Début projet avec hexagones
This commit is contained in:
		
							
								
								
									
										97
									
								
								ancien/HexagonGridPattern.java
									
									
									
									
									
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										97
									
								
								ancien/HexagonGridPattern.java
									
									
									
									
									
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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import java.util.Random;
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public class HexagonGridPattern extends JPanel {
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    int bigHexRadius = 170; 
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    int smallHexRadius = 30; 
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    Color[] blueShades = {new Color(173, 216, 230), new Color(135, 206, 250), new Color(0, 191, 255)}; 
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    public void paintComponent(Graphics g) {
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        super.paintComponent(g);
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        Graphics2D g2d = (Graphics2D) g;
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        drawBigHexagonWithSmallHexagons(g2d, 300, 300, bigHexRadius);
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    }
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    public void drawBigHexagonWithSmallHexagons(Graphics2D g2d, int x, int y, int radius) {
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        g2d.setColor(Color.BLACK);
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        drawHexagon(g2d, x, y, radius, false);
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        int xOffset = (int) (smallHexRadius * 2); 
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        int yOffset = (int) (Math.sqrt(3) * smallHexRadius); 
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        Random random = new Random();
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        for (int row = -3; row <= 3; row++) {
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            for (int col = -3; col <= 3; col++) {
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                int xPos = x + col * xOffset;
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                int yPos = y + row * yOffset;
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                if (row % 2 != 0) {
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                    xPos += xOffset / 2; 
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                }
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                if (isInsideBigHexagon(xPos, yPos, x, y, radius)) {
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                    g2d.setColor(blueShades[random.nextInt(blueShades.length)]);
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                    drawInvertedHexagon(g2d, xPos, yPos, smallHexRadius, true); 
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                }
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            }
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        }
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    }
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    public boolean isInsideBigHexagon(int xPos, int yPos, int centerX, int centerY, int radius) {
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        double dx = Math.abs(xPos - centerX);
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        double dy = Math.abs(yPos - centerY);
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        return dx + dy < radius * Math.sqrt(3); 
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    }
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    public void drawHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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        Path2D hexagon = new Path2D.Double();
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        for (int i = 0; i < 6; i++) {
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            double angle = Math.toRadians(60 * i);
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            int xOffset = (int) (x + radius * Math.cos(angle));
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            int yOffset = (int) (y + radius * Math.sin(angle));
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            if (i == 0) {
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                hexagon.moveTo(xOffset, yOffset);
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            } else {
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                hexagon.lineTo(xOffset, yOffset);
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            }
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        }
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        hexagon.closePath();
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        if (fill) {
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            g2d.fill(hexagon);
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        }
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        g2d.setColor(Color.BLACK);
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        g2d.draw(hexagon);
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    }
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    public void drawInvertedHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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        Path2D hexagon = new Path2D.Double();
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        for (int i = 0; i < 6; i++) {
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            double angle = Math.toRadians(60 * i + 30); 
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            int xOffset = (int) (x + radius * Math.cos(angle));
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            int yOffset = (int) (y + radius * Math.sin(angle));
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            if (i == 0) {
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                hexagon.moveTo(xOffset, yOffset);
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            } else {
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                hexagon.lineTo(xOffset, yOffset);
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            }
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        }
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        hexagon.closePath();
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        if (fill) {
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            g2d.fill(hexagon);
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        }
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        g2d.setColor(Color.BLACK);
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        g2d.draw(hexagon);
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    }
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    public static void main(String[] args) {
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        JFrame frame = new JFrame();
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        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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        frame.setSize(600, 600);
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        frame.add(new HexagonGridPattern());
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        frame.setVisible(true);
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    }
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}
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										72
									
								
								ancien/HexagonGridWithSmallerHexagons.java
									
									
									
									
									
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										72
									
								
								ancien/HexagonGridWithSmallerHexagons.java
									
									
									
									
									
