forked from menault/TD3_DEV51_Qualite_Algo
		
	michel
This commit is contained in:
		| @@ -10,9 +10,9 @@ import java.util.List; | |||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Interface graphique du pendu avec niveaux : |  * Interface graphique du pendu avec niveaux : | ||||||
|  *  - 1 : mots < 8 lettres |  *  - facile : mots < 8 lettres | ||||||
|  *  - 2 : mots ≥ 8 lettres |  *  - moyen : mots ≥ 8 lettres | ||||||
|  *  - 3 : deux mots (score + chrono cumulés) |  *  - difficile : deux mots (score + chrono cumulés) | ||||||
|  * Boutons : Essayer / Nouvelle partie / Menu / Quitter. |  * Boutons : Essayer / Nouvelle partie / Menu / Quitter. | ||||||
|  * (Toutes les méthodes ≤ 50 lignes) |  * (Toutes les méthodes ≤ 50 lignes) | ||||||
|  */ |  */ | ||||||
| @@ -29,11 +29,11 @@ public class GameUI { | |||||||
|     private String currentWord = ""; |     private String currentWord = ""; | ||||||
|     private Timer timer; |     private Timer timer; | ||||||
|  |  | ||||||
|     // Cumul de session (niveau 3) |     // Cumul de session (niveau difficile) | ||||||
|     private long sessionStartNano = -1L; |     private long sessionStartNano = -1L; | ||||||
|     private int sessionScore = 0; |     private int sessionScore = 0; | ||||||
|  |  | ||||||
|     /** Reçoit la difficulté (1, 2, 3). */ |     /** Reçoit la difficulté (facile, moyen, difficile). */ | ||||||
|     public GameUI(int level) { |     public GameUI(int level) { | ||||||
|         this.level = level; |         this.level = level; | ||||||
|     } |     } | ||||||
| @@ -88,9 +88,17 @@ public class GameUI { | |||||||
|         scoreLabel = new JLabel("Score : 0"); |         scoreLabel = new JLabel("Score : 0"); | ||||||
|         timeLabel = new JLabel("Temps : 0s"); |         timeLabel = new JLabel("Temps : 0s"); | ||||||
|  |  | ||||||
|         JPanel top = new JPanel(new GridLayout(2, 1)); |         JLabel titleLabel = new JLabel("Sauver Michel!!", SwingConstants.CENTER); | ||||||
|         top.add(buildTopLine(wordLabel, scoreLabel)); |         titleLabel.setFont(new Font("Arial", Font.BOLD, 22)); | ||||||
|         top.add(buildTopLine(triedLabel, timeLabel)); |         titleLabel.setForeground(Color.RED); | ||||||
|  |  | ||||||
|  |         JPanel top = new JPanel(new BorderLayout()); | ||||||
|  |         JPanel infoPanel = new JPanel(new GridLayout(2, 1)); | ||||||
|  |         infoPanel.add(buildTopLine(wordLabel, scoreLabel)); | ||||||
|  |         infoPanel.add(buildTopLine(triedLabel, timeLabel)); | ||||||
|  |          | ||||||
|  |         top.add(titleLabel, BorderLayout.NORTH); | ||||||
|  |         top.add(infoPanel, BorderLayout.CENTER); | ||||||
|         frame.add(top, BorderLayout.NORTH); |         frame.add(top, BorderLayout.NORTH); | ||||||
|  |  | ||||||
|         JPanel bottom = new JPanel(new BorderLayout(8, 8)); |         JPanel bottom = new JPanel(new BorderLayout(8, 8)); | ||||||
| @@ -224,3 +232,4 @@ public class GameUI { | |||||||
|         JOptionPane.showMessageDialog(frame, msg); |         JOptionPane.showMessageDialog(frame, msg); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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