Changement vitesse serpent

This commit is contained in:
stiti 2023-12-11 16:32:15 +01:00
parent aad090d260
commit d8d7f48c42

View File

@ -24,9 +24,9 @@ void afficherScore(int score) {
void lancer_jeu1(void) {
int fin = 1;
Segment serpent[100];
int longueur = 10;
unsigned long int vitesse = 100000;
int direction_x = 1;
int direction_y = 0;
int score = 0;
@ -42,7 +42,7 @@ void lancer_jeu1(void) {
pomme = creerPomme();
dessinerPomme(pomme);
while (fin == 1) {
while (1) {
update_timer(&min, &sec);
gestionDeplacements(serpent, &direction_x, &direction_y);
mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
@ -68,7 +68,7 @@ void lancer_jeu1(void) {
afficherScore(score);
update_timer(&min, &sec);
attendreSerpent(150000);
attendreSerpent(vitesse);
}
}
@ -79,7 +79,7 @@ void lancer_jeu2(void) {
int longueur = 10;
int direction_x = 1;
int direction_y = 0;
unsigned long int vitesse = 200000; /*vitesse de base*/
unsigned long int vitesse = 100000; /*vitesse de base*/
int score = 0;
char scoreStr[20];
Pomme pommes[5];
@ -134,7 +134,7 @@ void lancer_jeu4(void) {
int direction_x = 1;
int direction_y = 0;
int score = 0;
unsigned long int vitesse = 300000; /*vitesse de base*/
unsigned long int vitesse = 100000; /*vitesse de base*/
char scoreStr[20];
Pomme pomme;
Segment serpent[100];