Début projet avec hexagones
This commit is contained in:
53
src/main/java/model/Tile.java
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53
src/main/java/model/Tile.java
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package model;
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import java.util.Random;
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public class Tile {
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public enum TerrainType {
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MER, CHAMP, PRE, FORET, MONTAGNE
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}
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private TerrainType[] terrains; // 4 terrains pour chaque quart de la tuile
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private static final Random random = new Random();
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public Tile() {
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this.terrains = new TerrainType[4];
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generateTerrains();
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}
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// Génère des terrains aléatoires pour les 4 parties
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private void generateTerrains() {
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for (int i = 0; i < 4; i++) {
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terrains[i] = generateRandomTerrain();
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}
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}
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// Génère un terrain aléatoire selon certaines probabilités
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private TerrainType generateRandomTerrain() {
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int rand = random.nextInt(100); // Pourcentage pour chaque terrain
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if (rand < 20) {
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return TerrainType.MER; // 20% MER
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} else if (rand < 40) {
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return TerrainType.CHAMP; // 20% CHAMP
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} else if (rand < 60) {
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return TerrainType.PRE; // 20% PRE
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} else if (rand < 80) {
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return TerrainType.FORET; // 20% FORET
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} else {
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return TerrainType.MONTAGNE; // 20% MONTAGNE
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}
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}
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public TerrainType getTerrain(int index) {
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if (index >= 0 && index < 4) {
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return terrains[index];
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}
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return null;
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}
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@Override
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public String toString() {
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return "Terrains : " + terrains[0] + ", " + terrains[1] + ", " + terrains[2] + ", " + terrains[3];
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}
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}
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172
src/main/java/view/GameView.java
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172
src/main/java/view/GameView.java
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package view;
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import model.Tile;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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public class GameView extends JFrame {
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private JPanel gridPanel;
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private Map<Point, HexagonTile> hexagonMap;
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private Set<Point> availablePositions;
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private Tile nextTile;
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private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
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private int tileCount;
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public GameView() {
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this.hexagonMap = new HashMap<>();
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this.availablePositions = new HashSet<>();
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this.tileCount = 0;
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setTitle("Jeu de Tuiles");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setLayout(new BorderLayout());
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// Générer la première tuile aléatoire
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nextTile = generateRandomTile();
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// Créer la grille d'hexagones à gauche
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gridPanel = createHexagonGrid();
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JScrollPane scrollPane = new JScrollPane(gridPanel);
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scrollPane.setPreferredSize(new Dimension(600, 600));
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add(scrollPane, BorderLayout.CENTER);
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// Créer le panneau de contrôle à droite
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JPanel controlPanel = createControlPanel();
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add(controlPanel, BorderLayout.EAST);
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// Placer la première tuile au centre
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Point initialPosition = new Point(0, 0);
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placeInitialTile(initialPosition);
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centerScrollOnPosition(initialPosition, scrollPane);
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pack();
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setLocationRelativeTo(null);
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setVisible(true);
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}
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private void placeInitialTile(Point position) {
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addHexagonTile(position, gridPanel, 50);
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availablePositions.remove(position);
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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private JPanel createHexagonGrid() {
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JPanel panel = new JPanel(null) {
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@Override
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public Dimension getPreferredSize() {
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return new Dimension(3000, 3000);
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}
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};
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return panel;
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}
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// Ajouter un hexagone à une position donnée
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private void addHexagonTile(Point position, JPanel panel, int hexSize) {
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int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
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int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
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// Décaler les colonnes impaires verticalement
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if (position.x % 2 != 0) {
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yOffset += (int) (Math.sqrt(3) * hexSize / 2);
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}
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HexagonTile hexTile = new HexagonTile(position);
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hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
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hexTile.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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if (availablePositions.contains(hexTile.getPosition())) {
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placeTile(hexTile.getPosition());
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}
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}
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});
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hexagonMap.put(position, hexTile);
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panel.add(hexTile);
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panel.revalidate();
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panel.repaint();
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}
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// Placer une tuile à la position spécifiée
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private void placeTile(Point position) {
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if (availablePositions.contains(position)) {
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HexagonTile hexTile = hexagonMap.get(position);
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if (hexTile != null && !hexTile.isFilled()) {
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// Placer la tuile actuelle
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hexTile.setTile(nextTile);
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tileCount++;
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// Générer une nouvelle tuile et mettre à jour la prévisualisation
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nextTile = generateRandomTile();
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nextTilePreview.setTile(nextTile);
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updateAdjacentPositions(position);
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}
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}
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}
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private void updateAdjacentPositions(Point position) {
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Point[] adjacentPositions = getAdjacentPositions(position);
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for (Point adj : adjacentPositions) {
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if (!hexagonMap.containsKey(adj)) {
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availablePositions.add(adj);
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addHexagonTile(adj, gridPanel, 50);
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}
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}
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}
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private Point[] getAdjacentPositions(Point position) {
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return new Point[]{
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new Point(position.x + 1, position.y),
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new Point(position.x - 1, position.y),
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new Point(position.x, position.y + 1),
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new Point(position.x, position.y - 1),
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new Point(position.x + 1, position.y - 1),
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new Point(position.x - 1, position.y + 1)
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};
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}
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private Tile generateRandomTile() {
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return new Tile();
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}
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private void centerScrollOnPosition(Point position, JScrollPane scrollPane) {
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int xCenter = position.x * 50 * 3 / 2;
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int yCenter = position.y * (int) (Math.sqrt(3) * 50);
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scrollPane.getViewport().setViewPosition(new Point(xCenter - scrollPane.getViewport().getWidth() / 2,
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yCenter - scrollPane.getViewport().getHeight() / 2));