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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public class HexagonGridWithSmallerHexagons extends JPanel {
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    int bigHexRadius = 100; 
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    int smallHexRadius = 15; 
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    public void paintComponent(Graphics g) {
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        super.paintComponent(g);
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        Graphics2D g2d = (Graphics2D) g;
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        drawBigHexagonWithSmallHexagons(g2d, 200, 200, bigHexRadius);
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    }
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    public void drawBigHexagonWithSmallHexagons(Graphics2D g2d, int x, int y, int radius) {
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        g2d.setColor(Color.BLACK);
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        drawHexagon(g2d, x, y, radius, true);
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        int xOffset = (int) (1.5 * smallHexRadius);
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        int yOffset = (int) (Math.sqrt(3) * smallHexRadius / 2);
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        for (int row = -3; row <= 3; row++) {
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            for (int col = -3; col <= 3; col++) {
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                int xPos = x + col * xOffset;
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                int yPos = y + row * yOffset * 2;
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                if (col % 2 != 0) {
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                    yPos += yOffset; 
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                }
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                if (isInsideBigHexagon(xPos, yPos, x, y, radius)) {
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                    g2d.setColor(new Color(135, 206, 235)); 
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                    drawHexagon(g2d, xPos, yPos, smallHexRadius, true);
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                }
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            }
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        }
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    }
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    public boolean isInsideBigHexagon(int xPos, int yPos, int centerX, int centerY, int radius) {
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        double dx = Math.abs(xPos - centerX);
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        double dy = Math.abs(yPos - centerY);
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        double distance = Math.sqrt(dx * dx + dy * dy);
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        return distance < radius;
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    }
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    public void drawHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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        Path2D hexagon = new Path2D.Double();
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        for (int i = 0; i < 6; i++) {
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            double angle = Math.toRadians(60 * i);
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            int xOffset = (int) (x + radius * Math.cos(angle));
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            int yOffset = (int) (y + radius * Math.sin(angle));
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            if (i == 0) {
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                hexagon.moveTo(xOffset, yOffset);
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            } else {
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                hexagon.lineTo(xOffset, yOffset);
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            }
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        }
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        hexagon.closePath();
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        if (fill) {
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            g2d.fill(hexagon);
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        }
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        g2d.setColor(Color.BLACK);
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        g2d.draw(hexagon);
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    }
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    public static void main(String[] args) {
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        JFrame frame = new JFrame();
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        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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        frame.setSize(500, 500);
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        frame.add(new HexagonGridWithSmallerHexagons());
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        frame.setVisible(true);
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    }
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}
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										63
									
								
								ancien/SerieSelection.java
									
									
									
									
									
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										63
									
								
								ancien/SerieSelection.java
									
									
									
									
									
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class SerieSelection {
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    public static void main(String[] args) {
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        JFrame fenetre = new JFrame("Sélection de série");
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        fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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        fenetre.setSize(600, 200);  
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        fenetre.setLayout(new BorderLayout()); 
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        JLabel message = new JLabel("Avec quelle série voulez-vous jouer ?", JLabel.CENTER);
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        message.setFont(new Font("Arial", Font.BOLD, 16)); 
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        fenetre.add(message, BorderLayout.NORTH); 
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        JPanel panelBoutons = new JPanel();
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        panelBoutons.setLayout(new FlowLayout(FlowLayout.CENTER, 20, 20)); 
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        JButton serie1Button = new JButton("Série 1");
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        JButton serie2Button = new JButton("Série 2");
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        JButton serie3Button = new JButton("Série 3");
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        JButton serie4Button = new JButton("Série 4");
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        serie1Button.addActionListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 1 !");
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            }
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        });
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        serie2Button.addActionListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 2 !");
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            }
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        });
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        serie3Button.addActionListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 3 !");
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            }
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        });
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        serie4Button.addActionListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 4 !");
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            }
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        });
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        panelBoutons.add(serie1Button);
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        panelBoutons.add(serie2Button);
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        panelBoutons.add(serie3Button);
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        panelBoutons.add(serie4Button);
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        fenetre.add(panelBoutons, BorderLayout.CENTER);
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        fenetre.setVisible(true);
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    }
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}
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										17
									
								
								ancien/src/Main.java
									
									
									
									
									
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								ancien/src/Main.java
									
									
									
									
									
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import java.awt.Menu;
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import controllers.MenuController;
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import models.MenuModel;
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import views.MenuView;
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public class Main {
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    public static void main(String[] args) {
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        // Initialisation du modèle, de la vue et du contrôleur
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        MenuModel model = new MenuModel();
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        MenuView view = new MenuView();
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        MenuController controller  = new MenuController(model, view);
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        // Affichage de la fenêtre
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        view.setVisible(true);
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    }
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}
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										36
									
								
								ancien/src/controllers/MenuController.java
									
									
									
