Ajout paramètre dans le fichier game.c
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@ -1,12 +1,30 @@
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#ifndef SERPENT_H
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#define SERPENT_H
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#include "../fichier.h/terrain.h"
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#define LARGEUR_FENETRE 1200
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#define HAUTEUR_FENETRE 900
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#define TAILLE_CASE 20
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#define NB_COLONNES 60
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#define NB_LIGNES 40
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#define CYCLE 100000
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void Update_Serpent(int, int,int*, int*);
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void Controle(int*, int*);
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void Serpent(int*);
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int Collision_Serpent(int*);
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void Score(int*);
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typedef struct {
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int x , y;
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} Corps;
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typedef struct {
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int longueur;
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int directionX;
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int directionY;
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Corps corps[NB_COLONNES * NB_LIGNES];
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} Serpent;
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void InitialiserSerpent(Serpent *serpent, int x, int y);
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void DeplacerSerpent(Serpent *serpent);
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int VerifierCollision(const Serpent *serpent);
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void DessinerSerpent(const Serpent *serpent);
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#endif
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20
SAE_semestre1/out/fruit.c
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20
SAE_semestre1/out/fruit.c
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@ -0,0 +1,20 @@
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#include <stdlib.h>
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#include <graph.h>
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#include <time.h>
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#include "fruit.h"
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void pomme(){
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int pos_x[60];
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int pos_y[60];
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int p, pp;
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int pomme, pommex[5], pommey[5];
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for(p=0; p<6; p++){
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if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
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pommex[p] = ((rand() % (60)+1)*20);
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pommey[p] = ((rand() % (27)+1)*20);
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}
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}
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for(pp = 0; pp < 5; ++pp){
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AfficherSprite(pomme, pommex[pp], pommey[pp]);
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}
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}
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21
SAE_semestre1/out/fruit.h
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21
SAE_semestre1/out/fruit.h
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@ -0,0 +1,21 @@
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#ifndef FRUIT_H
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#define FRUIT_H
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#include"serpent.h"
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typedef struct {
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int x;
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int y;
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int estMangee;
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int sprite; /* Ajout d'un identifiant pour le sprite de la pomme */
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} Pomme;
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void InitialiserPommes(Pomme pommes[], int nombrePommes);
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void GenererPommes(Pomme pommes[], int nombrePommes);
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void AfficherPommes(Pomme pommes[], int nombrePommes);
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void MangerPomme(Pomme pommes[], int nombrePommes, int x, int y);
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void DessinerPomme(int x, int y, int sprite);
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int ChargerSprite(char *file);
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void AfficherSprite(int n, int x, int y);
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void LibererSprite(int n);
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#endif
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87
SAE_semestre1/out/main.c
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87
SAE_semestre1/out/main.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <graph.h>
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#include "serpent.h"
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#include "fruit.h"
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#define LARGEUR_FENETRE 1600 /* Largeur de la fenêtre (60 colonnes de jeu + murs de 2 cases de chaque côté) */
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#define HAUTEUR_FENETRE 1000 /* Hauteur de la fenêtre (40 lignes de jeu + murs de 2 cases en haut et en bas) */
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#define TAILLE_CASE 20 /* Taille d'une case pour le jeu de Snake */
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#define NB_COLONNES 60 /* Nombre de colonnes du jeu */
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#define NB_LIGNES 40 /* Nombre de lignes du jeu */
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#define CYCLE 100000
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#define VITESSE_SERPENT 100000
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#define NB_POMMES 5
