34 lines
698 B
C#
34 lines
698 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MeteorRain : MonoBehaviour
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{
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[SerializeField] private GameObject Meteor;
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// Start is called before the first frame update
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IEnumerator Start()
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{
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while (true)
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{
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yield return new WaitForSeconds(1.5f);
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Create();
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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void Create()
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{
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GameObject ball = Instantiate(Meteor, transform.position, transform.rotation);
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ball.GetComponent<Rigidbody>().velocity = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 0f), 0);
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}
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}
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