Ajout de defaite quand serpent sort de la zone
This commit is contained in:
@@ -50,6 +50,10 @@ void MourrirSerpent(PIXELS *serpent, int longueur_serpent)
|
|||||||
FermerGraphique();
|
FermerGraphique();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (serpent[0].x<=0 || serpent[0].x>W_GAME || serpent[0].y<=0 || serpent[0].y>H_GAME)
|
||||||
|
{
|
||||||
|
FermerGraphique();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int MangerPastille(PIXELS *serpent, PIXELS* pastilles,unsigned long *score,int longueur_serpent)
|
int MangerPastille(PIXELS *serpent, PIXELS* pastilles,unsigned long *score,int longueur_serpent)
|
||||||
|
BIN
evenement.o
Normal file
BIN
evenement.o
Normal file
Binary file not shown.
Reference in New Issue
Block a user