Modification des noms (Mode en Série)
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@@ -46,17 +46,17 @@ public class GameModeController implements ActionListener {
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String command = e.getActionCommand();
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String command = e.getActionCommand();
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switch (command) {
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switch (command) {
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case "Mode 1":
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case "Série 1":
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startGame("Mode 1", getSeedFromDatabaseByName("Mode 1"));
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startGame("Série 1", getSeedFromDatabaseByName("Série 1"));
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break;
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break;
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case "Mode 2":
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case "Série 2":
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startGame("Mode 2", getSeedFromDatabaseByName("Mode 2"));
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startGame("Série 2", getSeedFromDatabaseByName("Série 2"));
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break;
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break;
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case "Mode 3":
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case "Série 3":
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startGame("Mode 3", getSeedFromDatabaseByName("Mode 3"));
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startGame("Série 3", getSeedFromDatabaseByName("Série 3"));
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break;
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break;
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case "Mode 4":
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case "Série 4":
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startGame("Mode 4", getSeedFromDatabaseByName("Mode 4"));
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startGame("Série 4", getSeedFromDatabaseByName("Série 4"));
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break;
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break;
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case "Démarrer":
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case "Démarrer":
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long seed = gameModeSelectionPanel.getLongSeed();
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long seed = gameModeSelectionPanel.getLongSeed();
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@@ -43,10 +43,10 @@ public class GameModeSelectionPanel extends JPanel {
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JPanel modePanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 20, 10)); // Centered with horizontal spacing
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JPanel modePanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 20, 10)); // Centered with horizontal spacing
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modePanel.setOpaque(false);
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modePanel.setOpaque(false);
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mode1Button = createGameModeButton("Mode 1", buttonListener);
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mode1Button = createGameModeButton("Série 1", buttonListener);
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mode2Button = createGameModeButton("Mode 2", buttonListener);
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mode2Button = createGameModeButton("Série 2", buttonListener);
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mode3Button = createGameModeButton("Mode 3", buttonListener);
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mode3Button = createGameModeButton("Série 3", buttonListener);
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mode4Button = createGameModeButton("Mode 4", buttonListener);
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mode4Button = createGameModeButton("Série 4", buttonListener);
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modePanel.add(mode1Button);
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modePanel.add(mode1Button);
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modePanel.add(mode2Button);
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modePanel.add(mode2Button);
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