2023-11-23 01:26:15 +01:00
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#include <stdlib.h>
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#include <stdio.h>
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2023-12-10 22:51:36 +01:00
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#include <graph.h>
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2023-11-30 20:50:39 +01:00
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#include "fenetre.h"
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#include "plateau_init.h"
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2023-12-11 16:19:17 +01:00
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#include "deplacement.h"
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2023-12-10 23:03:16 +01:00
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2023-12-10 00:36:22 +01:00
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2023-11-23 01:26:15 +01:00
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2023-11-30 20:50:39 +01:00
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int main(void) {
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2023-11-23 01:26:15 +01:00
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2023-12-11 16:19:17 +01:00
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short int jeu = 1;
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2023-12-11 23:32:22 +01:00
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int* plateau = plateau_init();
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2023-12-11 16:19:17 +01:00
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unsigned long suivant;
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2023-12-11 23:32:22 +01:00
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int* tete = NULL;
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int* queue = NULL;
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2023-12-11 16:19:17 +01:00
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char sens = "bas";
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2023-12-11 23:32:22 +01:00
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/* alloacation des tableau tete et queue qui prendront les coordonnées de la tête et la queue
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2023-12-11 16:19:17 +01:00
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tete = malloc(2*sizeof(short int));
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queue = malloc(2*sizeof(short int));
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2023-12-11 23:32:22 +01:00
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/*suiavnt = Microsencondes() + CYCLE;*/
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2023-12-11 16:19:17 +01:00
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InitialiserGraphique();
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2023-12-10 00:36:22 +01:00
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/*initialisation de la taille de la fenetre de jeux*/
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CreerFenetre(10,10,1450,840);
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2023-12-07 11:16:30 +01:00
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2023-12-01 19:06:10 +01:00
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start();
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2023-12-11 23:32:22 +01:00
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/* while ( jeu = 1) {
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2023-12-11 16:19:17 +01:00
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if (Microsecondes() > suivant) {
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deplacement(plateau, tete, queue);
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2023-12-11 23:32:22 +01:00
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}*/
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2023-12-10 00:36:22 +01:00
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Touche();
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FermerGraphique();
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2023-11-23 01:26:15 +01:00
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return EXIT_SUCCESS;
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}
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