SAE11_2023/SAE_semestre1/src/serpent.c

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#include <graph.h>
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#include "../fichier.h/serpent.h"
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
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int i = 0;
for (i=1 ; i<segment ; i++){
pos_x[i]=old_x[i-1];
pos_y[i]=old_y[i-1];
}
if (*direction == 1){
pos_y[0]=old_y[0]-20;
}
if (*direction == 2) {
pos_y[0]=old_y[0]+20;
}
if (*direction == 3) {
pos_x[0]=old_x[0]-20;
}
if (*direction == 4) {
pos_x[0]=old_x[0]+20;
}
for (i=0 ; i<segment ; i++){
ChargerImage("../img/serpent2.png", pos_x[i], pos_y[i],0,0, 20,20);
}
for (i=0 ; i<segment ; i++){
ChoisirCouleurDessin(CouleurParComposante(218,209,77));
RemplirRectangle(pos_x[segment-1], pos_y[segment-1], 20,20);
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old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
}
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
int i;
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/*Serpent contre coté*/
if (pos_x[0] >1160 || pos_x[0]<=0){
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*go_on=0;
}
/*Serpent contre coté*/
if (pos_y[0]<20 || pos_y[0] >=700){
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*go_on=0;
}
/*Serpent contre Serpent*/
for (i = 1; i < segment; i++) {
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
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*go_on = 0;
}
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}
/*Serpent contre mur*/
for(i=0; i<30;i++){
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
*go_on=0;
}
}
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}
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void Controle(int *direction, int last_direction, int *go_on) {
int t;
while(ToucheEnAttente()) {
t = Touche();
switch(t) {
case XK_Left:
if (last_direction != 4) {
*direction = 3;
}
return;
case XK_Right:
if (last_direction != 3) {
*direction = 4;
}
return;
case XK_Up:
if (last_direction != 2) {
*direction = 1;
}
return;
case XK_Down:
if (last_direction != 1) {
*direction = 2;
}
return;
case XK_Escape:
*direction = 0;
*go_on = 0;
return;
case XK_p:
*direction = 0;
}
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}
}
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
int serpent;
int i = 0;
pos_x[0] = 600;
pos_y[0] = 400;
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for (i = 0; i < *segment; i++){
pos_x[i]= pos_x[0];
pos_y[i]= pos_y[0];
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old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
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}
}