forked from menault/TD3_DEV51_Qualite_Algo
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0fa7ec527f
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@@ -1,23 +1,88 @@
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import javax.swing.*;
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import java.awt.*;
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/**
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* La classe <code>Dessin</code>
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* La classe <code>Dessin</code> gère uniquement le dessin du pendu
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*
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* @version
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* @author
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* Date :
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* @version 1.0
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* @author Adrien
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* Date : 08-10-2025
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* Licence :
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*/
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public class Dessin {
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//Attributs
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public class Dessin extends JPanel {
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//Constructeur
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public Dessin() {
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// --- Constructeur ---
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public Dessin() {
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// Taille préférée pour s'intégrer dans Fenetre
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setPreferredSize(new Dimension(600, 350));
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setBackground(new Color(245, 245, 245));
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}
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}
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//Méthodes
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// --- Dessin principal ---
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@Override
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protected void paintComponent(Graphics graphics) {
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super.paintComponent(graphics);
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//Affichage
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public String toString() {
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return "" ;
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}
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// Anti-aliasing pour des traits plus doux
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Graphics2D graphics2D = (Graphics2D) graphics.create();
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graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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graphics2D.setStroke(new BasicStroke(3f));
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graphics2D.setColor(Color.DARK_GRAY);
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// Repères et proportions
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int width = getWidth();
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int height = getHeight();
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int marginPixels = Math.min(width, height) / 12; // marge proportionnelle
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// Potence : socle
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int baseYCoordinate = height - marginPixels;
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graphics2D.drawLine(marginPixels, baseYCoordinate, width / 2, baseYCoordinate);
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// Montant vertical
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int postXCoordinate = marginPixels + (width / 12);
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graphics2D.drawLine(postXCoordinate, baseYCoordinate, postXCoordinate, marginPixels);
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// Traverse horizontale
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int beamLength = width / 3;
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graphics2D.drawLine(postXCoordinate, marginPixels, postXCoordinate + beamLength, marginPixels);
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// Renfort diagonal
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graphics2D.drawLine(postXCoordinate, marginPixels + height / 10, postXCoordinate + width / 12, marginPixels);
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// Corde
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int ropeXCoordinate = postXCoordinate + beamLength;
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int ropeTopYCoordinate = marginPixels;
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int ropeBottomYCoordinate = marginPixels + height / 12;
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graphics2D.drawLine(ropeXCoordinate, ropeTopYCoordinate, ropeXCoordinate, ropeBottomYCoordinate);
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// Personnage : tête
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int headRadiusPixels = Math.min(width, height) / 16;
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int headCenterX = ropeXCoordinate;
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int headCenterY = ropeBottomYCoordinate + headRadiusPixels;
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graphics2D.drawOval(headCenterX - headRadiusPixels, headCenterY - headRadiusPixels, headRadiusPixels * 2, headRadiusPixels * 2);
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// Corps
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int bodyTopYCoordinate = headCenterY + headRadiusPixels;
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int bodyBottomYCoordinate = bodyTopYCoordinate + height / 6;
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graphics2D.drawLine(headCenterX, bodyTopYCoordinate, headCenterX, bodyBottomYCoordinate);
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// Bras
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int armSpanPixels = width / 10;
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int shouldersYCoordinate = bodyTopYCoordinate + height / 24;
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX - armSpanPixels, shouldersYCoordinate + height / 20);
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX + armSpanPixels, shouldersYCoordinate + height / 20);
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// Jambes
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int legSpanPixels = width / 12;
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX - legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX + legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.dispose();
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}
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// Affichage
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@Override
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public String toString() {
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return "";
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}
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}
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72
src/Event.java
Normal file
72
src/Event.java
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@@ -0,0 +1,72 @@
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import javax.swing.*;
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import java.awt.event.*;
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import java.util.function.Consumer;
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/**
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* La classe <code>Event</code> regroupe et branche tous les listeners liés à Fenetre.
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* - Validation de la saisie (1 lettre A-Z, majuscule)
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* - Action sur Entrée ou clic bouton
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* - Notification du handler externe (fourni au constructeur)
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* Aucune logique de jeu ici.