									
									
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								ancien/src/controllers/MenuController.java
									
									
									
									
									
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package controllers;
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import models.MenuModel;
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import views.MenuView;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class MenuController {
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    private MenuModel model;
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    private MenuView view;
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    public MenuController(MenuModel model, MenuView view) {
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        this.model = model;
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        this.view = view;
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        // Gestion des événements
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        this.view.addPlayGameListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                model.setPlayerName(view.getPlayerName());
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                model.setSelectedSuite(view.getSelectedSuite());
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                System.out.println("Nom du joueur: " + model.getPlayerName());
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                System.out.println("Suite sélectionnée: " + model.getSelectedSuite());
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            }
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        });
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        this.view.addContinueGameListener(new ActionListener() {
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            @Override
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            public void actionPerformed(ActionEvent e) {
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                // Logique pour continuer la partie
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                System.out.println("Partie Jouer sélectionnée");
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            }
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        });
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    }
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}
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										27
									
								
								ancien/src/models/MenuModel.java
									
									
									
									
									
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								ancien/src/models/MenuModel.java
									
									
									
									
									
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package models;
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/*public class MenuModel {
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    private String playerName;
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    private String selectedSuite;
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    public MenuModel() {
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        this.playerName = "";
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        this.selectedSuite = "";
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    }
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    public String getPlayerName() {
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        return playerName;
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    }
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    public void setPlayerName(String playerName) {
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        this.playerName = playerName;
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    }
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    public String getSelectedSuite() {
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        return selectedSuite;
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    }
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    public void setSelectedSuite(String selectedSuite) {
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        this.selectedSuite = selectedSuite;
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    } // Exemple mis de coté.
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}*/
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								ancien/src/views/BackgroundPanel.class
									
									
									
									
									
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								ancien/src/views/BackgroundPanel.class
									
									
									
									
									
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								ancien/src/views/BackgroundPanel.java
									
									
									
									
									
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								ancien/src/views/BackgroundPanel.java
									
									
									
									
									
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package views;
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import javax.swing.*;
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import java.awt.*;
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public class BackgroundPanel extends JPanel {
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        @Override
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        protected void paintComponent(Graphics g) {
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            super.paintComponent(g);
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            ImageIcon bg = new ImageIcon("menu.jpg"); 
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		||||
            g.drawImage(bg.getImage(), 0, 0, getWidth(), getHeight(), this);
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        }
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}
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								ancien/src/views/MenuView$1.class
									
									
									
									
									
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								ancien/src/views/MenuView$1.class
									
									
									
									
									
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								ancien/src/views/MenuView.class
									
									
									
									
									
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								ancien/src/views/MenuView.class
									
									
									
									
									
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										75
									
								
								ancien/src/views/MenuView.java
									
									
									
									
									
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								ancien/src/views/MenuView.java
									
									
									
									
									
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package views;
 | 
			
		||||
 | 
			
		||||
import javax.swing.*;
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.awt.event.*;
 | 
			
		||||
 | 
			
		||||
public class MenuView extends JFrame {
 | 
			
		||||
    private JTextField playerNameField;
 | 
			
		||||
    private JComboBox<String> suiteSelector;
 | 
			
		||||
    private JButton playGameButton;
 | 
			
		||||
    private JButton continueGameButton;
 | 
			
		||||
 | 
			
		||||
    public MenuView() {
 | 
			
		||||
        // Configuration de la fenêtre
 | 
			
		||||
        setTitle("Dorf Javatik");
 | 
			
		||||
        setSize(800, 600);
 | 
			
		||||
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 | 
			
		||||
        setLayout(new BorderLayout());
 | 
			
		||||
 | 
			
		||||
        // Arrière-plan personnalisé
 | 
			
		||||
        BackgroundPanel background = new BackgroundPanel();
 | 
			
		||||
        add(background, BorderLayout.CENTER);
 | 
			
		||||
 | 
			
		||||
        JPanel panelArrondi = new JPanel() {
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void paintComponent(Graphics g) {
 | 
			
