Début projet avec hexagones

This commit is contained in:
2024-10-21 13:21:22 +02:00
parent e70ac8be8a
commit 7b3288542f
26 changed files with 810 additions and 0 deletions

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package model;
import java.util.Random;
public class Tile {
public enum TerrainType {
MER, CHAMP, PRE, FORET, MONTAGNE
}
private TerrainType[] terrains; // 4 terrains pour chaque quart de la tuile
private static final Random random = new Random();
public Tile() {
this.terrains = new TerrainType[4];
generateTerrains();
}
// Génère des terrains aléatoires pour les 4 parties
private void generateTerrains() {
for (int i = 0; i < 4; i++) {
terrains[i] = generateRandomTerrain();
}
}
// Génère un terrain aléatoire selon certaines probabilités
private TerrainType generateRandomTerrain() {
int rand = random.nextInt(100); // Pourcentage pour chaque terrain
if (rand < 20) {
return TerrainType.MER; // 20% MER
} else if (rand < 40) {
return TerrainType.CHAMP; // 20% CHAMP
} else if (rand < 60) {
return TerrainType.PRE; // 20% PRE
} else if (rand < 80) {
return TerrainType.FORET; // 20% FORET
} else {
return TerrainType.MONTAGNE; // 20% MONTAGNE
}
}
public TerrainType getTerrain(int index) {
if (index >= 0 && index < 4) {
return terrains[index];
}
return null;
}
@Override
public String toString() {
return "Terrains : " + terrains[0] + ", " + terrains[1] + ", " + terrains[2] + ", " + terrains[3];
}
}

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package view;
import model.Tile;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
public class GameView extends JFrame {
private JPanel gridPanel;
private Map<Point, HexagonTile> hexagonMap;
private Set<Point> availablePositions;
private Tile nextTile;
private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
private int tileCount;
public GameView() {
this.hexagonMap = new HashMap<>();
this.availablePositions = new HashSet<>();
this.tileCount = 0;
setTitle("Jeu de Tuiles");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
// Générer la première tuile aléatoire
nextTile = generateRandomTile();
// Créer la grille d'hexagones à gauche
gridPanel = createHexagonGrid();
JScrollPane scrollPane = new JScrollPane(gridPanel);
scrollPane.setPreferredSize(new Dimension(600, 600));
add(scrollPane, BorderLayout.CENTER);
// Créer le panneau de contrôle à droite
JPanel controlPanel = createControlPanel();
add(controlPanel, BorderLayout.EAST);
// Placer la première tuile au centre
Point initialPosition = new Point(0, 0);
placeInitialTile(initialPosition);
centerScrollOnPosition(initialPosition, scrollPane);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void placeInitialTile(Point position) {
addHexagonTile(position, gridPanel, 50);
availablePositions.remove(position);
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
private JPanel createHexagonGrid() {
JPanel panel = new JPanel(null) {
@Override
public Dimension getPreferredSize() {
return new Dimension(3000, 3000);
}
};
return panel;
}
// Ajouter un hexagone à une position donnée
private void addHexagonTile(Point position, JPanel panel, int hexSize) {
int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
// Décaler les colonnes impaires verticalement
if (position.x % 2 != 0) {
yOffset += (int) (Math.sqrt(3) * hexSize / 2);
}
HexagonTile hexTile = new HexagonTile(position);
hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
hexTile.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (availablePositions.contains(hexTile.getPosition())) {
placeTile(hexTile.getPosition());
}
}
});
hexagonMap.put(position, hexTile);
panel.add(hexTile);
panel.revalidate();
panel.repaint();
}
// Placer une tuile à la position spécifiée
private void placeTile(Point position) {
if (availablePositions.contains(position)) {
HexagonTile hexTile = hexagonMap.get(position);
if (hexTile != null && !hexTile.isFilled()) {
// Placer la tuile actuelle
hexTile.setTile(nextTile);
tileCount++;
// Générer une nouvelle tuile et mettre à jour la prévisualisation
nextTile = generateRandomTile();
nextTilePreview.setTile(nextTile);
updateAdjacentPositions(position);
}
}
}
private void updateAdjacentPositions(Point position) {
Point[] adjacentPositions = getAdjacentPositions(position);
for (Point adj : adjacentPositions) {
if (!hexagonMap.containsKey(adj)) {
availablePositions.add(adj);
addHexagonTile(adj, gridPanel, 50);
}
}
}
private Point[] getAdjacentPositions(Point position) {
return new Point[]{
new Point(position.x + 1, position.y),
new Point(position.x - 1, position.y),
new Point(position.x, position.y + 1),
new Point(position.x, position.y - 1),
new Point(position.x + 1, position.y - 1),
new Point(position.x - 1, position.y + 1)
};
}
private Tile generateRandomTile() {
return new Tile();
}
private void centerScrollOnPosition(Point position, JScrollPane scrollPane) {
int xCenter = position.x * 50 * 3 / 2;
int yCenter = position.y * (int) (Math.sqrt(3) * 50);
scrollPane.getViewport().setViewPosition(new Point(xCenter - scrollPane.getViewport().getWidth() / 2,
yCenter - scrollPane.getViewport().getHeight() / 2));
}
private JPanel createControlPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.add(new JLabel("Prochaine tuile : "));
panel.add(Box.createRigidArea(new Dimension(0, 10)));
// Afficher la prévisualisation de la prochaine tuile
nextTilePreview = new HexagonTile(null);
nextTilePreview.setPreferredSize(new Dimension(100, 100));
nextTilePreview.setTile(nextTile);
panel.add(nextTilePreview);
return panel;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new GameView());
}
}