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* @version 1.3
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* author Adrien
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* Date : 08-10-2025
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*/
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public class Event implements ActionListener {
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private final Fenetre window;
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private final Consumer<Character> onLetterSubmitted;
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/** Constructeur : conserve les références et branche les événements. */
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public Event(Fenetre window, Consumer<Character> onLetterSubmitted) {
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this.window = window;
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this.onLetterSubmitted = onLetterSubmitted;
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wireEvents();
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}
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/** Branche les listeners sur les composants de Fenetre.*/
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private void wireEvents() {
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JTextField letterInput = window.getLetterInput();
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JButton sendButton = window.getSendButton();
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// Même listener (this) pour Entrée et clic bouton
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sendButton.addActionListener(this);
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letterInput.addActionListener(this);
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// UX : limiter à une seule lettre et forcer la majuscule
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letterInput.addKeyListener(new KeyAdapter() {
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@Override
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public void keyTyped(KeyEvent keyEvent) {
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char typedChar = keyEvent.getKeyChar();
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if (!Character.isLetter(typedChar) || letterInput.getText().length() >= 1) {
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keyEvent.consume();
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} else {
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keyEvent.setKeyChar(Character.toUpperCase(typedChar));
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}
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}
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});
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}
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/** Réagit à Entrée ou au clic bouton : récupère, valide et transmet la lettre. */
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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JTextField letterInput = window.getLetterInput();
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String inputText = letterInput.getText().trim().toUpperCase();
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letterInput.setText(""); // reset du champ après tentative
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// Validation : exactement une lettre A–Z
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if (inputText.length() != 1 || !inputText.matches("[A-Z]")) {
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JOptionPane.showMessageDialog(window.getWindow(), "Veuillez entrer une seule lettre (A-Z).");
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return;
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}
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// Notification du handler externe, sinon placeholder
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if (onLetterSubmitted != null) {
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onLetterSubmitted.accept(inputText.charAt(0));
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} else {
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JOptionPane.showMessageDialog(window.getWindow(),
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"Lettre soumise (placeholder) : " + inputText);
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}
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}
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}
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101
src/Fenetre.java
101
src/Fenetre.java
@@ -1,23 +1,98 @@
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import javax.swing.*;
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import java.awt.*;
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import java.util.function.Consumer;
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/**
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* La classe <code>Fenetre</code>
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* La classe <code>Fenetre</code> gère uniquement l'interface graphique :
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* - zone de dessin (assurée par la classe Dessin)
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* - affichage du mot masqué
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* - saisie d'une lettre (les événements sont gérés dans Event)
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*
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* @version
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* @author
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* Date :
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* Aucune logique de jeu ici.
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* @version 1.5
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* @author Adrien
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* Date : 08-10-2025
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* Licence :
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*/
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public class Fenetre {
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//Attributs
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//Constructeur
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public Fenetre() {
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// --- Composants de l'interface ---
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private JFrame window;
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private JLabel wordLabel;
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private JTextField letterInput;
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private JButton sendButton;
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private JPanel drawZone; // instance de Dessin
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}
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//Méthodes
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// --- Constructeur ---
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public Fenetre() {
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setupWindow();
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//Affichage
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public String toString() {
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return "" ;
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}
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JPanel root = new JPanel();
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root.setLayout(new BoxLayout(root, BoxLayout.Y_AXIS));
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window.setContentPane(root);
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drawZone = new Dessin();
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root.add(drawZone);
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wordLabel = createWordLabel();
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root.add(wordLabel);
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JPanel inputPanel = createInputPanel();
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root.add(inputPanel);
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window.setVisible(true);
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letterInput.requestFocusInWindow();
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}
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// --- Initialisation fenêtre ---
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private void setupWindow() {
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window = new JFrame("Jeu du Pendu");
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window.setSize(600, 600);
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window.setLocationRelativeTo(null);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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}
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// --- Sous-composants UI ---
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private JLabel createWordLabel() {
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JLabel label = new JLabel("_ _ _ _ _", SwingConstants.CENTER);
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label.setFont(new Font("Segoe UI", Font.BOLD, 32));
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label.setBorder(BorderFactory.createEmptyBorder(20, 10, 20, 10));
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label.setAlignmentX(Component.CENTER_ALIGNMENT);
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return label;
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}
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private JPanel createInputPanel() {
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JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 10, 10));
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JLabel prompt = new JLabel("Entrez une lettre :");
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letterInput = new JTextField(2);
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letterInput.setHorizontalAlignment(JTextField.CENTER);
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letterInput.setFont(new Font("Segoe UI", Font.BOLD, 24));
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sendButton = new JButton("Envoyer");
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inputPanel.add(prompt);
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inputPanel.add(letterInput);
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inputPanel.add(sendButton);
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return inputPanel;
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}
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// --- Getters pour Event ---
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public JFrame getWindow() { return window; }
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public JTextField getLetterInput() { return letterInput; }
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public JButton getSendButton() { return sendButton; }
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public JLabel getWordLabel() { return wordLabel; }
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public JPanel getDrawZone() { return drawZone; }
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// --- Méthode principale de test ---
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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Fenetre f = new Fenetre();
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// On passe le handler directement ici (pas de setOnLetterSubmitted)
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new Event(f, ch ->
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JOptionPane.showMessageDialog(f.getWindow(), "Lettre reçue : " + ch + " (sans logique de jeu)")
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);
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});
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}
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}
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Reference in New Issue
Block a user