		||||
                super.paintComponent(g);
 | 
			
		||||
                
 | 
			
		||||
                Graphics2D g2d = (Graphics2D) g;
 | 
			
		||||
                g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
 | 
			
		||||
 | 
			
		||||
                
 | 
			
		||||
                g2d.setColor(new Color(0, 0, 0, 100)); 
 | 
			
		||||
 | 
			
		||||
                
 | 
			
		||||
                int arcWidth = 10; 
 | 
			
		||||
                int arcHeight = 10;
 | 
			
		||||
                g2d.fillRoundRect(0, 0, getWidth(), getHeight(), arcWidth, arcHeight);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean isOpaque() {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        JButton btn = new JButton("Jouer");
 | 
			
		||||
        this.playGameButton = btn;
 | 
			
		||||
        JButton btn2 = new JButton("Continuer");
 | 
			
		||||
        this.continueGameButton = btn2;
 | 
			
		||||
       
 | 
			
		||||
        panelArrondi.add(playGameButton);
 | 
			
		||||
        panelArrondi.add(continueGameButton);
 | 
			
		||||
        add(panelArrondi, BorderLayout.WEST);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public String getPlayerName() {
 | 
			
		||||
        return playerNameField.getText();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public String getSelectedSuite() {
 | 
			
		||||
        return (String) suiteSelector.getSelectedItem();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
    public void addContinueGameListener(ActionListener listener) {
 | 
			
		||||
        continueGameButton.addActionListener(listener);
 | 
			
		||||
    }
 | 
			
		||||
    public void addPlayGameListener(ActionListener listener) {
 | 
			
		||||
        playGameButton.addActionListener(listener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								ancien/src/views/menu.jpg
									
									
									
									
									
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								ancien/src/views/menu.jpg
									
									
									
									
									
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							| 
		 After Width: | Height: | Size: 124 KiB  | 
							
								
								
									
										
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								bin/controller/GameController.class
									
									
									
									
									
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								bin/controller/GameController.class
									
									
									
									
									
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								bin/model/Tile$TerrainType.class
									
									
									
									
									
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								bin/model/Tile$TerrainType.class
									
									
									
									
									
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								bin/model/Tile.class
									
									
									
									
									
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								bin/model/Tile.class
									
									
									
									
									
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								bin/view/GameView$1.class
									
									
									
									
									
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								bin/view/GameView$1.class
									
									
									
									
									
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								bin/view/GameView$2.class
									
									
									
									
									
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								bin/view/GameView$2.class
									
									
									
									
									
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								bin/view/GameView.class
									
									
									
									
									
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								bin/view/GameView.class
									
									
									
									
									
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								bin/view/HexagonTile$1.class
									
									
									
									
									
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								bin/view/HexagonTile$1.class
									
									
									
									
									
										Normal file
									
								
							
										
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								bin/view/HexagonTile.class
									
									
									
									
									
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								bin/view/HexagonTile.class
									
									
									
									
									
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								bin/view/TileView$1.class
									
									
									
									
									
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								bin/view/TileView$1.class
									
									
									
									
									
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								bin/view/TileView.class
									
									
									
									
									
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								bin/view/TileView.class
									
									
									
									
									
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										53
									
								
								src/main/java/model/Tile.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								src/main/java/model/Tile.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
			
		||||
package model;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
public class Tile {
 | 
			
		||||
    public enum TerrainType {
 | 
			
		||||
        MER, CHAMP, PRE, FORET, MONTAGNE
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private TerrainType[] terrains;  // 4 terrains pour chaque quart de la tuile
 | 
			
		||||
    private static final Random random = new Random();
 | 
			
		||||
 | 
			
		||||
    public Tile() {
 | 
			
		||||
        this.terrains = new TerrainType[4];
 | 
			
		||||
        generateTerrains();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Génère des terrains aléatoires pour les 4 parties
 | 
			
		||||
    private void generateTerrains() {
 | 
			
		||||
        for (int i = 0; i < 4; i++) {
 | 
			
		||||
            terrains[i] = generateRandomTerrain();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Génère un terrain aléatoire selon certaines probabilités
 | 
			
		||||
    private TerrainType generateRandomTerrain() {
 | 
			
		||||
        int rand = random.nextInt(100);  // Pourcentage pour chaque terrain
 | 
			
