2023-12-11 14:45:42 +01:00
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#include <stdlib.h>
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#include <graph.h>
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#include <time.h>
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#include <stdio.h>
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#include <unistd.h>
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#define HAUTEUR 40
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#define LARGEUR 60
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#define TAILLE_CASE 19
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#define NOMBRE_POMMES 5
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#define NOMBRE_OBSTACLES 20
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#define CYCLE 100000L
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typedef struct {
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int x;
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int y;
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} Position;
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typedef struct {
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Position* corps;
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int longueur;
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} Serpent;
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typedef struct PommeNode {
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Position position;
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struct PommeNode* next;
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} PommeNode;
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typedef struct {
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PommeNode* head;
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int nombre;
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} Pommes;
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typedef struct {
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Position* positions;
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int nombre;
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} Obstacles;
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void Attendre(unsigned int millisecondes) {
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usleep(millisecondes * 1000);
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}
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void LibererPommes(Pommes* pommes) {
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PommeNode* current = pommes->head;
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while (current != NULL) {
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PommeNode* next = current->next;
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free(current);
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current = next;
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}
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pommes->head = NULL;
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}
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void InitialiserJeu(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
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serpent->longueur = 10;
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serpent->corps = malloc(sizeof(Position) * serpent->longueur);
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pommes->nombre = NOMBRE_POMMES;
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obstacles->nombre = NOMBRE_OBSTACLES;
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srand(time(NULL));
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serpent->corps[0].x = LARGEUR / 2 * TAILLE_CASE;
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serpent->corps[0].y = HAUTEUR / 2 * TAILLE_CASE;
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/* Initialisation des obstacles*/
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obstacles->positions = malloc(sizeof(Position) * obstacles->nombre);
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for (int i = 0; i < obstacles->nombre; i++) {
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obstacles->positions[i].x = rand() % LARGEUR;
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obstacles->positions[i].y = rand() % HAUTEUR;
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}
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}
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void Graphique() {
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InitialiserGraphique();
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CreerFenetre(1, 1, 1240, 940);
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EcrireTexte(500, 400, "Le jeu va commencer !", 2);
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Attendre(1000);
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EffacerEcran(CouleurParComposante(0, 0, 0));
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}
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void AffichageBasique() {
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ChoisirCouleurDessin(CouleurParComposante(111, 255, 94));
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RemplirRectangle(0, 0, 1140, 760);
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}
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void AfficherScore(int score) {
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char scoreText[20];
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snprintf(scoreText, 20, "Score: %d", score);
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(20, 820, 150, 40);
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(20, 850, scoreText, 2);
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}
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void LibererMemoire(Serpent* serpent, Pommes* pommes, Obstacles* obstacles) {
