forked from menault/TD3_DEV51_Qualite_Algo
		
	michel
This commit is contained in:
		| @@ -10,9 +10,9 @@ import java.util.List; | ||||
|  | ||||
| /** | ||||
|  * Interface graphique du pendu avec niveaux : | ||||
|  *  - 1 : mots < 8 lettres | ||||
|  *  - 2 : mots ≥ 8 lettres | ||||
|  *  - 3 : deux mots (score + chrono cumulés) | ||||
|  *  - facile : mots < 8 lettres | ||||
|  *  - moyen : mots ≥ 8 lettres | ||||
|  *  - difficile : deux mots (score + chrono cumulés) | ||||
|  * Boutons : Essayer / Nouvelle partie / Menu / Quitter. | ||||
|  * (Toutes les méthodes ≤ 50 lignes) | ||||
|  */ | ||||
| @@ -29,11 +29,11 @@ public class GameUI { | ||||
|     private String currentWord = ""; | ||||
|     private Timer timer; | ||||
|  | ||||
|     // Cumul de session (niveau 3) | ||||
|     // Cumul de session (niveau difficile) | ||||
|     private long sessionStartNano = -1L; | ||||
|     private int sessionScore = 0; | ||||
|  | ||||
|     /** Reçoit la difficulté (1, 2, 3). */ | ||||
|     /** Reçoit la difficulté (facile, moyen, difficile). */ | ||||
|     public GameUI(int level) { | ||||
|         this.level = level; | ||||
|     } | ||||
| @@ -88,9 +88,17 @@ public class GameUI { | ||||
|         scoreLabel = new JLabel("Score : 0"); | ||||
|         timeLabel = new JLabel("Temps : 0s"); | ||||
|  | ||||
|         JPanel top = new JPanel(new GridLayout(2, 1)); | ||||
|         top.add(buildTopLine(wordLabel, scoreLabel)); | ||||
|         top.add(buildTopLine(triedLabel, timeLabel)); | ||||
|         JLabel titleLabel = new JLabel("Sauver Michel!!", SwingConstants.CENTER); | ||||
|         titleLabel.setFont(new Font("Arial", Font.BOLD, 22)); | ||||
|         titleLabel.setForeground(Color.RED); | ||||
|  | ||||
|         JPanel top = new JPanel(new BorderLayout()); | ||||
|         JPanel infoPanel = new JPanel(new GridLayout(2, 1)); | ||||
|         infoPanel.add(buildTopLine(wordLabel, scoreLabel)); | ||||
|         infoPanel.add(buildTopLine(triedLabel, timeLabel)); | ||||
|          | ||||
|         top.add(titleLabel, BorderLayout.NORTH); | ||||
|         top.add(infoPanel, BorderLayout.CENTER); | ||||
|         frame.add(top, BorderLayout.NORTH); | ||||
|  | ||||
|         JPanel bottom = new JPanel(new BorderLayout(8, 8)); | ||||
| @@ -224,3 +232,4 @@ public class GameUI { | ||||
|         JOptionPane.showMessageDialog(frame, msg); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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