		||||
 | 
			
		||||
        if (rand < 20) {
 | 
			
		||||
            return TerrainType.MER;       // 20% MER
 | 
			
		||||
        } else if (rand < 40) {
 | 
			
		||||
            return TerrainType.CHAMP;     // 20% CHAMP
 | 
			
		||||
        } else if (rand < 60) {
 | 
			
		||||
            return TerrainType.PRE;       // 20% PRE
 | 
			
		||||
        } else if (rand < 80) {
 | 
			
		||||
            return TerrainType.FORET;     // 20% FORET
 | 
			
		||||
        } else {
 | 
			
		||||
            return TerrainType.MONTAGNE;  // 20% MONTAGNE
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public TerrainType getTerrain(int index) {
 | 
			
		||||
        if (index >= 0 && index < 4) {
 | 
			
		||||
            return terrains[index];
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Terrains : " + terrains[0] + ", " + terrains[1] + ", " + terrains[2] + ", " + terrains[3];
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										172
									
								
								src/main/java/view/GameView.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										172
									
								
								src/main/java/view/GameView.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,172 @@
 | 
			
		||||
package view;
 | 
			
		||||
 | 
			
		||||
import model.Tile;
 | 
			
		||||
 | 
			
		||||
import javax.swing.*;
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.awt.event.MouseAdapter;
 | 
			
		||||
import java.awt.event.MouseEvent;
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class GameView extends JFrame {
 | 
			
		||||
 | 
			
		||||
    private JPanel gridPanel;
 | 
			
		||||
    private Map<Point, HexagonTile> hexagonMap;
 | 
			
		||||
    private Set<Point> availablePositions;
 | 
			
		||||
    private Tile nextTile;
 | 
			
		||||
    private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
 | 
			
		||||
    private int tileCount;
 | 
			
		||||
 | 
			
		||||
    public GameView() {
 | 
			
		||||
        this.hexagonMap = new HashMap<>();
 | 
			
		||||
        this.availablePositions = new HashSet<>();
 | 
			
		||||
        this.tileCount = 0;
 | 
			
		||||
 | 
			
		||||
        setTitle("Jeu de Tuiles");
 | 
			
		||||
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 | 
			
		||||
        setLayout(new BorderLayout());
 | 
			
		||||
 | 
			
		||||
        // Générer la première tuile aléatoire
 | 
			
		||||
        nextTile = generateRandomTile();
 | 
			
		||||
 | 
			
		||||
        // Créer la grille d'hexagones à gauche
 | 
			
		||||
        gridPanel = createHexagonGrid();
 | 
			
		||||
        JScrollPane scrollPane = new JScrollPane(gridPanel);
 | 
			
		||||
        scrollPane.setPreferredSize(new Dimension(600, 600));
 | 
			
		||||
        add(scrollPane, BorderLayout.CENTER);
 | 
			
		||||
 | 
			
		||||
        // Créer le panneau de contrôle à droite
 | 
			
		||||
        JPanel controlPanel = createControlPanel();
 | 
			
		||||
        add(controlPanel, BorderLayout.EAST);
 | 
			
		||||
 | 
			
		||||
        // Placer la première tuile au centre
 | 
			
		||||
        Point initialPosition = new Point(0, 0);
 | 
			
		||||
        placeInitialTile(initialPosition);
 | 
			
		||||
        centerScrollOnPosition(initialPosition, scrollPane);
 | 
			
		||||
 | 
			
		||||
        pack();
 | 
			
		||||
        setLocationRelativeTo(null);
 | 
			
		||||
        setVisible(true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void placeInitialTile(Point position) {
 | 
			
		||||
        addHexagonTile(position, gridPanel, 50);
 | 
			
		||||
        availablePositions.remove(position);
 | 
			
		||||
 | 
			
		||||
        Point[] adjacentPositions = getAdjacentPositions(position);
 | 
			
		||||
        for (Point adj : adjacentPositions) {
 | 
			
		||||
            if (!hexagonMap.containsKey(adj)) {
 | 
			
		||||
                availablePositions.add(adj);
 | 
			
		||||
                addHexagonTile(adj, gridPanel, 50);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private JPanel createHexagonGrid() {
 | 
			