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free(serpent->corps);
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LibererPommes(pommes);
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free(obstacles->positions);
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}
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void AfficheTemps(int minute, int seconde) {
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char temps[6];
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snprintf(temps, 6, "%02d:%02d", minute, seconde);
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ChoisirCouleurDessin(CouleurParComposante(0, 0, 0));
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RemplirRectangle(20, 870, 70, 40);
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ChoisirCouleurDessin(CouleurParComposante(255, 255, 255));
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EcrireTexte(20, 900, temps, 2);
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}
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int PauseJeu() {
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while (1) {
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if (ToucheEnAttente()) {
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int touche = Touche();
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if (touche == XK_space) {
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return 1; // La barre d'espace a été pressée, reprendre le jeu
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}
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}
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Attendre(100);
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}
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}
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void AfficherSerpent(Serpent* serpent) {
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couleur couleurSerpent = CouleurParComposante(255, 255, 0);
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ChoisirCouleurDessin(couleurSerpent);
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for (int i = 0; i < serpent->longueur; i++) {
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RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
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}
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}
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void GenererPommes(Pommes* pommes) {
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couleur couleurPommes = CouleurParComposante(255, 0, 0);
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pommes->head = NULL;
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for (int i = 0; i < pommes->nombre; i++) {
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PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
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if (nouvellePomme == NULL) {
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perror("Allocation error");
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exit(EXIT_FAILURE);
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}
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nouvellePomme->position.x = rand() % LARGEUR;
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nouvellePomme->position.y = rand() % HAUTEUR;
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nouvellePomme->next = pommes->head;
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pommes->head = nouvellePomme;
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ChoisirCouleurDessin(couleurPommes);
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RemplirArc(nouvellePomme->position.x * TAILLE_CASE, nouvellePomme->position.y * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE,360,360);
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}
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}
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void AjouterPomme(Pommes* pommes, int x, int y) {
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PommeNode* nouvellePomme = (PommeNode*)malloc(sizeof(PommeNode));
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if (nouvellePomme == NULL) {
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perror("Allocation error");
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exit(EXIT_FAILURE);
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}
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nouvellePomme->position.x = x;
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nouvellePomme->position.y = y;
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nouvellePomme->next = pommes->head;
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pommes->head = nouvellePomme;
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pommes->nombre++;
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}
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void GenererNouvellePomme(Pommes* pommes) {
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couleur couleurPommes = CouleurParComposante(255, 0, 0);
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int newX = rand() % LARGEUR;
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int newY = rand() % HAUTEUR;
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// Assuming you have a function named AjouterPomme to add a new apple to the linked list.
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AjouterPomme(pommes, newX, newY);
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ChoisirCouleurDessin(couleurPommes);
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RemplirArc(newX * TAILLE_CASE, newY * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE,360,360);
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}
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int CollisionAvecPommeSerpent(Position position, PommeNode* pommes) {
