Files
SAE11_2023/src/jeu.c

88 lines
2.2 KiB
C
Raw Normal View History

#include <stdio.h>
2023-12-07 09:13:31 +01:00
#include <stdlib.h>
#include <graph.h>
2023-12-05 21:26:41 +01:00
#include "../include/grille.h"
#include "../include/serpent.h"
#include "../include/pomme.h"
#include "../include/jeu.h"
2023-12-07 09:13:31 +01:00
#include "../include/menu.h"
#include "../include/timer.h"
2023-12-07 09:13:31 +01:00
void jouer(int nbPommes, unsigned long int vitesse) {
2023-12-05 21:26:41 +01:00
int i;
Segment serpent[2400];
2023-12-07 09:13:31 +01:00
int longueur = 10;
int direction_x = 1;
int direction_y = 0;
int score = 0;
char scoreStr[20];
Pomme pommes[25];
2023-12-10 18:14:02 +01:00
int min, sec;
2023-12-11 18:40:04 +01:00
int id_pomme;
int esc = 0;
2023-12-05 21:26:41 +01:00
2023-12-10 18:14:02 +01:00
initialiser_timer(&min, &sec);
2023-12-07 09:13:31 +01:00
initialiserSerpent(serpent, &longueur);
dessinerGrille();
id_pomme = ChargerSprite("img/pomme1.png");
2023-12-07 09:13:31 +01:00
for (i = 0; i < nbPommes; i++) {
2023-12-07 09:13:31 +01:00
pommes[i] = creerPomme();
dessinerPomme(pommes[i], id_pomme);
2023-12-07 09:13:31 +01:00
}
while (1) {
esc = gestionDeplacements(serpent, &direction_x, &direction_y);
if (esc == 1) {
return;
2023-12-11 18:56:40 +01:00
}
2023-12-07 09:13:31 +01:00
mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
for (i = 0; i < nbPommes; i++) {
2023-12-07 09:13:31 +01:00
if (serpent[0].x == pommes[i].x && serpent[0].y == pommes[i].y) {
longueur += 2;
2023-12-07 09:13:31 +01:00
score += 5;
if (vitesse >= 15000) {
vitesse -= 40;
}
2023-12-07 09:13:31 +01:00
pommes[i] = creerPomme();
dessinerPomme(pommes[i], id_pomme);
2023-12-07 09:13:31 +01:00
}
}
if (tuerSerpent(serpent, longueur)) {
int choixGameOver;
afficherMenuGameOver();
2023-12-10 18:14:02 +01:00
afficher_seconde(sec);
afficher_minute(min);
afficherScore(score);
2023-12-07 09:13:31 +01:00
/* Attend le choix du joueur après le game over */
2023-12-11 17:43:38 +01:00
attendreChoixGameOver();
return;
2023-12-07 09:13:31 +01:00
}
dessinerSerpent(serpent, &longueur);
afficherScore(score);
2023-12-10 18:14:02 +01:00
update_timer(&min, &sec);
2023-12-07 09:13:31 +01:00
2023-12-10 18:14:02 +01:00
attendreSerpent(vitesse); /*Gère la vitesse*/
2023-12-07 09:13:31 +01:00
}
}
void lancer_jeu1(void) {
jouer(1, 100000);
}
2023-12-07 09:13:31 +01:00
void lancer_jeu2(void) {
jouer(2, 100000);
2023-12-07 09:13:31 +01:00
}
void lancer_jeu3(void) {
jouer(10, 90000);
}
void lancer_jeu4(void) {
jouer(25, 100000);
2023-12-11 18:40:04 +01:00
}