forked from menault/TD3_DEV51_Qualite_Algo
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77b3158262
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| 77b3158262 | |||
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| 35c9fcd873 | |||
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| 721543075c |
5
Makefile
5
Makefile
@@ -21,7 +21,7 @@ CLASSFILES = Pendu.class \
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$(OUT)Pendu.class : $(IN)Pendu.java $(OUT)Partie.class $(OUT)Fenetre.class
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$(OUT)Pendu.class : $(IN)Pendu.java $(OUT)Partie.class $(OUT)Fenetre.class
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$(JC) $(JCFLAGS) $<
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$(JC) $(JCFLAGS) $<
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$(OUT)Partie.class : $(IN)Partie.java
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$(OUT)Partie.class : $(IN)Partie.java $(OUT)Mots.class
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$(JC) $(JCFLAGS) $<
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$(JC) $(JCFLAGS) $<
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$(OUT)Fenetre.class : $(IN)Fenetre.java $(OUT)Partie.class $(OUT)Dessin.class
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$(OUT)Fenetre.class : $(IN)Fenetre.java $(OUT)Partie.class $(OUT)Dessin.class
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@@ -30,6 +30,9 @@ $(OUT)Fenetre.class : $(IN)Fenetre.java $(OUT)Partie.class $(OUT)Dessin.class
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$(OUT)Dessin.class : $(IN)Dessin.java
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$(OUT)Dessin.class : $(IN)Dessin.java
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$(JC) $(JCFLAGS) $<
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$(JC) $(JCFLAGS) $<
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$(OUT)Mots.class : $(IN)Mots.java
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$(JC) $(JCFLAGS) $<
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# Commandes
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# Commandes
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Pendu : $(OUT)Pendu.class
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Pendu : $(OUT)Pendu.class
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@@ -1,23 +1,88 @@
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import javax.swing.*;
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import java.awt.*;
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/**
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/**
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* La classe <code>Dessin</code>
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* La classe <code>Dessin</code> gère uniquement le dessin du pendu
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*
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*
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* @version
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* @version 1.0
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* @author
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* @author Adrien
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* Date :
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* Date : 08-10-2025
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* Licence :
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* Licence :
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*/
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*/
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public class Dessin {
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public class Dessin extends JPanel {
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//Attributs
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//Constructeur
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// --- Constructeur ---
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public Dessin() {
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public Dessin() {
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// Taille préférée pour s'intégrer dans Fenetre
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setPreferredSize(new Dimension(600, 350));
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setBackground(new Color(245, 245, 245));
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}
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}
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//Méthodes
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//Affichage
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// --- Dessin principal ---
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@Override
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protected void paintComponent(Graphics graphics) {
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super.paintComponent(graphics);
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// Anti-aliasing pour des traits plus doux
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Graphics2D graphics2D = (Graphics2D) graphics.create();
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graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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graphics2D.setStroke(new BasicStroke(3f));
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graphics2D.setColor(Color.DARK_GRAY);
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// Repères et proportions
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int width = getWidth();
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int height = getHeight();
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int marginPixels = Math.min(width, height) / 12; // marge proportionnelle
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// Potence : socle
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int baseYCoordinate = height - marginPixels;
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graphics2D.drawLine(marginPixels, baseYCoordinate, width / 2, baseYCoordinate);
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// Montant vertical
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int postXCoordinate = marginPixels + (width / 12);
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graphics2D.drawLine(postXCoordinate, baseYCoordinate, postXCoordinate, marginPixels);
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// Traverse horizontale
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int beamLength = width / 3;
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graphics2D.drawLine(postXCoordinate, marginPixels, postXCoordinate + beamLength, marginPixels);
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// Renfort diagonal
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graphics2D.drawLine(postXCoordinate, marginPixels + height / 10, postXCoordinate + width / 12, marginPixels);
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// Corde
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int ropeXCoordinate = postXCoordinate + beamLength;
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int ropeTopYCoordinate = marginPixels;
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int ropeBottomYCoordinate = marginPixels + height / 12;
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graphics2D.drawLine(ropeXCoordinate, ropeTopYCoordinate, ropeXCoordinate, ropeBottomYCoordinate);
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// Personnage : tête
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int headRadiusPixels = Math.min(width, height) / 16;
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int headCenterX = ropeXCoordinate;
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int headCenterY = ropeBottomYCoordinate + headRadiusPixels;
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graphics2D.drawOval(headCenterX - headRadiusPixels, headCenterY - headRadiusPixels, headRadiusPixels * 2, headRadiusPixels * 2);
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// Corps
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int bodyTopYCoordinate = headCenterY + headRadiusPixels;
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int bodyBottomYCoordinate = bodyTopYCoordinate + height / 6;
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graphics2D.drawLine(headCenterX, bodyTopYCoordinate, headCenterX, bodyBottomYCoordinate);
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// Bras
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int armSpanPixels = width / 10;
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int shouldersYCoordinate = bodyTopYCoordinate + height / 24;
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX - armSpanPixels, shouldersYCoordinate + height / 20);
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX + armSpanPixels, shouldersYCoordinate + height / 20);
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// Jambes
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int legSpanPixels = width / 12;
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX - legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX + legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.dispose();
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}
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// Affichage
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@Override
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public String toString() {
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public String toString() {
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return "" ;
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return "";
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}
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}
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}
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}
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62
src/Event.java
Normal file
62
src/Event.java
Normal file
@@ -0,0 +1,62 @@
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import javax.swing.*;
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import java.awt.event.*;
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import java.util.function.Consumer;
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/**
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* La classe <code>Event</code> regroupe et branche tous les listeners liés à Fenetre.