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int main() {
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couleur couleurFond = CouleurParComposante(200, 200, 200);
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int touchePressee, i;
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Serpent serpent;
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unsigned long tempsPrecedent = Microsecondes();
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unsigned long tempsActuel;
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couleur couleurMurs = CouleurParComposante(0, 0, 0);
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Pomme pommes[NB_POMMES];
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srand(time(NULL));
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InitialiserGraphique();
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CreerFenetre(10, 10, LARGEUR_FENETRE, HAUTEUR_FENETRE);
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EffacerEcran(couleurFond);
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AfficherFenetre();
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pomme();
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InitialiserSerpent(&serpent, LARGEUR_FENETRE / 2, HAUTEUR_FENETRE / 2);
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while (1) {
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if (ToucheEnAttente()) {
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int touche = Touche();
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if (touche == XK_Left && serpent.directionX != 1) {
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serpent.directionX = -1;
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serpent.directionY = 0;
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} else if (touche == XK_Right && serpent.directionX != -1) {
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serpent.directionX = 1;
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serpent.directionY = 0;
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} else if (touche == XK_Up && serpent.directionY != 1) {
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serpent.directionX = 0;
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serpent.directionY = -1;
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} else if (touche == XK_Down && serpent.directionY != -1) {
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serpent.directionX = 0;
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serpent.directionY = 1;
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} else if (touche == XK_Escape) {
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break;
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}
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}
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tempsActuel = Microsecondes();
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if (tempsActuel - tempsPrecedent >= VITESSE_SERPENT) {
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DeplacerSerpent(&serpent);
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if (VerifierCollision(&serpent)) {
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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EffacerEcran(couleurFond);
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DessinerSerpent(&serpent);
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AfficherFenetre();
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tempsPrecedent = tempsActuel;
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ChoisirCouleurDessin(couleurMurs);
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RemplirRectangle(0, HAUTEUR_FENETRE - 80, LARGEUR_FENETRE, 80);
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}
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}
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for (i = 0; i < NB_POMMES; i++) {
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LibererSprite(pommes[i].sprite);
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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30
SAE_semestre1/out/serpent.h
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30
SAE_semestre1/out/serpent.h
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#ifndef SERPENT_H
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#define SERPENT_H
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#define LARGEUR_FENETRE 1200
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#define HAUTEUR_FENETRE 900
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#define TAILLE_CASE 20
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#define NB_COLONNES 60
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#define NB_LIGNES 40
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#define CYCLE 100000
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typedef struct {
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int x , y;
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} Corps;
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typedef struct {
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int longueur;
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int directionX;
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int directionY;
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Corps corps[NB_COLONNES * NB_LIGNES];
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} Serpent;
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void InitialiserSerpent(Serpent *serpent, int x, int y);
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void DeplacerSerpent(Serpent *serpent);
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int VerifierCollision(const Serpent *serpent);
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void DessinerSerpent(const Serpent *serpent);
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#endif
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@ -1,20 +1,76 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <graph.h>
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#include"serpent.h"
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int test(int nombre)
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{
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return nombre;
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#include <unistd.h>
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#define LARGEUR_FENETRE 1200
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#define HAUTEUR_FENETRE 900
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#define TAILLE_CASE 20
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#define NB_COLONNES 60
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#define NB_LIGNES 40
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#define CYCLE 100000
