Début projet avec hexagones
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53
src/main/java/model/Tile.java
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53
src/main/java/model/Tile.java
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package model;
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import java.util.Random;
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public class Tile {
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public enum TerrainType {
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MER, CHAMP, PRE, FORET, MONTAGNE
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}
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private TerrainType[] terrains; // 4 terrains pour chaque quart de la tuile
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private static final Random random = new Random();
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public Tile() {
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this.terrains = new TerrainType[4];
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generateTerrains();
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}
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// Génère des terrains aléatoires pour les 4 parties
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private void generateTerrains() {
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for (int i = 0; i < 4; i++) {
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terrains[i] = generateRandomTerrain();
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}
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}
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// Génère un terrain aléatoire selon certaines probabilités
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private TerrainType generateRandomTerrain() {
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int rand = random.nextInt(100); // Pourcentage pour chaque terrain
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if (rand < 20) {
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return TerrainType.MER; // 20% MER
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} else if (rand < 40) {
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return TerrainType.CHAMP; // 20% CHAMP
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} else if (rand < 60) {
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return TerrainType.PRE; // 20% PRE
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} else if (rand < 80) {
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return TerrainType.FORET; // 20% FORET
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} else {
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return TerrainType.MONTAGNE; // 20% MONTAGNE
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}
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}
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public TerrainType getTerrain(int index) {
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if (index >= 0 && index < 4) {
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return terrains[index];
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}
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return null;
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}
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@Override
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public String toString() {
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return "Terrains : " + terrains[0] + ", " + terrains[1] + ", " + terrains[2] + ", " + terrains[3];
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}
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}
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