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* - Validation de la saisie (1 lettre A-Z, majuscule)
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* - Action sur Entrée ou clic bouton
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* - Notification du handler externe (fourni au constructeur)
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* Aucune logique de jeu ici.
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* @version 1.3
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* author Adrien
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* Date : 08-10-2025
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*/
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public class Event implements ActionListener {
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private final Fenetre window;
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private final Consumer<Character> onLetterSubmitted;
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/** Constructeur : conserve les références et branche les événements. */
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public Event(Fenetre window, Consumer<Character> onLetterSubmitted) {
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this.window = window;
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this.onLetterSubmitted = onLetterSubmitted;
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wireEvents();
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}
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/** Branche les listeners sur les composants de Fenetre. */
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private void wireEvents() {
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JTextField letterInput = window.getLetterInput();
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JButton sendButton = window.getSendButton();
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// Même listener (this) pour Entrée et clic bouton
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sendButton.addActionListener(this);
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letterInput.addActionListener(this);
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// UX : limiter à une seule lettre et forcer la majuscule (classe dédiée)
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letterInput.addKeyListener(new LetterInputFilter(letterInput));
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}
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/** Réagit à Entrée ou au clic bouton : récupère, valide et transmet la lettre. */
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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JTextField letterInput = window.getLetterInput();
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String inputText = letterInput.getText().trim().toUpperCase();
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letterInput.setText(""); // reset du champ après tentative
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// Validation : exactement une lettre A–Z
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if (inputText.length() != 1 || !inputText.matches("[A-Z]")) {
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JOptionPane.showMessageDialog(window.getWindow(), "Veuillez entrer une seule lettre (A-Z).");
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return;
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}
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// Notification du handler externe, sinon placeholder
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if (onLetterSubmitted != null) {
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onLetterSubmitted.accept(inputText.charAt(0));
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} else {
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JOptionPane.showMessageDialog(window.getWindow(),
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"Lettre soumise (placeholder) : " + inputText);
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}
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}
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}
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@@ -1,23 +1,98 @@
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import javax.swing.*;
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import java.awt.*;
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import java.util.function.Consumer;
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/**
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/**
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* La classe <code>Fenetre</code>
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* La classe <code>Fenetre</code> gère uniquement l'interface graphique :
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* - zone de dessin (assurée par la classe Dessin)
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* - affichage du mot masqué
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* - saisie d'une lettre (les événements sont gérés dans Event)
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*
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*
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* @version
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* Aucune logique de jeu ici.