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void InitialiserSerpent(Serpent *serpent, int x, int y) {
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serpent->longueur = 10;
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serpent->directionX = 1;
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serpent->directionY = 0;
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serpent->corps[0].x = x;
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serpent->corps[0].y = y;
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}
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int main(void)
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{
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void DeplacerSerpent(Serpent *serpent) {
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int i;
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for ( i = serpent->longueur - 1; i > 0; i--) {
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serpent->corps[i] = serpent->corps[i - 1];
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}
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serpent->corps[0].x += serpent->directionX * TAILLE_CASE;
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serpent->corps[0].y += serpent->directionY * TAILLE_CASE;
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}
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int VerifierCollision(const Serpent *serpent) {
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int teteX = serpent->corps[0].x;
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int teteY = serpent->corps[0].y;
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int i;
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if (teteX < 0 || teteX >= LARGEUR_FENETRE || teteY < 0 || teteY >= HAUTEUR_FENETRE-80) {
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return 1;
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}
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for (i = 1; i < serpent->longueur; i++) {
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if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
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return 1;
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}
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}
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return 0;
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}
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void DessinerSerpent(const Serpent *serpent) {
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int i;
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couleur couleurSerpent = CouleurParComposante(34, 139, 34);
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ChoisirEcran(1);
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EffacerEcran(CouleurParNom("grey"));
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ChoisirCouleurDessin(couleurSerpent);
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/* Afficher la tête du serpent */
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RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, TAILLE_CASE, TAILLE_CASE);
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for (i = 0; i < serpent->longueur; i++) {
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RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
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}
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ChoisirEcran(0);
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AfficherFenetre();
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CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
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int toto = 5;
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printf("%d",test(toto));
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return EXIT_SUCCESS;
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}
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@ -16,56 +16,23 @@ unsigned long int suivant;
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int go_on=1;
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/*serpent*/
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int serpent;
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int x = 600;
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int y = 400;
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int direction = 4;
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int t;
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int segment=10;
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int i=0;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int last_direction = 0;
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int p=0;
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int pp=0;
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int pomme, pommex[5], pommey[5];
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int fond;
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int nombre;
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char score[4];
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int murx[50];
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int mury[50];
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int mur;
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void DessinerScene(){
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void DessinerScene(int murx[30], int mury[30]){
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int mur;
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int i;
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int fond;
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snprintf(timer,6,"%02d:%02d", minute ,seconde);
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ChoisirCouleurDessin(CouleurParComposante(91,222,122));
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RemplirRectangle(20,20,1160,700);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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serpent=ChargerSprite("../img/serpent.png");
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fond = ChargerSprite("../img/fond.png");
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mur = ChargerSprite("../img/mur.png");
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for (i = 0; i < segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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srand(time(NULL));
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pomme=ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55)+1)*20);
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pommey[p] = ((rand() % (35)+1)*20);
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AfficherSprite(pomme, pommex[p],pommey[p]);
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}