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PommeNode* current = pommes;
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while (current != NULL) {
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if (position.x == current->position.x && position.y == current->position.y) {
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return 1;
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}
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current = current->next;
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}
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return 0;
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}
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int CollisionAvecPomme(Serpent* serpent, Pommes* pommes, int* score) {
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PommeNode* current = pommes->head;
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PommeNode* prev = NULL;
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while (current != NULL) {
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if (serpent->corps[0].x >= current->position.x * TAILLE_CASE &&
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serpent->corps[0].x < (current->position.x + 1) * TAILLE_CASE &&
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serpent->corps[0].y >= current->position.y * TAILLE_CASE &&
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serpent->corps[0].y < (current->position.y + 1) * TAILLE_CASE) {
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// La pomme a été mangée, mettre à jour les liens
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if (prev == NULL) {
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// La pomme était en tête de liste
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pommes->head = current->next;
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} else {
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prev->next = current->next;
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}
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free(current);
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*score = *score + 5;
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AfficherScore(*score);
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// Générer une nouvelle pomme
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GenererNouvellePomme(pommes);
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return 1;
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}
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prev = current;
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current = current->next;
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}
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return 0;
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}
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int CollisionAvecObstacle(Serpent* serpent, Obstacles* obstacles) {
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for (int i = 0; i < obstacles->nombre; i++) {
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if (serpent->corps[0].x == obstacles->positions[i].x * TAILLE_CASE &&
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serpent->corps[0].y == obstacles->positions[i].y * TAILLE_CASE) {
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return 1;
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}
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}
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return 0;
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}
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int CollisionAvecSerpent(Serpent* serpent) {
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for (int i = 1; i < serpent->longueur; i++) {
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if (serpent->corps[0].x == serpent->corps[i].x && serpent->corps[0].y == serpent->corps[i].y) {
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return 1;
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}
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}
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return 0;
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}
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int CollisionAvecBordures(Serpent* serpent) {
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if (serpent->corps[0].x < 0 || serpent->corps[0].x >= LARGEUR * TAILLE_CASE ||
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serpent->corps[0].y < 0 || serpent->corps[0].y >= HAUTEUR * TAILLE_CASE) {
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return 1;
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}
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return 0;
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}
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void GenererObstacles(Obstacles* obstacles, Pommes* pommes, Serpent* serpent) {
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couleur couleurObstacle = CouleurParComposante(128, 128, 128);
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for (int i = 0; i < obstacles->nombre; i++) {
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do {
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obstacles->positions[i].x = rand() % LARGEUR;
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obstacles->positions[i].y = rand() % HAUTEUR;
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} while (CollisionAvecPommeSerpent(obstacles->positions[i], pommes->head) || CollisionAvecSerpent(serpent));
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ChoisirCouleurDessin(couleurObstacle);
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RemplirRectangle(obstacles->positions[i].x * TAILLE_CASE, obstacles->positions[i].y * TAILLE_CASE, TAILLE_CASE, TAILLE_CASE);
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}
