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#include <stdlib.h>
#include <stdio.h>
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#include <graph.h>
#include "fenetre.h"
#include "plateau_init.h"
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#include "deplacement.h"
#include "score_init.h"
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#include "ecran_lancement.h"
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#define CYCLE 200000L
int main(void) {
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struct adresse* pointeur = plateau_init();
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int** plateau = pointeur -> plateau;
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short int* compteur = NULL;
int i = 0, j;
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unsigned short* indice_queue = pointeur -> indice_queue;
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unsigned char* sens = NULL;
unsigned char* retard = NULL;
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unsigned char* tete = pointeur -> tete;
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unsigned char jeu;
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unsigned long suivant;
unsigned long acceleration = 0L;
int numsprite;
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sens = malloc(sizeof(unsigned char));
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*sens = 2;
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retard = malloc(sizeof(unsigned char));
*retard = 0;
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suivant = Microsecondes() + CYCLE;
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InitialiserGraphique();
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/*initialisation de la taille de la fenetre de jeux*/
CreerFenetre(10,10,1450,840);
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/* affichage du l'écran principale */
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jeu = ecran_lancement();
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numsprite = start(pointeur);
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compteur = score_init();
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while (jeu == 1) {
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if (Microsecondes() > suivant) {
/* printf("(%d %d)\n", pointeur -> corps_serpent[*indice_queue][0], pointeur -> corps_serpent[*indice_queue][1]);
printf("[%hhu %hhu]\n", tete[0], tete[1]);*/
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jeu = deplacement(pointeur, sens, retard, compteur, &acceleration, numsprite);
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suivant = Microsecondes() + CYCLE - acceleration;
printf("{%ld}", acceleration);
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}
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}
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LibererSprite(numsprite);
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/* déallocations des tableaux */
for ( i = 0; i < LIGNES; i++) {
free(pointeur -> plateau[i]);
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}
free(pointeur -> plateau);
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for ( i = 0; i < TAILLE_SERPENT; i++) {
free(pointeur -> corps_serpent[i]);
}
free(pointeur -> corps_serpent);
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free(pointeur -> tete);
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free(pointeur -> indice_queue);
free(sens);
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free(pointeur -> taille_serpent);
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free(pointeur);
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free(compteur);
free(retard);
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FermerGraphique();
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return EXIT_SUCCESS;
}