enlevement des usleeps
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@ -4,8 +4,8 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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extern long int attendre;
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extern int seconde, minute, seconde_actuel, old_seconde;
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extern char timer[6];
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@ -35,5 +35,6 @@ void Score();
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void Collision();
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void MenuDeFin();
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void MenuDebut();
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void Attendre();
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#endif
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@ -2,11 +2,10 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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#include "fonction.h"
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#define CYCLE 10000L
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long int attendre=0;
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int seconde=0, minute=0, seconde_actuel, old_seconde;
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char timer[6];
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unsigned long int suivant;
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@ -2,7 +2,6 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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#include "fonction.h"
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void Score(){
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@ -2,7 +2,6 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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#include "fonction.h"
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/*Input Serpent*/
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@ -62,7 +61,7 @@ void Serpent(){
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Update_Serpent();
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Terrain();
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usleep(vitesse);
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Attendre(vitesse);
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}
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/*fonction pour mettre à jour la position du serpent*/
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@ -2,9 +2,8 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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#include "fonction.h"
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#define CYCLE 10000L
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#define CYCLE 100000L
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/*Fonction pour calculer le temps*/
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void Timer(){
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@ -32,4 +31,10 @@ void Update_Timer(){
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RemplirRectangle(0,700,1200,800);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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EcrireTexte(10,760,timer,2);
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}
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void Attendre(long int microsecondes){
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attendre = Microsecondes()+ microsecondes;
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while (Microsecondes() < attendre){
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}
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}
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