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}
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private JPanel createControlPanel() {
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JPanel panel = new JPanel();
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panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
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panel.add(new JLabel("Prochaine tuile : "));
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panel.add(Box.createRigidArea(new Dimension(0, 10)));
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// Afficher la prévisualisation de la prochaine tuile
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nextTilePreview = new HexagonTile(null);
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nextTilePreview.setPreferredSize(new Dimension(100, 100));
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nextTilePreview.setTile(nextTile);
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panel.add(nextTilePreview);
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return panel;
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}
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> new GameView());
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}
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}
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103
src/main/java/view/HexagonTile.java
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103
src/main/java/view/HexagonTile.java
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package view;
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import model.Tile;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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public class HexagonTile extends JPanel {
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private Tile tile;
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private Point position;
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public HexagonTile(Point position) {
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this.position = position;
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this.tile = null;
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setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
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}
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public Point getPosition() {
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return position;
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}
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public void setTile(Tile tile) {
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this.tile = tile;
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repaint();
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}
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public boolean isFilled() {
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return this.tile != null; // Vérifie si la tuile a déjà été placée
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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int centerX = getWidth() / 2;
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int centerY = getHeight() / 2;
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int largeRadius = 50;
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// Créer la zone de découpe pour le grand hexagone
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Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
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g2d.setClip(largeHexagon);
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if (tile != null) {
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// Dessiner les 4 quadrants de terrain
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drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
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} else {
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g2d.setColor(Color.LIGHT_GRAY); // Couleur par défaut pour une case vide
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g2d.fill(largeHexagon);
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}
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// Dessiner la bordure de l'hexagone
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g2d.setClip(null);
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g2d.setColor(Color.BLACK);
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g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
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g2d.draw(largeHexagon);
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}
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// Dessiner les 4 quadrants de terrain
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private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
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for (int i = 0; i < 4; i++) {
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g2d.setColor(getTerrainColor(tile.getTerrain(i)));
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g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
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}
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}
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// Créer la forme hexagonale
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private Shape createHexagon(int centerX, int centerY, int radius) {
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Path2D hexagon = new Path2D.Double();
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for (int i = 0; i < 6; i++) {
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double angle = Math.toRadians(60 * i);
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double x = centerX + radius * Math.cos(angle);
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double y = centerY + radius * Math.sin(angle);
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if (i == 0) {
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hexagon.moveTo(x, y);
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} else {
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hexagon.lineTo(x, y);
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}
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}
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hexagon.closePath();
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return hexagon;
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}
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// Obtenir la couleur en fonction du type de terrain
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private Color getTerrainColor(Tile.TerrainType terrain) {
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switch (terrain) {
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case MER:
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return Color.BLUE;
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case CHAMP:
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return Color.YELLOW;
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case PRE:
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return Color.GREEN;
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case FORET:
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return new Color(34, 139, 34); // Vert foncé
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case MONTAGNE:
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return Color.GRAY;
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default:
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return Color.WHITE;
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}
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}
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}
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83
src/main/java/view/TileView.java
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83
src/main/java/view/TileView.java
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package view;
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import model.Tile;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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public class TileView extends JPanel {
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private Tile tile;
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public TileView(Tile tile) {
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this.tile = tile;
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setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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int centerX = getWidth() / 2;
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int centerY = getHeight() / 2;
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int largeRadius = 50;
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// Créer la zone de découpe pour le grand hexagone
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Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
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g2d.setClip(largeHexagon);
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// Diviser l'hexagone en 4 parties (quart de cercle) pour chaque terrain
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drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
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// Dessiner la bordure de l'hexagone
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g2d.setClip(null);
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g2d.setColor(Color.BLACK);
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g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
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g2d.draw(largeHexagon);
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}
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// Dessiner les 4 quadrants de terrain
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private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
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for (int i = 0; i < 4; i++) {
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g2d.setColor(getTerrainColor(tile.getTerrain(i)));
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g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
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}
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}
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// Créer la forme hexagonale
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private Shape createHexagon(int centerX, int centerY, int radius) {
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Path2D hexagon = new Path2D.Double();
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for (int i = 0; i < 6; i++) {
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double angle = Math.toRadians(60 * i);
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double x = centerX + radius * Math.cos(angle);
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double y = centerY + radius * Math.sin(angle);
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if (i == 0) {
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hexagon.moveTo(x, y);
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} else {
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hexagon.lineTo(x, y);
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}
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}
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hexagon.closePath();
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return hexagon;
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}
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// Obtenir la couleur en fonction du type de terrain
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private Color getTerrainColor(Tile.TerrainType terrain) {
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switch (terrain) {
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case MER:
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return Color.BLUE;
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case CHAMP:
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return Color.YELLOW;
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case PRE:
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return Color.GREEN;
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case FORET:
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return new Color(34, 139, 34); // Vert foncé
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case MONTAGNE:
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return Color.GRAY;
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default:
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return Color.WHITE;
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}
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}
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}
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Reference in New Issue
Block a user