debeug serpent + pomme
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12062a0d0d
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574061ee02
@ -9,19 +9,8 @@ int seconde=0;
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int minute=0;
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int seconde_actuel=0;
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int old_seconde=0;
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char timer[6];
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unsigned long int suivant;
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/*fin de jeu*/
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int go_on=1;
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/*serpent*/
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int segment=10;
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int nombre;
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char score[4];
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char timer[6];
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void DessinerScene(int murx[30], int mury[30]){
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int mur;
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int i;
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@ -39,7 +28,9 @@ void DessinerScene(int murx[30], int mury[30]){
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AfficherSprite(mur, murx[i], mury[i]);
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}
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}
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void Score(){
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void Score(int segment){
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int nombre;
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char score[4];
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nombre= (segment-10)*10;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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@ -56,19 +47,9 @@ void Update_Timer(){
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EcrireTexte(50,760,"time: ",2);
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EcrireTexte(120,760,timer,2);
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}
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/*serpent*/
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int serpent;
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int x = 600;
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int y = 400;
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int direction = 4;
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int t;
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int segment=10;
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int old_x[60];
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int old_y[60];
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void Update_Serpent(int *pos_x[60], int *pos_y[60], int* segment, int *old_x[60], int *old_y[60]){
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
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int i = 0;
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int serpent;
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AfficherSprite(serpent, pos_x[0], pos_y[0]);
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for (i=1 ; i<segment ; i++){
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@ -84,31 +65,27 @@ void Update_Serpent(int *pos_x[60], int *pos_y[60], int* segment, int *old_x[60]
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}
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}
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void Collision_Serpent(int pos_x[60], int pos_y[60], int* segment, int murx[30], int mury[30]){
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int mur;
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int i;
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int *pointeur_murx;
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pointeur_murx = murx;
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int *pointeur_mury;
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pointeur_mury = mury;
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mur = ChargerSprite("../img/mur.png");
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=20){
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go_on=0;
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*go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<40 || pos_y[0] >=700){
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go_on=0;
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*go_on=0;
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}
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/*Serpent contre Serpent*/
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i])
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go_on = 0;
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*go_on = 0;
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}
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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go_on=0;
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*go_on=0;
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}
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}
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}
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@ -132,64 +109,49 @@ void Timer(){
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}
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}
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void Controle(int direction, int last_direction) {
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void Controle(int *direction, int last_direction, int *go_on) {
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int t;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (last_direction != 4) {
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direction = 3;
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*direction = 3;
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}
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break;
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return;
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case XK_Right:
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if (last_direction != 3) {
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direction = 4;
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*direction = 4;
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}
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break;
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return;
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case XK_Up:
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if (last_direction != 2) {
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direction = 1;
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*direction = 1;
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}
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break;
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return;
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case XK_Down:
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if (last_direction != 1) {
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direction = 2;
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*direction = 2;
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}
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break;
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return;
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case XK_Escape:
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direction = 0;
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go_on = 0;
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break;
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*direction = 0;
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*go_on = 0;
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return;
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case XK_p:
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direction = 0;
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*direction = 0;
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}
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}
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}
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void Serpent(int pos_x[60], int pos_y[60], int old_x[60], int old_y[60], int* segment, int murx[30], int mury[30]) {
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
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int serpent;
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int x = 600;
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int y = 400;
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int i = 0;
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/*Pointeur Position serpent*/
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int *pointeur_pos_x;
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pointeur_pos_x = pos_x;
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int *pointeur_pos_y ;
