34 lines
698 B
C#
34 lines
698 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MeteorRain : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField] private GameObject Meteor;
|
|
|
|
// Start is called before the first frame update
|
|
IEnumerator Start()
|
|
{
|
|
while (true)
|
|
{
|
|
yield return new WaitForSeconds(1.5f);
|
|
Create();
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
void Create()
|
|
{
|
|
GameObject ball = Instantiate(Meteor, transform.position, transform.rotation);
|
|
ball.GetComponent<Rigidbody>().velocity = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 0f), 0);
|
|
}
|
|
|
|
|
|
}
|