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6.9 KiB
C
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#include <stdlib.h>
#include <stdio.h>
#include <graph.h>
#include <time.h>
#include "evenements.h"
#include "main.h"
#include "gui.h"
#include "scene.h"
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#define DELTA 100000L
#define DELTA2 1000000L
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void FinJeu(PIXELS* serpent,PIXELS* pastilles,PIXELS* obstacle)
{
free(serpent);
free(pastilles);
free(obstacle);
FermerGraphique();
}
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int main()
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{
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/* Déclarations des variables */
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unsigned char pause = 0;
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unsigned long score = 0;
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unsigned long suivant;
unsigned long suivant2;
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int game_on=0;
int window_on=1;
int secondes = 0;
int minutes = 0;
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unsigned long int vitesse = DELTA;
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int valeur_retourne = 0;
unsigned char perdu = 0;
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/* Tailles des tableaux dynamiques */
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size_t longueur_serpent = 10;
size_t longueur_pastilles = PASTILLES;
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size_t longueur_obstacle = OBSTACLE;
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/* Allocation dynamique des tableaux */
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PIXELS *serpent = (PIXELS *)malloc(longueur_serpent * sizeof(PIXELS));
PIXELS *pastilles = (PIXELS *)malloc(longueur_pastilles * sizeof(PIXELS));
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PIXELS *obstacle = (PIXELS *)malloc(longueur_obstacle * sizeof(PIXELS));
int direction = 0;
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int direction_davant = 0;
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/* Vérification des allocations mémoire */
if(serpent == NULL) {
fprintf(stderr, "Erreur d'allocation de mémoire.\n");
return EXIT_FAILURE;
}
if(pastilles == NULL) {
fprintf(stderr, "Erreur d'allocation de mémoire.\n");
return EXIT_FAILURE;
}
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if(obstacle == NULL) {
fprintf(stderr, "Erreur d'allocation de mémoire.\n");
return EXIT_FAILURE;
}
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/* Initialisations */
InitialiserGraphique();
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CreerFenetre(10,10,W_WINDOW,H_WINDOW); /* Peut être changer cette ligne avec la fonction Maxx et Maxy fournie dans graph.h ??*/
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ChoisirTitreFenetre("SNAKE SAE11 IN C");
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DessinerScene(pastilles,serpent,obstacle,longueur_serpent,longueur_pastilles,longueur_obstacle);
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while(window_on)
{
if(perdu == 1)
{
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/* Affichage de l'écran de fin de partie */
PerduGUI();
if (ToucheEnAttente() == 1)
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{
switch (Touche())
{
case XK_Return:
perdu = 0;
break;
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case XK_Escape:
FinJeu(serpent,pastilles,obstacle);
return EXIT_SUCCESS;
}
}
}
else
{
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/* Affichage du menu principal */
Menu();
if (ToucheEnAttente() == 1)
{
switch (Touche())
{
case XK_Return :
game_on=1;
secondes = 0;
minutes = 0;
score = 0;
vitesse = DELTA;
longueur_serpent = 10;
direction = 0;
direction_davant = 0;
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DessinerScene(pastilles,serpent,obstacle,longueur_serpent,longueur_pastilles,longueur_obstacle);
break;
case XK_Escape:
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FinJeu(serpent,pastilles,obstacle);
return EXIT_SUCCESS;
}
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}
}
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while(game_on) /* Lancement du cycle pour les Inputs et le Jeu*/
{
if (ToucheEnAttente() == 1)
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{
switch (Touche())
{
case XK_Up:
direction = 1;
if(direction_davant == 3 && direction == 1)
{
direction = direction_davant;
}
break;
case XK_Down:
direction = 3;
if(direction_davant == 1 && direction == 3)
{
direction = direction_davant; /* Changements de direction du serpent */
}
break;
case XK_Left:
direction = 0;
if(direction_davant == 2 && direction == 0)
{
direction = direction_davant;
}
break;
case XK_Right:
direction = 2;
if(direction_davant == 0 && direction == 2)
{
direction = direction_davant;
}
break;
case XK_space:
if(pause ==0)
{
pause=1;
break;
}
pause=0;
break;
case XK_Escape:
if(pause == 1)
{
FinJeu(serpent,pastilles,obstacle);
return EXIT_SUCCESS;
}
break;
}
}
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if(pause==1)
{
Pause();
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}
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else if(pause==0)
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{
if (Microsecondes()>suivant2)
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{
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secondes++;
if(secondes == 60)
{
minutes++;
secondes = 0;
}
suivant2=Microsecondes()+DELTA2;
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}
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if (Microsecondes()>suivant)
{
serpent = (PIXELS*) realloc(serpent,longueur_serpent * sizeof(PIXELS));
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suivant=Microsecondes()+vitesse;
AfficherTimerEtScore(&score,minutes,secondes);
direction_davant = direction; /* Check si le serpent à le droit de changer de direction */
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valeur_retourne = Serpent(serpent,pastilles,obstacle,&score,&longueur_serpent,longueur_obstacle,&vitesse,direction);
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if(valeur_retourne == 1)
{
}
else if (valeur_retourne == 2)
{
CheckScore(score);
perdu=1;
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game_on=0;
}
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}
}
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}
}
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FinJeu(serpent,pastilles,obstacle);
return EXIT_SUCCESS;
}