		||||
        JPanel panel = new JPanel(null) {
 | 
			
		||||
            @Override
 | 
			
		||||
            public Dimension getPreferredSize() {
 | 
			
		||||
                return new Dimension(3000, 3000);
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        return panel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Ajouter un hexagone à une position donnée
 | 
			
		||||
    private void addHexagonTile(Point position, JPanel panel, int hexSize) {
 | 
			
		||||
        int xOffset = position.x * (int) (hexSize * 3 / 2);  // Décalage horizontal ajusté
 | 
			
		||||
        int yOffset = position.y * (int) (Math.sqrt(3) * hexSize);  // Décalage vertical ajusté
 | 
			
		||||
 | 
			
		||||
        // Décaler les colonnes impaires verticalement
 | 
			
		||||
        if (position.x % 2 != 0) {
 | 
			
		||||
            yOffset += (int) (Math.sqrt(3) * hexSize / 2);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        HexagonTile hexTile = new HexagonTile(position);
 | 
			
		||||
        hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
 | 
			
		||||
        hexTile.addMouseListener(new MouseAdapter() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseClicked(MouseEvent e) {
 | 
			
		||||
                if (availablePositions.contains(hexTile.getPosition())) {
 | 
			
		||||
                    placeTile(hexTile.getPosition());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        hexagonMap.put(position, hexTile);
 | 
			
		||||
        panel.add(hexTile);
 | 
			
		||||
        panel.revalidate();
 | 
			
		||||
        panel.repaint();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Placer une tuile à la position spécifiée
 | 
			
		||||
    private void placeTile(Point position) {
 | 
			
		||||
        if (availablePositions.contains(position)) {
 | 
			
		||||
            HexagonTile hexTile = hexagonMap.get(position);
 | 
			
		||||
            if (hexTile != null && !hexTile.isFilled()) {
 | 
			
		||||
                // Placer la tuile actuelle
 | 
			
		||||
                hexTile.setTile(nextTile);
 | 
			
		||||
                tileCount++;
 | 
			
		||||
 | 
			
		||||
                // Générer une nouvelle tuile et mettre à jour la prévisualisation
 | 
			
		||||
                nextTile = generateRandomTile();
 | 
			
		||||
                nextTilePreview.setTile(nextTile);
 | 
			
		||||
 | 
			
		||||
                updateAdjacentPositions(position);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateAdjacentPositions(Point position) {
 | 
			
		||||
        Point[] adjacentPositions = getAdjacentPositions(position);
 | 
			
		||||
        for (Point adj : adjacentPositions) {
 | 
			
		||||
            if (!hexagonMap.containsKey(adj)) {
 | 
			
		||||
                availablePositions.add(adj);
 | 
			
		||||
                addHexagonTile(adj, gridPanel, 50);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Point[] getAdjacentPositions(Point position) {
 | 
			
		||||
        return new Point[]{
 | 
			
		||||
                new Point(position.x + 1, position.y),
 | 
			
		||||
                new Point(position.x - 1, position.y),
 | 
			
		||||
                new Point(position.x, position.y + 1),
 | 
			
		||||
                new Point(position.x, position.y - 1),
 | 
			
		||||
                new Point(position.x + 1, position.y - 1),
 | 
			
		||||
                new Point(position.x - 1, position.y + 1)
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Tile generateRandomTile() {
 | 
			
		||||
        return new Tile();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void centerScrollOnPosition(Point position, JScrollPane scrollPane) {
 | 
			
		||||
        int xCenter = position.x * 50 * 3 / 2;
 | 
			
		||||
        int yCenter = position.y * (int) (Math.sqrt(3) * 50);
 | 
			
		||||
        scrollPane.getViewport().setViewPosition(new Point(xCenter - scrollPane.getViewport().getWidth() / 2,
 | 
			
		||||
                yCenter - scrollPane.getViewport().getHeight() / 2));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private JPanel createControlPanel() {
 | 
			