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pointeur_pos_y = pos_y;
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int *pointeur_segment = &segment;
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/*Pointeur ancienne position*/
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int *pointeur_old_x;
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pointeur_old_x = old_x;
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int *pointeur_old_y;
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pointeur_old_y = old_y;
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/*Pointeur mur*/
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int *pointeur_murx;
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pointeur_murx = murx;
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int *pointeur_mury;
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pointeur_mury = mury;
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serpent=ChargerSprite("../img/serpent.png");
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for (i = 0; i < segment; i++){
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for (i = 0; i < *segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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@ -197,42 +159,47 @@ void Serpent(int pos_x[60], int pos_y[60], int old_x[60], int old_y[60], int* se
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old_y[i]=pos_y[i];
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}
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if (direction == 1 && direction != 2 ){
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if (*direction == 1 && *direction != 2 ){
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pos_y[0]=old_y[0]-20;
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}
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if (direction == 2 && direction != 1) {
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if (*direction == 2 && *direction != 1) {
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pos_y[0]=old_y[0]+20;
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}
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if (direction == 3 & direction != 4) {
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if (*direction == 3 & *direction != 4) {
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pos_x[0]=old_x[0]-20;
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}
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if (direction == 4 && direction != 3) {
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if (*direction == 4 && *direction != 3) {
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pos_x[0]=old_x[0]+20;
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}
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Update_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_old_x, *pointeur_old_y);
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Collision_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_murx, *pointeur_mury);
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Update_Serpent(pos_x, pos_y, *segment, old_x, old_y);
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Collision_Serpent(pos_x, pos_y, *segment, murx, mury, go_on);
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usleep(100000);
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}
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void InitialiserPommes(int pommex[], int pommey[], int segment) {
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int p;
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int pomme;
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void Pomme(int pos_x[60], int pos_y[60], int *pommex[5], int *pommey[5]){
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int p = 0;
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int pp = 0;
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pomme = ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55) + 1) * 20);
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pommey[p] = ((rand() % (35) + 1) * 20);
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AfficherSprite(pomme, pommex[p], pommey[p]);
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}
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}
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void Pomme(int pos_x[], int pos_y[], int pommex[], int pommey[], int *segment){
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int p;
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int pomme;
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pomme=ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55)+1)*20);
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pommey[p] = ((rand() % (35)+1)*20);
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AfficherSprite(pomme, pommex[p],pommey[p]);
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}
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for(pp = 0; pp < 5; ++pp){
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AfficherSprite(pomme, pommex[pp], pommey[pp]);
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}
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for(p=0; p<6; p++){
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for(p=0; p<5; p++){
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if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
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segment+=2;
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(*segment) +=2;
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pommex[p] = ((rand() % (60)+1)*20);
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pommey[p] = ((rand() % (27)+1)*20);
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}
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@ -240,37 +207,34 @@ void Pomme(int pos_x[60], int pos_y[60], int *pommex[5], int *pommey[5]){
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}
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int main(){
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/*Pointeur Position serpent*/
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int *pointeur_pos_x;
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pointeur_pos_x = pos_x;
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int *pointeur_pos_y ;
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pointeur_pos_y = pos_y;
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int main(void){
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int segment = 10;
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int go_on = 1;
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int direction = 4;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int pommex[5];
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int pommey[5];
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int murx[30];
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int mury[30];
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int *pointeur_segment = &segment;
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/*Pointeur ancienne position*/
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int *pointeur_old_x;
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pointeur_old_x = old_x;
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int *pointeur_old_y;
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pointeur_old_y = old_y;
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/*Pointeur pomme*/
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int *pointeur_pommex;
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pointeur_pommex = pommex;
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int *pointeur_pommey;
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pointeur_pommey = pommey;
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int *pointeur_go_on = &go_on;
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int *pointeur_direction = &direction;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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DessinerScene(30,30);
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DessinerScene(murx, mury);
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InitialiserPommes(pommex, pommey, segment);
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while(go_on){
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Timer();
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Score();
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Controle(4, 0);
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Serpent(10);
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Pomme(*pointeur_pos_x, *pointeur_pos_y, *pointeur_pommex, *pointeur_pommey);
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Score(*pointeur_segment);
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Controle(pointeur_direction, 0, pointeur_go_on);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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Pomme(pos_x, pos_y, pommex, pommey, pointeur_segment);
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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