Ajout conteur de coups
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434a32b72d
commit
31086e7dd7
19
src/game.c
19
src/game.c
@ -12,8 +12,22 @@
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#define GAME_MARGIN_TOP 35
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#define GAME_MARGIN_BOTTOM 20
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int update_coups(int coups) {
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char buf[100];
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ChoisirEcran(3);
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EffacerEcran(CouleurParComposante(54, 57, 63));
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ChoisirCouleurDessin(CouleurParNom("white"));
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snprintf(buf, 100, "Coups : %d", coups);
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EcrireTexte(180, 20, buf, 1);
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CopierZone(3, 0, 170, 0, 150, 30, 170, 0);
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ChoisirEcran(0);
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return coups+1;
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}
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int game(int colonnes, int lignes) {
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int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, cheat;
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int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, coups;
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unsigned long int timer;
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char *file = (char*)malloc(30 * sizeof(char));
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size_t k, m;
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@ -83,9 +97,9 @@ int game(int colonnes, int lignes) {
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free(file);
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timer = start_timer(0);
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coups = update_coups(0);
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boucle = 1;
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cheat=0;
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while (boucle) {
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update_timer(timer);
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@ -95,6 +109,7 @@ int game(int colonnes, int lignes) {
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for (c = 0; c < colonnes; c++) {
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if (check_zone(cards[l][c].zone, _X, _Y)) {
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cards[l][c] = show_card(cards[l][c]);
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coups = update_coups(coups);
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}
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}
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}
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