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/* Fonctions qui prend en argument le plateau de jeu et le modifie en fonction des déplacements du serpent
Written by Yann KERAUDREN and Titouan LERICHE */
#include <stdlib.h>
#include <stdio.h>
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#include <graph.h>
#include "plateau_init.h"
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#include "update_queue.h"
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#include "deplacement.h"
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void deplacement (struct adresse* pointeur, char* sens) {
int** plateau = pointeur -> plateau;
unsigned char* tete = pointeur -> tete;
unsigned char* queue = pointeur -> queue;
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/* affectations des commandes aux touches du jeu */
if (TouchEnAttente() == 1) {
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if (Touche() == XK_Left) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] - 1;
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*sens = "gauche";
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}
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if (Touch() == XK_Right) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] + 1;
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*sens = "droite";
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}
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if (Touch() == XK_Up) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] - 1;
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*sens = "haut";
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}
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if (Touch() == XK_Down) {
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plateau[tete[0]][tete[1]] = 0;
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] + 1;
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*sens = "bas";
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}
else {
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if ( strcmp(*sens,"bas") == 1) {
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plateau[tete[0] + 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] + 1;
}
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if ( strcmp(*sens, "haut") ==1) {
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plateau[tete[0] - 1][tete[1]] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[0] = tete[0] -1;
}
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if ( strcmp(*sens, "droite") ==1) {
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plateau[tete[0]][tete[1] + 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] + 1;
}
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if ( strcmp(*sens, "gauche") ==1) {
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plateau[tete[0]][tete[1] - 1] = 1;
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plateau[queue[0]][queue[1]] = 0;
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tete[1] = tete[1] - 1;
}
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/* mise à jour de la position de queue dans le plateau */
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maj_queue(queue, plateau);
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}
}
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}
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