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for(i=0; i<30; i++){
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murx[i] = ((rand() % (55)+1)*20);
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mury[i] = ((rand() % (35)+1)*20);
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@ -89,9 +56,20 @@ void Update_Timer(){
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EcrireTexte(50,760,"time: ",2);
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EcrireTexte(120,760,timer,2);
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}
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/*serpent*/
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int serpent;
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int x = 600;
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int y = 400;
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int direction = 4;
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int t;
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void Update_Serpent(){
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AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
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int segment=10;
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int old_x[60];
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int old_y[60];
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void Update_Serpent(int *pos_x[60], int *pos_y[60], int* segment, int *old_x[60], int *old_y[60]){
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int i = 0;
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int serpent;
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AfficherSprite(serpent, pos_x[0], pos_y[0]);
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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@ -104,22 +82,22 @@ void Update_Serpent(){
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void Collision_Serpent(){
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int bombe;
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bombe = ChargerSprite("../img/bombe.png");
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void Collision_Serpent(int pos_x[60], int pos_y[60], int* segment, int murx[30], int mury[30]){
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int mur;
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int i;
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int *pointeur_murx;
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pointeur_murx = murx;
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int *pointeur_mury;
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pointeur_mury = mury;
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mur = ChargerSprite("../img/mur.png");
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=20){
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ChoisirCouleurDessin(CouleurParNom("red"));
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RemplirRectangle(pos_x[0],pos_x[0], 20,20);
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go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<40 || pos_y[0] >=700){
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ChoisirCouleurDessin(CouleurParNom("red"));
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RemplirRectangle(pos_y[0],pos_y[0], 20,20);
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go_on=0;
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}
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/*Serpent contre Serpent*/
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@ -130,7 +108,6 @@ void Collision_Serpent(){
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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AfficherSprite(bombe, murx[i], mury[i]);
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go_on=0;
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}
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}
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@ -155,7 +132,8 @@ void Timer(){
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}
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}
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void Controle() {
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void Controle(int direction, int last_direction) {
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int t;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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@ -189,7 +167,36 @@ void Controle() {
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}
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}
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void Serpent() {
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void Serpent(int pos_x[60], int pos_y[60], int old_x[60], int old_y[60], int* segment, int murx[30], int mury[30]) {
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int x = 600;
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int y = 400;
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int i = 0;
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/*Pointeur Position serpent*/
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int *pointeur_pos_x;
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pointeur_pos_x = pos_x;
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int *pointeur_pos_y ;
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pointeur_pos_y = pos_y;
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int *pointeur_segment = &segment;
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/*Pointeur ancienne position*/
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int *pointeur_old_x;
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pointeur_old_x = old_x;
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int *pointeur_old_y;
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pointeur_old_y = old_y;
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/*Pointeur mur*/
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int *pointeur_murx;
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pointeur_murx = murx;
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int *pointeur_mury;
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pointeur_mury = mury;
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serpent=ChargerSprite("../img/serpent.png");
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for (i = 0; i < segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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if (direction == 1 && direction != 2 ){
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pos_y[0]=old_y[0]-20;
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}
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@ -203,6 +210,26 @@ void Serpent() {