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package view;
import model.Tile;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Path2D;
public class HexagonTile extends JPanel {
private Tile tile;
private Point position;
public HexagonTile(Point position) {
this.position = position;
this.tile = null;
setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
}
public Point getPosition() {
return position;
}
public void setTile(Tile tile) {
this.tile = tile;
repaint();
}
public boolean isFilled() {
return this.tile != null; // Vérifie si la tuile a déjà été placée
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int largeRadius = 50;
// Créer la zone de découpe pour le grand hexagone
Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
g2d.setClip(largeHexagon);
if (tile != null) {
// Dessiner les 4 quadrants de terrain
drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
} else {
g2d.setColor(Color.LIGHT_GRAY); // Couleur par défaut pour une case vide
g2d.fill(largeHexagon);
}
// Dessiner la bordure de l'hexagone
g2d.setClip(null);
g2d.setColor(Color.BLACK);
g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
g2d.draw(largeHexagon);
}
// Dessiner les 4 quadrants de terrain
private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
for (int i = 0; i < 4; i++) {
g2d.setColor(getTerrainColor(tile.getTerrain(i)));
g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
}
}
// Créer la forme hexagonale
private Shape createHexagon(int centerX, int centerY, int radius) {
Path2D hexagon = new Path2D.Double();
for (int i = 0; i < 6; i++) {
double angle = Math.toRadians(60 * i);
double x = centerX + radius * Math.cos(angle);
double y = centerY + radius * Math.sin(angle);
if (i == 0) {
hexagon.moveTo(x, y);
} else {
hexagon.lineTo(x, y);
}
}
hexagon.closePath();
return hexagon;
}
// Obtenir la couleur en fonction du type de terrain
private Color getTerrainColor(Tile.TerrainType terrain) {
switch (terrain) {
case MER:
return Color.BLUE;
case CHAMP:
return Color.YELLOW;
case PRE:
return Color.GREEN;
case FORET:
return new Color(34, 139, 34); // Vert foncé
case MONTAGNE:
return Color.GRAY;
default:
return Color.WHITE;
}
}
}

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package view;
import model.Tile;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Path2D;
public class TileView extends JPanel {
private Tile tile;
public TileView(Tile tile) {
this.tile = tile;
setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int largeRadius = 50;
// Créer la zone de découpe pour le grand hexagone
Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
g2d.setClip(largeHexagon);
// Diviser l'hexagone en 4 parties (quart de cercle) pour chaque terrain
drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
// Dessiner la bordure de l'hexagone
g2d.setClip(null);
g2d.setColor(Color.BLACK);
g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
g2d.draw(largeHexagon);
}
// Dessiner les 4 quadrants de terrain
private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
for (int i = 0; i < 4; i++) {
g2d.setColor(getTerrainColor(tile.getTerrain(i)));
g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
}
}
// Créer la forme hexagonale
private Shape createHexagon(int centerX, int centerY, int radius) {
Path2D hexagon = new Path2D.Double();
for (int i = 0; i < 6; i++) {
double angle = Math.toRadians(60 * i);
double x = centerX + radius * Math.cos(angle);
double y = centerY + radius * Math.sin(angle);
if (i == 0) {
hexagon.moveTo(x, y);
} else {
hexagon.lineTo(x, y);
}
}
hexagon.closePath();
return hexagon;
}
// Obtenir la couleur en fonction du type de terrain
private Color getTerrainColor(Tile.TerrainType terrain) {
switch (terrain) {
case MER:
return Color.BLUE;
case CHAMP:
return Color.YELLOW;
case PRE:
return Color.GREEN;
case FORET:
return new Color(34, 139, 34); // Vert foncé
case MONTAGNE:
return Color.GRAY;
default:
return Color.WHITE;
}
}
}