		||||
        JPanel panel = new JPanel();
 | 
			
		||||
        panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
 | 
			
		||||
        panel.add(new JLabel("Prochaine tuile : "));
 | 
			
		||||
        panel.add(Box.createRigidArea(new Dimension(0, 10)));
 | 
			
		||||
 | 
			
		||||
        // Afficher la prévisualisation de la prochaine tuile
 | 
			
		||||
        nextTilePreview = new HexagonTile(null);
 | 
			
		||||
        nextTilePreview.setPreferredSize(new Dimension(100, 100));
 | 
			
		||||
        nextTilePreview.setTile(nextTile);
 | 
			
		||||
        panel.add(nextTilePreview);
 | 
			
		||||
 | 
			
		||||
        return panel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        SwingUtilities.invokeLater(() -> new GameView());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										103
									
								
								src/main/java/view/HexagonTile.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										103
									
								
								src/main/java/view/HexagonTile.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,103 @@
 | 
			
		||||
package view;
 | 
			
		||||
 | 
			
		||||
import model.Tile;
 | 
			
		||||
 | 
			
		||||
import javax.swing.*;
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.awt.geom.Path2D;
 | 
			
		||||
 | 
			
		||||
public class HexagonTile extends JPanel {
 | 
			
		||||
 | 
			
		||||
    private Tile tile;
 | 
			
		||||
    private Point position;
 | 
			
		||||
 | 
			
		||||
    public HexagonTile(Point position) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.tile = null;
 | 
			
		||||
        setPreferredSize(new Dimension(100, 100));  // Ajuste selon la taille de la tuile
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Point getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setTile(Tile tile) {
 | 
			
		||||
        this.tile = tile;
 | 
			
		||||
        repaint();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isFilled() {
 | 
			
		||||
        return this.tile != null;  // Vérifie si la tuile a déjà été placée
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void paintComponent(Graphics g) {
 | 
			
		||||
        super.paintComponent(g);
 | 
			
		||||
        Graphics2D g2d = (Graphics2D) g;
 | 
			
		||||
 | 
			
		||||
        int centerX = getWidth() / 2;
 | 
			
		||||
        int centerY = getHeight() / 2;
 | 
			
		||||
        int largeRadius = 50;
 | 
			
		||||
 | 
			
		||||
        // Créer la zone de découpe pour le grand hexagone
 | 
			
		||||
        Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
 | 
			
		||||
        g2d.setClip(largeHexagon);
 | 
			
		||||
 | 
			
		||||
        if (tile != null) {
 | 
			
		||||
            // Dessiner les 4 quadrants de terrain
 | 
			
		||||
            drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
 | 
			
		||||
        } else {
 | 
			
		||||
            g2d.setColor(Color.LIGHT_GRAY);  // Couleur par défaut pour une case vide
 | 
			
		||||
            g2d.fill(largeHexagon);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Dessiner la bordure de l'hexagone
 | 
			
		||||
        g2d.setClip(null);
 | 
			
		||||
        g2d.setColor(Color.BLACK);
 | 
			
		||||
        g2d.setStroke(new BasicStroke(3));  // Bordure épaisse
 | 
			
		||||
        g2d.draw(largeHexagon);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Dessiner les 4 quadrants de terrain
 | 
			
		||||
    private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
 | 
			
		||||
        for (int i = 0; i < 4; i++) {
 | 
			
		||||
            g2d.setColor(getTerrainColor(tile.getTerrain(i)));
 | 
			
		||||
            g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Créer la forme hexagonale
 | 
			
		||||
    private Shape createHexagon(int centerX, int centerY, int radius) {
 | 
			
		||||
        Path2D hexagon = new Path2D.Double();
 | 
			
		||||
        for (int i = 0; i < 6; i++) {
 | 
			
		||||
            double angle = Math.toRadians(60 * i);
 | 
			
		||||
            double x = centerX + radius * Math.cos(angle);
 | 
			
		||||
            double y = centerY + radius * Math.sin(angle);
 | 
			
		||||
            if (i == 0) {
 | 
			
		||||
                hexagon.moveTo(x, y);
 | 
			
		||||
            } else {
 | 
			
		||||
                hexagon.lineTo(x, y);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        hexagon.closePath();
 | 
			
		||||
        return hexagon;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Obtenir la couleur en fonction du type de terrain
 | 
			