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}
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void DeplacerSerpent(Serpent* serpent, int* direction) {
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couleur couleurFond = CouleurParComposante(0, 0, 0);
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couleur couleurSerpent = CouleurParComposante(255, 255, 0);
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couleur couleurTerrain = CouleurParComposante(111, 255, 94);
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// Clear the previous positions of the snake
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for (int i = 0; i < serpent->longueur; i++) {
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ChoisirCouleurDessin(couleurTerrain);
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RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
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}
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// Update the snake's body positions
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for (int i = serpent->longueur - 1; i > 0; i--) {
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serpent->corps[i] = serpent->corps[i - 1];
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}
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// Move the snake's head based on the direction
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if (*direction == 1) {
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serpent->corps[0].x += TAILLE_CASE;
|
2023-12-12 13:46:39 +01:00
|
|
|
} else if (*direction == 2) {
|
2023-12-12 16:28:27 +01:00
|
|
|
serpent->corps[0].x -= TAILLE_CASE;
|
2023-12-12 13:46:39 +01:00
|
|
|
} else if (*direction == 3) {
|
2023-12-12 16:28:27 +01:00
|
|
|
serpent->corps[0].y -= TAILLE_CASE;
|
2023-12-12 13:46:39 +01:00
|
|
|
} else if (*direction == 4) {
|
2023-12-12 16:28:27 +01:00
|
|
|
serpent->corps[0].y += TAILLE_CASE;
|
2023-12-12 13:46:39 +01:00
|
|
|
}
|
|
|
|
|
2023-12-13 11:38:02 +01:00
|
|
|
// Draw the updated snake
|
2023-12-12 16:28:27 +01:00
|
|
|
for (int i = 0; i < serpent->longueur; i++) {
|
2023-12-12 13:46:39 +01:00
|
|
|
ChoisirCouleurDessin(couleurSerpent);
|
2023-12-12 16:28:27 +01:00
|
|
|
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
|
2023-12-12 13:46:39 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
Attendre(100);
|
2023-12-11 14:45:42 +01:00
|
|
|
}
|
|
|
|
|
2023-12-12 16:28:27 +01:00
|
|
|
int GestionCollision(Serpent* serpent, Pommes* pommes, Obstacles* obstacles, int perdu, int* score) {
|
2023-12-12 13:46:39 +01:00
|
|
|
int loose = perdu;
|
2023-12-12 16:28:27 +01:00
|
|
|
if (CollisionAvecPomme(serpent, pommes, score)) {
|
|
|
|
serpent->longueur = serpent->longueur + 2;
|
|
|
|
serpent->corps = realloc(serpent->corps, sizeof(Position) * serpent->longueur);
|
2023-12-12 13:46:39 +01:00
|
|
|
loose = 1;
|
|
|
|
}
|
2023-12-12 16:28:27 +01:00
|
|
|
if (CollisionAvecObstacle(serpent, obstacles) || CollisionAvecSerpent(serpent) || CollisionAvecBordures(serpent)) {
|
2023-12-13 13:37:00 +01:00
|
|
|
EffacerEcran(CouleurParComposante(0, 0, 0));
|
|
|
|
EcrireTexte(500, 400, "Game Over!", 2);
|
|
|
|
|
|
|
|
Attendre(1000);
|
2023-12-12 13:46:39 +01:00
|
|
|
loose = -1;
|
|
|
|
}
|
|
|
|
return loose;
|
2023-12-11 14:45:42 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
2023-12-12 13:46:39 +01:00
|
|
|
int direction = 1;
|
|
|
|
unsigned long suivant = Microsecondes() + CYCLE;
|
|
|
|
int temps[2] = {0, 0}, seconde_actuel, old_seconde;
|
2023-12-12 16:28:27 +01:00
|
|
|
int jeuEnPause = 0, perdu = 0, score = 0;
|
|
|
|
|
|
|
|
Serpent serpent;
|
|
|
|
Pommes pommes;
|
|
|
|
Obstacles obstacles;
|
2023-12-12 13:46:39 +01:00
|
|
|
|
2023-12-12 16:28:27 +01:00
|
|
|
InitialiserJeu(&serpent, &pommes, &obstacles);
|
2023-12-12 13:46:39 +01:00
|
|
|
Graphique();
|
|
|
|
EffacerEcran(CouleurParComposante(0, 0, 0));
|
|
|
|
AffichageBasique();
|
2023-12-12 16:28:27 +01:00
|
|
|
GenererPommes(&pommes);
|
2023-12-13 13:37:00 +01:00
|
|
|
GenererObstacles(&obstacles, &pommes, &serpent);
|
2023-12-12 16:28:27 +01:00
|
|
|
AfficherSerpent(&serpent);
|
|
|
|
AfficherScore(score);
|
2023-12-12 13:46:39 +01:00
|
|
|
|
|
|
|
while (perdu != -1) {
|
|
|
|
if (!jeuEnPause) {
|
|
|
|
if (Microsecondes() > suivant) {
|
2023-12-13 12:01:56 +01:00
|
|
|
suivant = Microsecondes() + CYCLE;
|
|
|
|
seconde_actuel = (suivant / 1000000) % 10;
|
|
|
|
if (seconde_actuel != old_seconde) {
|
|
|
|
old_seconde = seconde_actuel;
|
|
|
|
if ((temps[1] + 1) == 60) {
|
|
|
|
temps[0]++;
|
|
|
|
temps[1] = 0;
|
|
|
|
} else {
|
|
|
|
temps[1]++;
|
|
|
|
}
|
2023-12-13 11:38:02 +01:00
|
|
|
AfficheTemps(temps[0], temps[1]);
|
2023-12-13 12:01:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (ToucheEnAttente()) {
|
|
|
|
int touche = Touche();
|
|
|
|
switch (touche) {
|
|
|
|
case XK_Right:
|
|
|
|
direction = 1;
|
|
|
|
break;
|
|
|
|
case XK_Left:
|
|
|
|
direction = 2;
|
|
|
|
break;
|
|
|
|
case XK_Up:
|
|
|
|
direction = 3;
|
|
|
|
break;
|
|
|
|
case XK_Down:
|
|
|
|
direction = 4;
|
|
|
|
break;
|
|
|
|
case XK_space:
|
|
|
|
jeuEnPause = 1;
|
|
|
|
break;
|
|
|
|
case XK_Escape:
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
}
|
2023-12-13 13:37:00 +01:00
|
|
|
}
|
|
|
|
DeplacerSerpent(&serpent, &direction);
|
|
|
|
perdu = GestionCollision(&serpent, &pommes, &obstacles, perdu, &score);
|
2023-12-13 12:01:56 +01:00
|
|
|
} else {
|
|
|
|
if (ToucheEnAttente()) {
|
2023-12-13 13:37:00 +01:00
|
|
|
int touche = Touche();
|
|
|
|
if (touche == XK_space) {
|
|
|
|
if (touche == XK_Escape) {
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
}
|
|
|
|
jeuEnPause = 0;
|
|
|
|
}
|
|
|
|
}
|
2023-12-13 12:01:56 +01:00
|
|
|
}
|
2023-12-11 14:45:42 +01:00
|
|
|
}
|
2023-12-13 12:01:56 +01:00
|
|
|
LibererMemoire(&serpent, &pommes, &obstacles);
|
2023-12-13 13:37:00 +01:00
|
|
|
return EXIT_SUCCESS;
|
2023-12-11 14:45:42 +01:00
|
|
|
}
|