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pos_x[0]=old_x[0]+20;
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}
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Update_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_old_x, *pointeur_old_y);
|
||||
Collision_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_murx, *pointeur_mury);
|
||||
usleep(100000);
|
||||
|
||||
}
|
||||
|
||||
void Pomme(int pos_x[60], int pos_y[60], int *pommex[5], int *pommey[5]){
|
||||
int p = 0;
|
||||
int pp = 0;
|
||||
int pomme;
|
||||
pomme=ChargerSprite("../img/pomme.png");
|
||||
for (p = 0; p < 5; p++) {
|
||||
pommex[p] = ((rand() % (55)+1)*20);
|
||||
pommey[p] = ((rand() % (35)+1)*20);
|
||||
AfficherSprite(pomme, pommex[p],pommey[p]);
|
||||
}
|
||||
for(pp = 0; pp < 5; ++pp){
|
||||
AfficherSprite(pomme, pommex[pp], pommey[pp]);
|
||||
}
|
||||
|
||||
for(p=0; p<6; p++){
|
||||
if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
|
||||
segment+=2;
|
||||
@ -210,37 +237,40 @@ void Serpent() {
|
||||
pommey[p] = ((rand() % (27)+1)*20);
|
||||
}
|
||||
}
|
||||
|
||||
Update_Serpent();
|
||||
Collision_Serpent();
|
||||
usleep(100000);
|
||||
|
||||
}
|
||||
|
||||
void Pomme(){
|
||||
|
||||
for(pp = 0; pp < 5; ++pp){
|
||||
AfficherSprite(pomme, pommex[pp], pommey[pp]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main(){
|
||||
|
||||
/*Pointeur Position serpent*/
|
||||
int *pointeur_pos_x;
|
||||
pointeur_pos_x = pos_x;
|
||||
int *pointeur_pos_y ;
|
||||
pointeur_pos_y = pos_y;
|
||||
int *pointeur_segment = &segment;
|
||||
/*Pointeur ancienne position*/
|
||||
int *pointeur_old_x;
|
||||
pointeur_old_x = old_x;
|
||||
int *pointeur_old_y;
|
||||
pointeur_old_y = old_y;
|
||||
/*Pointeur pomme*/
|
||||
int *pointeur_pommex;
|
||||
pointeur_pommex = pommex;
|
||||
int *pointeur_pommey;
|
||||
pointeur_pommey = pommey;
|
||||
InitialiserGraphique();
|
||||
CreerFenetre(350,100,1200,900);
|
||||
EffacerEcran(CouleurParComposante(0,0,0));
|
||||
suivant = Microsecondes()+CYCLE;
|
||||
old_seconde=(suivant/1000000)%10;
|
||||
DessinerScene();
|
||||
DessinerScene(30,30);
|
||||
|
||||
while(go_on){
|
||||
Timer();
|
||||
Score();
|
||||
Controle();
|
||||
Serpent();
|
||||
Pomme();
|
||||
Controle(4, 0);
|
||||
Serpent(10);
|
||||
Pomme(*pointeur_pos_x, *pointeur_pos_y, *pointeur_pommex, *pointeur_pommey);
|
||||
}
|
||||
FermerGraphique();
|
||||
return EXIT_SUCCESS;
|
||||
|
@ -23,8 +23,8 @@ int main(void){
|
||||
usleep(1000);
|
||||
while(go_on){
|
||||
Timer();
|
||||
Score(pointeur_segment);
|
||||
Serpent(&go_on);
|
||||
Score();
|
||||
Serpent();
|
||||
Pomme();
|
||||
}
|
||||
FermerGraphique();
|
||||
|
@ -5,39 +5,24 @@
|
||||
#include "../fichier.h/terrain.h"
|
||||
#include "../fichier.h/pastille.h"
|
||||
|
||||
void Update_Serpent(int segment, int direction, int pos_x[60], int pos_y[60]){
|
||||
int old_x[60];
|
||||
int old_y[60];
|
||||
int x = 600;
|
||||
int y = 400;
|
||||
int t, fond, i = 0, serpent;
|
||||
fond = ChargerSprite("../img/fond.png");
|
||||
AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
|
||||
AfficherSprite(serpent, pos_x[0], pos_y[0]);
|
||||
if (direction == 1 && direction != 2 ){
|
||||
pos_y[0]=old_y[0]-20;
|
||||
void InitialiserSerpent(Serpent *serpent, int x, int y) {
|
||||
serpent->longueur = 10;
|
||||
serpent->directionX = 1;
|
||||
serpent->directionY = 0;
|
||||
serpent->corps[0].x = x;
|
||||
serpent->corps[0].y = y;
|
||||
}
|
||||
if (direction == 2 && direction != 1) {
|
||||
pos_y[0]=old_y[0]+20;
|
||||
}
|
||||
if (direction == 3 & direction != 4) {
|
||||
pos_x[0]=old_x[0]-20;
|
||||
}
|
||||
if (direction == 4 && direction != 3) {
|
||||
pos_x[0]=old_x[0]+20;
|
||||
}
|
||||
for (i=1 ; i<segment ; i++){
|
||||
pos_x[i]=old_x[i-1];
|
||||
pos_y[i]=old_y[i-1];
|
||||
AfficherSprite(serpent, pos_x[i], pos_y[i]);
|
||||
}
|
||||
old_x[0]=pos_x[0];
|
||||
old_y[0]=pos_y[0];
|
||||
for (i=1 ; i<segment ; i++){
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
void DeplacerSerpent(Serpent *serpent) {
|
||||
int i;
|
||||
|
||||
for ( i = serpent->longueur - 1; i > 0; i--) {
|
||||
serpent->corps[i] = serpent->corps[i - 1];
|
||||
}
|
||||
|
||||
serpent->corps[0].x += serpent->directionX * 20;
|
||||
serpent->corps[0].y += serpent->directionY * 20;
|
||||
}
|
||||
|
||||
void Controle(int* direction , int* go_on) {
|
||||
int t;
|
||||
int last_direction = 0;
|
||||
@ -74,41 +59,22 @@ void Controle(int* direction , int* go_on) {
|
||||
}
|
||||
}
|
||||
}
|
||||
int Collision_Serpent(int* go_on){
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int murx[50];
|
||||
int mury[50];
|
||||
int segment = 10;
|
||||
int VerifierCollision(const Serpent *serpent) {
|
||||
int teteX = serpent->corps[0].x;
|
||||
int teteY = serpent->corps[0].y;
|
||||
int i;
|
||||
/*Serpent contre coté*/
|
||||
if (pos_x[0] >1160 || pos_x[0]<=20){
|
||||
return *go_on= 0;
|
||||
} else{
|
||||
|
||||
if (teteX < 0 || teteX >= 1200 || teteY < 0 || teteY >= 900-80) {
|
||||
return 1;
|
||||
}
|
||||
/*Serpent contre coté*/
|
||||
if (pos_y[0]<40 || pos_y[0] >=700){
|
||||
return *go_on= 0;
|
||||
} else{
|
||||
return 1;
|
||||
}
|
||||
/*Serpent contre Serpent*/
|
||||
for (i = 1; i < segment; i++) {
|
||||
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
|
||||
return *go_on = 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/*Serpent contre mur*/
|
||||
for(i=0; i<30;i++){
|
||||
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
|
||||
return *go_on= 0;
|
||||
}else{
|
||||
|
||||
for (i = 1; i < serpent->longueur; i++) {
|
||||
if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
void Score(int segment){
|
||||
int nombre;
|
||||
@ -121,15 +87,25 @@ void Score(int segment){
|
||||
EcrireTexte(1000,760,"Score: ",2);
|
||||
EcrireTexte(1100,760,score,2);
|
||||
}
|
||||
void Serpent(int* go_on) {
|
||||
int direction=0;
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int* pointeur_pos_x= pos_x;
|
||||
int* pointeur_pos_y= pos_y;
|
||||
int* pointeur_direction=&direction;
|
||||
void DessinerSerpent(const Serpent *serpent) {
|
||||
int i;
|
||||
couleur couleurSerpent = CouleurParComposante(34, 139, 34);
|
||||
|
||||
ChoisirEcran(1);
|
||||
|
||||
EffacerEcran(CouleurParNom("grey"));
|
||||
|
||||
|
||||
ChoisirCouleurDessin(couleurSerpent);
|
||||
/* Afficher la tête du serpent */
|
||||
RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, 20, 20);
|
||||
|
||||
|
||||
for (i = 0; i < serpent->longueur; i++) {
|
||||
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, 20, 20);
|
||||
}
|
||||
ChoisirEcran(0);
|
||||
AfficherFenetre();
|
||||
CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
|
||||
|
||||
Controle(pointeur_direction, go_on);
|
||||
Update_Serpent(segment, direction, pointeur_pos_x, pointeur_pos_y );
|
||||
Collision_Serpent(go_on);
|
||||
}
|
Loading…
Reference in New Issue
Block a user