		||||
    private Color getTerrainColor(Tile.TerrainType terrain) {
 | 
			
		||||
        switch (terrain) {
 | 
			
		||||
            case MER:
 | 
			
		||||
                return Color.BLUE;
 | 
			
		||||
            case CHAMP:
 | 
			
		||||
                return Color.YELLOW;
 | 
			
		||||
            case PRE:
 | 
			
		||||
                return Color.GREEN;
 | 
			
		||||
            case FORET:
 | 
			
		||||
                return new Color(34, 139, 34);  // Vert foncé
 | 
			
		||||
            case MONTAGNE:
 | 
			
		||||
                return Color.GRAY;
 | 
			
		||||
            default:
 | 
			
		||||
                return Color.WHITE;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										83
									
								
								src/main/java/view/TileView.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										83
									
								
								src/main/java/view/TileView.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,83 @@
 | 
			
		||||
package view;
 | 
			
		||||
 | 
			
		||||
import model.Tile;
 | 
			
		||||
 | 
			
		||||
import javax.swing.*;
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.awt.geom.Path2D;
 | 
			
		||||
 | 
			
		||||
public class TileView extends JPanel {
 | 
			
		||||
 | 
			
		||||
    private Tile tile;
 | 
			
		||||
 | 
			
		||||
    public TileView(Tile tile) {
 | 
			
		||||
        this.tile = tile;
 | 
			
		||||
        setPreferredSize(new Dimension(100, 100));  // Ajuste selon la taille de la tuile
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void paintComponent(Graphics g) {
 | 
			
		||||
        super.paintComponent(g);
 | 
			
		||||
        Graphics2D g2d = (Graphics2D) g;
 | 
			
		||||
 | 
			
		||||
        int centerX = getWidth() / 2;
 | 
			
		||||
        int centerY = getHeight() / 2;
 | 
			
		||||
        int largeRadius = 50;
 | 
			
		||||
 | 
			
		||||
        // Créer la zone de découpe pour le grand hexagone
 | 
			
		||||
        Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
 | 
			
		||||
        g2d.setClip(largeHexagon);
 | 
			
		||||
 | 
			
		||||
        // Diviser l'hexagone en 4 parties (quart de cercle) pour chaque terrain
 | 
			
		||||
        drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
 | 
			
		||||
 | 
			
		||||
        // Dessiner la bordure de l'hexagone
 | 
			
		||||
        g2d.setClip(null);
 | 
			
		||||
        g2d.setColor(Color.BLACK);
 | 
			
		||||
        g2d.setStroke(new BasicStroke(3));  // Bordure épaisse
 | 
			
		||||
        g2d.draw(largeHexagon);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Dessiner les 4 quadrants de terrain
 | 
			
		||||
    private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
 | 
			
		||||
        for (int i = 0; i < 4; i++) {
 | 
			
		||||
            g2d.setColor(getTerrainColor(tile.getTerrain(i)));
 | 
			
		||||
            g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Créer la forme hexagonale
 | 
			
		||||
    private Shape createHexagon(int centerX, int centerY, int radius) {
 | 
			
		||||
        Path2D hexagon = new Path2D.Double();
 | 
			
		||||
        for (int i = 0; i < 6; i++) {
 | 
			
		||||
            double angle = Math.toRadians(60 * i);
 | 
			
		||||
            double x = centerX + radius * Math.cos(angle);
 | 
			
		||||
            double y = centerY + radius * Math.sin(angle);
 | 
			
		||||
            if (i == 0) {
 | 
			
		||||
                hexagon.moveTo(x, y);
 | 
			
		||||
            } else {
 | 
			
		||||
                hexagon.lineTo(x, y);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        hexagon.closePath();
 | 
			
		||||
        return hexagon;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Obtenir la couleur en fonction du type de terrain
 | 
			
		||||
    private Color getTerrainColor(Tile.TerrainType terrain) {
 | 
			
		||||
        switch (terrain) {
 | 
			
		||||
            case MER:
 | 
			
		||||
                return Color.BLUE;
 | 
			
		||||
            case CHAMP:
 | 
			
		||||
                return Color.YELLOW;
 | 
			
		||||
            case PRE:
 | 
			
		||||
                return Color.GREEN;
 | 
			
		||||
            case FORET:
 | 
			
		||||
                return new Color(34, 139, 34);  // Vert foncé
 | 
			
		||||
            case MONTAGNE:
 | 
			
		||||
                return Color.GRAY;
 | 
			
		||||
            default:
 | 
			
		||||
                return Color.WHITE;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user