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Ajout conteur de coups

This commit is contained in:
Tom MOGULJAK 2022-12-07 20:42:57 +01:00
parent 434a32b72d
commit 31086e7dd7

View File

@ -12,8 +12,22 @@
#define GAME_MARGIN_TOP 35
#define GAME_MARGIN_BOTTOM 20
int update_coups(int coups) {
char buf[100];
ChoisirEcran(3);
EffacerEcran(CouleurParComposante(54, 57, 63));
ChoisirCouleurDessin(CouleurParNom("white"));
snprintf(buf, 100, "Coups : %d", coups);
EcrireTexte(180, 20, buf, 1);
CopierZone(3, 0, 170, 0, 150, 30, 170, 0);
ChoisirEcran(0);
return coups+1;
}
int game(int colonnes, int lignes) {
int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, cheat;
int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, coups;
unsigned long int timer;
char *file = (char*)malloc(30 * sizeof(char));
size_t k, m;
@ -83,9 +97,9 @@ int game(int colonnes, int lignes) {
free(file);
timer = start_timer(0);
coups = update_coups(0);
boucle = 1;
cheat=0;
while (boucle) {
update_timer(timer);
@ -95,6 +109,7 @@ int game(int colonnes, int lignes) {
for (c = 0; c < colonnes; c++) {
if (check_zone(cards[l][c].zone, _X, _Y)) {
cards[l][c] = show_card(cards[l][c]);
coups = update_coups(coups);
}
}
}