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* @author
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* @version 1.5
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* Date :
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* @author Adrien
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* Date : 08-10-2025
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* Licence :
|
* Licence :
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||||||
*/
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*/
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public class Fenetre {
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public class Fenetre {
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//Attributs
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//Constructeur
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// --- Composants de l'interface ---
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private JFrame window;
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private JLabel wordLabel;
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private JTextField letterInput;
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private JButton sendButton;
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private JPanel drawZone; // instance de Dessin
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// --- Constructeur ---
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public Fenetre() {
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public Fenetre() {
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setupWindow();
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JPanel root = new JPanel();
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root.setLayout(new BoxLayout(root, BoxLayout.Y_AXIS));
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window.setContentPane(root);
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drawZone = new Dessin();
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root.add(drawZone);
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wordLabel = createWordLabel();
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root.add(wordLabel);
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JPanel inputPanel = createInputPanel();
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root.add(inputPanel);
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window.setVisible(true);
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letterInput.requestFocusInWindow();
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}
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}
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//Méthodes
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|
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|
|
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//Affichage
|
// --- Initialisation fenêtre ---
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public String toString() {
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private void setupWindow() {
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return "" ;
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window = new JFrame("Jeu du Pendu");
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window.setSize(600, 600);
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window.setLocationRelativeTo(null);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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}
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// --- Sous-composants UI ---
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private JLabel createWordLabel() {
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JLabel label = new JLabel("_ _ _ _ _", SwingConstants.CENTER);
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label.setFont(new Font("Segoe UI", Font.BOLD, 32));
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label.setBorder(BorderFactory.createEmptyBorder(20, 10, 20, 10));
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label.setAlignmentX(Component.CENTER_ALIGNMENT);
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return label;
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}
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private JPanel createInputPanel() {
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JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 10, 10));
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JLabel prompt = new JLabel("Entrez une lettre :");
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letterInput = new JTextField(2);
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letterInput.setHorizontalAlignment(JTextField.CENTER);
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letterInput.setFont(new Font("Segoe UI", Font.BOLD, 24));
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sendButton = new JButton("Envoyer");
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inputPanel.add(prompt);
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inputPanel.add(letterInput);
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inputPanel.add(sendButton);
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return inputPanel;
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|
}
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|
|
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// --- Getters pour Event ---
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public JFrame getWindow() { return window; }
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public JTextField getLetterInput() { return letterInput; }
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public JButton getSendButton() { return sendButton; }
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public JLabel getWordLabel() { return wordLabel; }
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public JPanel getDrawZone() { return drawZone; }
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|
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|
// --- Méthode principale de test ---
|
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public static void main(String[] args) {
|
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SwingUtilities.invokeLater(() -> {
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|
Fenetre f = new Fenetre();
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|
// On passe le handler directement ici (pas de setOnLetterSubmitted)
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|
new Event(f, ch ->
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|
JOptionPane.showMessageDialog(f.getWindow(), "Lettre reçue : " + ch + " (sans logique de jeu)")
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|
);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
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47
src/LetterInputFilter.java
Normal file
47
src/LetterInputFilter.java
Normal file
@@ -0,0 +1,47 @@
|
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|
import javax.swing.*;
|
||||||
|
import java.awt.event.KeyAdapter;
|
||||||
|
import java.awt.event.KeyEvent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* La classe <code>LetterInputFilter</code> limite la saisie d'un champ texte
|
||||||
|
* à une seule lettre de l'alphabet (A–Z), en forçant automatiquement
|
||||||
|
* la majuscule. Toute autre frappe est ignorée.
|
||||||
|
*
|
||||||
|
* @version 1.0
|
||||||
|
* @author Adrien
|
||||||
|
* Date : 08-10-2025
|
||||||
|
* Licence :
|
||||||
|
*/
|
||||||
|
public class LetterInputFilter extends KeyAdapter {
|
||||||
|
|
||||||
|
/** Référence vers le champ de saisie à filtrer. */
|
||||||
|
private final JTextField letterInput;
|
||||||
|
|
||||||
|
//Constructeur.
|
||||||
|
public LetterInputFilter(JTextField letterInput) {
|
||||||
|
if (letterInput == null) {
|
||||||
|
throw new NullPointerException("letterInput ne doit pas être null");
|
||||||
|
}
|
||||||
|
this.letterInput = letterInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Intercepte les frappes clavier et applique les règles suivantes :
|
||||||
|
* - n'accepte que les lettres (A–Z)
|
||||||
|
* - limite la saisie à un seul caractère
|
||||||
|
* - force la majuscule sur le caractère saisi.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void keyTyped(KeyEvent keyEvent) {
|
||||||
|
char typedChar = keyEvent.getKeyChar();
|
||||||
|
|
||||||
|
// Refuse tout caractère non alphabétique ou une saisie > 1 caractère.
|
||||||
|
if (!Character.isLetter(typedChar) || letterInput.getText().length() >= 1) {
|
||||||
|
keyEvent.consume(); // ignore la frappe
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||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Force la majuscule.
