y - controller.getMouseDragStart().y;
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// Déplacer uniquement les coordonnées visuelles, pas les coordonnées logiques
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for (HexagonTile hexTile : context.hexagonMap.values()) {
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Point currentPos = hexTile.getLocation();
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hexTile.setLocation(currentPos.x + deltaX, currentPos.y + deltaY);
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}
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// Mettre à jour la position initiale pour le prochain déplacement
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controller.setMouseDragStart(current);
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// Rafraîchir la vue
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controller.getGridPanel().revalidate();
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controller.getGridPanel().repaint();
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}
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}
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@Override
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public void mouseReleased(MouseEvent e) {
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if (SwingUtilities.isRightMouseButton(e)) {
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// Recalculer les positions logiques lorsque la souris est relâchée
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Map<Point, HexagonTile> newHexagonMap = new HashMap<>();
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for (Map.Entry<Point, HexagonTile> entry : context.hexagonMap.entrySet()) {
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HexagonTile hexTile = entry.getValue();
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Point newLogicalPosition = calculateNewLogicalPosition(hexTile.getLocation());
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// Mettre à jour les écouteurs de la souris
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hexTile.removeMouseListener(hexTile.getMouseListeners()[0]); // Supprimer l'ancien écouteur
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hexTile.addMouseListener(new HexagonMouseListener(hexTile, context.gameController, context.availablePositions, context.cameraController));
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// Ajouter la nouvelle position logique dans la nouvelle carte
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newHexagonMap.put(newLogicalPosition, hexTile);
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}
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// Remplacer la carte hexagonMap avec la nouvelle carte
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context.hexagonMap.clear();
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context.hexagonMap.putAll(newHexagonMap);
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controller.resetMouseDragStart();
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}
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}
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private Point calculateNewLogicalPosition(Point visualPosition) {
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int logicalX = visualPosition.x / (int) (50 * 3 / 2); // Ajuste pour la largeur de l'hexagone
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int logicalY = visualPosition.y / (int) (Math.sqrt(3) * 50); // Ajuste pour la hauteur de l'hexagone
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if (logicalX % 2 != 0) {
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logicalY -= (int) (Math.sqrt(3) * 50 / 2); // Ajustement pour les colonnes impaires
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}
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return new Point(logicalX, logicalY);
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}
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}
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64
src/main/java/controller/MousePressHandler.java
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src/main/java/controller/MousePressHandler.java
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package controller;
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import view.HexagonTile;
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import java.awt.Point;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.HashMap;
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import java.util.Map;
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import javax.swing.SwingUtilities;
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public class MousePressHandler extends MouseAdapter {
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private CameraController controller;
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private GameContext context; // Ajout du GameContext
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public MousePressHandler(CameraController controller, GameContext context) {
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this.controller = controller;
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this.context = context; // Utilisation du contexte
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}
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@Override
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public void mousePressed(MouseEvent e) {
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if (SwingUtilities.isRightMouseButton(e)) {
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System.out.println("Clic droit détecté");
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controller.setMouseDragStart(e.getPoint());
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}
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}
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@Override
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public void mouseReleased(MouseEvent e) {
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if (SwingUtilities.isRightMouseButton(e)) {
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// Créer une nouvelle carte pour stocker les nouvelles positions logiques
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Map<Point, HexagonTile> newHexagonMap = new HashMap<>();
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for (Map.Entry<Point, HexagonTile> entry : context.hexagonMap.entrySet()) {
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HexagonTile hexTile = entry.getValue();
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Point newLogicalPosition = calculateNewLogicalPosition(hexTile.getLocation());
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// Ajouter la nouvelle position logique dans la nouvelle carte
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newHexagonMap.put(newLogicalPosition, hexTile);
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}
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// Remplacer l'ancienne carte après avoir terminé l'itération
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Map<Point, HexagonTile> oldHexagonMap = context.hexagonMap; // Sauvegarder l'ancienne référence
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context.hexagonMap = newHexagonMap; // Réassigner la nouvelle carte
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oldHexagonMap.clear(); // Vider l'ancienne carte (maintenant non utilisée)
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controller.resetMouseDragStart();
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}
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}
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private Point calculateNewLogicalPosition(Point visualPosition) {
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int logicalX = visualPosition.x / (int) (50 * 3 / 2);
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int logicalY = visualPosition.y / (int) (Math.sqrt(3) * 50);
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if (logicalX % 2 != 0) {
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logicalY -= (int) (Math.sqrt(3) * 50 / 2);
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}
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return new Point(logicalX, logicalY);
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}
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}
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