|
||||||
|
keyEvent.setKeyChar(Character.toUpperCase(typedChar));
|
||||||
|
}
|
||||||
|
}
|
||||||
58
src/Mots.java
Normal file
58
src/Mots.java
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
|
||||||
|
/**
|
||||||
|
* La classe <code>Mots</code>
|
||||||
|
*
|
||||||
|
* @version 1.0
|
||||||
|
* @author Aurélien
|
||||||
|
* Date : 08-10-25
|
||||||
|
* Licence :
|
||||||
|
*/
|
||||||
|
public final class Mots {
|
||||||
|
//Attributs
|
||||||
|
public static final short dictionarysize = 32 ;
|
||||||
|
public static final String[] dictionary = {
|
||||||
|
"Magnifique",
|
||||||
|
"Etoile",
|
||||||
|
"Voyage",
|
||||||
|
"Biscuit",
|
||||||
|
"Refrigerateur",
|
||||||
|
"Courage",
|
||||||
|
"Avion",
|
||||||
|
"Explorateur",
|
||||||
|
"Montagne",
|
||||||
|
"Philosophie",
|
||||||
|
"Lumiere",
|
||||||
|
"Ethernet",
|
||||||
|
"Architecture",
|
||||||
|
"Ocean",
|
||||||
|
"Liberte",
|
||||||
|
"Aventure",
|
||||||
|
"Cerise",
|
||||||
|
"Harmonieux",
|
||||||
|
"Informatique",
|
||||||
|
"Pluie",
|
||||||
|
"Equilibriste",
|
||||||
|
"Papillon",
|
||||||
|
"Saisons",
|
||||||
|
"Liberte",
|
||||||
|
"Alphabet",
|
||||||
|
"Musique",
|
||||||
|
"Translucent",
|
||||||
|
"Passion",
|
||||||
|
"Etreindre",
|
||||||
|
"Poetique",
|
||||||
|
"Serenite",
|
||||||
|
"Révolution"
|
||||||
|
};
|
||||||
|
|
||||||
|
//Constructeur
|
||||||
|
private Mots() { //N'a pas pour but d'être instanciée
|
||||||
|
throw new UnsupportedOperationException("The \"Fichier\" class cannot be instanced !");
|
||||||
|
}
|
||||||
|
//Méthodes
|
||||||
|
|
||||||
|
//Affichage
|
||||||
|
public String toString() {
|
||||||
|
return "" ;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
|
import java.util.Random;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* La classe <code>Partie</code>
|
* La classe <code>Partie</code>
|
||||||
*
|
*
|
||||||
* @version 0.1
|
* @version 0.2
|
||||||
* @author Aurélien
|
* @author Aurélien
|
||||||
* Date : 08-10-25
|
* Date : 08-10-25
|
||||||
* Licence :
|
* Licence :
|
||||||
@@ -81,10 +82,15 @@ public class Partie {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Génère un mot à partir d'un grand dictionnaire (enfin en principe).
|
||||||
|
*
|
||||||
|
* @return le mot généré.
|
||||||
|
*/
|
||||||
private char[] generateSecretWord() {
|
private char[] generateSecretWord() {
|
||||||
char[] word = {'D','A','M','I','E','N'};
|
Random random = new Random();
|
||||||
//À implémenter plus tard
|
byte grain = (byte) random.nextInt(Mots.dictionarysize);
|
||||||
|
char[] word = Mots.dictionary[grain].toUpperCase().toCharArray();
|
||||||
return word ;
|
return word ;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,7 +111,7 @@ public class Partie {
|
|||||||
|
|
||||||
//Tests
|
//Tests
|
||||||
public static void main(String[] args){
|
public static void main(String[] args){
|
||||||
char[] test = {'E','O','M','I','E','D','A','Z','N'};
|
char[] test = {'E','O','M','I','E','D','A','Z','N','L','C','R','P','H','T','S'};
|
||||||
byte size = (byte) test.length ;
|
byte size = (byte) test.length ;
|
||||||
boolean status ;
|
boolean status ;
|
||||||
|
|
||||||
@@ -124,5 +130,6 @@ public class Partie {
|
|||||||
System.out.println(""); //Lisibilité
|
System.out.println(""); //Lisibilité
|
||||||
//System.out.println("Lettres : " + game.entriesletters);
|
//System.out.println("Lettres : " + game.entriesletters);
|
||||||
}
|
}
|
||||||
|
System.out.println("Essais restants : " + game.getRemainingTry());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user